Posted by MikeT23 on 10/3/2017 9:07:00 AM (view original):
Posted by gdog13cavs on 10/3/2017 1:07:00 AM (view original):
Posted by kcsundevil on 10/3/2017 12:20:00 AM (view original):
Posted by gdog13cavs on 10/3/2017 12:10:00 AM (view original):
Posted by shoe3 on 10/2/2017 5:15:00 AM (view original):
The broader point here is that a player like Singletary is fairly easy to get for a high level program - sometimes with no fight whatsoever - if he's a target from the start.
I'm a proponent of realism, too. I want the game to feel as real as possible, with allowances made for good, competitive and non-tedious gameplay. Because gameplay is the real priority for me, and I think for the game developers. And in basically 2 years of arguments about 3.0, I haven't seen a compelling argument for changes needed to make it easier for high level programs to stay at a high level in perpetuity. That's essentially what this is.
I think the game wants you to adjust your gameplay - or at least to think harder about it.
All that said, I do think there's an argument to be made for making job changes a little less harrowing. A few new jucos appearing in the second session would be a start, and I'd also like to see a new coach preference to counter the long term coach preference, and maybe a separate prestige factor that follows the coach success instead of the school.
It's absolutely ridiculous that any interest from a top level DI school would not immediately trump almost anything from any DII school. In real life, late interest from an elite school from Duke or UK can often steal a recruit from lower level Power Conference schools, let alone DII schools. An elite DII school should be able to compete with the bottom tier of DI, but that's about it.
The division weight should be massively increased, an extra day added before signings resume where actions are allowed before starting session 2 (unless you go the better route and just go back to one session post-EE), and the SIM AI AI improved so that they actually, you know, go after and win decent players rather than letting them fall all the way to DIII.
In real life, Duke and UNC plan intelligently and line up realistic targets early on, so they don't have to demean themselves by lifting recruits from Western New Mexico and Rollins College at the last minute.
HD's upper tier coaches like chapelhillne don't want to have to plan intelligently. They think they should both be able to maximize their first-round odds AND get charity help at other coaches' expense when their initial gambles fail. Fortunately, HD is no longer designed solely for the enjoyment of the elite, long-established few at the top of the chain.
Viva 3.0!
No, but they do sometimes lift players from baseline B- level teams like Purdue or Arizona State or the like, because that's where the second tier of players should be going. In 3.0, they go to DII schools, which is insane.
This isn't real life. It's a simgame.
When that D1 takes a player from a D2 user, it could wreck his off-season just as much, if not more, as if the D1 user didn't get the player. So, in short, somebody(a paying customer) is disappointed. You tell me which one it should be:
1. User who dumped 75% of his resources into a player beginning with the first cycle in RS1.
2. User who used 3% of his resources on a player late in RS2.
I know this is a sim game, and that often times things that aren't 100% realistic make for a better game than trying to emulate reality as closely as possible (for instance, moving further away from reality by moving recruiting to be all post-season is one of these times). However, when there are DII teams good enough to not only make, but win multiple games in the DI NT, while there are ACC schools with 9 walkons, it has veered so far off the path that it has become a farce.
My point is that a DI top tier team should never be in a situation where they would be even interested in the same players that a DII team has the opportunity to sign. Top DI fallback options should be players for which lower-middle prestige DI teams are currently the leaders. And if you had a decent Sim AI, then none of those top recruits would be falling to DII teams. Personally, I would love the challenge of Sim AI teams that had excellent AI, though I understand that making it too intelligent would be discouraging to players and bad for business. As such, a Duke team with run by Sim AI shouldn't produce one of the top recruiting classes in the country, but it should still be producing a top 50 or so class.