Here was the ticket I put in back in April:
A question regarding recruiting actions and if they have some type of multiplier associated with them.
In the absence of any preferences, does the order of any recruiting actions have any effect of other subsequent actions?
Two identical teams battling for a recruit with NO preferences what so ever, Team A sends start promise, 20 minutes in one cycle, then next cycle sends 20 HVs + CV. Team B sends 20 HVs + CV in one cycle, then next cycle sends start promise + 20 minutes. Is the recruiting effort equal? or does Team A benefit due to some multiplying effect given by promise start and/or minutes.
The response I got was:
Team A would benefit. Promises do have a multiplying effect but only for that cycle and onward. Preferences also have a multiplying offer.
From that response, you can conclude that all promises have some sort of multiplying effect (and having the "Wants to Play" preference makes it bigger).