H wins against VH has to go Topic

HD is a game, and any game should have an element of chance. Otherwise it's just a variant of chess. The "Dice Roll" is a decent representation of the unpredictable nature of individuals. Sometimes people make illogical decisions, or decisions that seem illogical to most everyone but themselves. This element of chance happens in game sims all the time, so why not in recruiting as well?
1/30/2018 7:37 PM
Posted by MikeT23 on 1/30/2018 7:33:00 PM (view original):
Posted by zorzii on 1/30/2018 7:26:00 PM (view original):
Posted by MikeT23 on 1/30/2018 5:34:00 PM (view original):
Yeah but then you come here and complain how your draft class is **** because of dice rolls. Then give up the team. If I miss on Jones, I had Smith/Slater fallbacks so I had a better team than the season before.

It's really just a matter of how you want to play the game. I'm not expecting to win a NT at UNC-A. I need good players not "all or nothing". All or nothing coaches are going to complain bitterly about dice rolls.
It's not the same when you rebuilding the strat is different. You want to raise prestige so you have options in recruiting. Check my UMass. I mean, I have time. It will get tough around B- to B. Now I am building up my core and classes. The thing is that a stud our two speed up the rebuild. Worth it
And an "all or nothing" completely stops a rebuild.
It does not : you got 140 ap, over 20k.
1/30/2018 7:39 PM
Posted by garger on 1/30/2018 7:37:00 PM (view original):
HD is a game, and any game should have an element of chance. Otherwise it's just a variant of chess. The "Dice Roll" is a decent representation of the unpredictable nature of individuals. Sometimes people make illogical decisions, or decisions that seem illogical to most everyone but themselves. This element of chance happens in game sims all the time, so why not in recruiting as well?
Sims even out cause you get so many shots, events, games, while you are involved in two to three rolls a season.
1/30/2018 7:40 PM
Posted by zorzii on 1/30/2018 7:39:00 PM (view original):
Posted by MikeT23 on 1/30/2018 7:33:00 PM (view original):
Posted by zorzii on 1/30/2018 7:26:00 PM (view original):
Posted by MikeT23 on 1/30/2018 5:34:00 PM (view original):
Yeah but then you come here and complain how your draft class is **** because of dice rolls. Then give up the team. If I miss on Jones, I had Smith/Slater fallbacks so I had a better team than the season before.

It's really just a matter of how you want to play the game. I'm not expecting to win a NT at UNC-A. I need good players not "all or nothing". All or nothing coaches are going to complain bitterly about dice rolls.
It's not the same when you rebuilding the strat is different. You want to raise prestige so you have options in recruiting. Check my UMass. I mean, I have time. It will get tough around B- to B. Now I am building up my core and classes. The thing is that a stud our two speed up the rebuild. Worth it
And an "all or nothing" completely stops a rebuild.
It does not : you got 140 ap, over 20k.
And I'd have spent 80 per cycle and about 13k on one player. I can tell you for a fact that I wouldn't have Smith or Slater had I done that.
1/30/2018 7:45 PM
Posted by zorzii on 1/30/2018 7:40:00 PM (view original):
Posted by garger on 1/30/2018 7:37:00 PM (view original):
HD is a game, and any game should have an element of chance. Otherwise it's just a variant of chess. The "Dice Roll" is a decent representation of the unpredictable nature of individuals. Sometimes people make illogical decisions, or decisions that seem illogical to most everyone but themselves. This element of chance happens in game sims all the time, so why not in recruiting as well?
Sims even out cause you get so many shots, events, games, while you are involved in two to three rolls a season.
How many seasons you got?
1/30/2018 7:47 PM
What's Slayer upside?
1/30/2018 7:49 PM
I think people remain 4-6 seasons if rolls don't go theircway.
1/30/2018 7:51 PM
Posted by zorzii on 1/30/2018 7:51:00 PM (view original):
I think people remain 4-6 seasons if rolls don't go theircway.
I've lost more than I've won. 6 in a row for a PG at WCSU that wrecked my team. No crying here. I took my chances, I lost.
1/30/2018 7:55 PM
Posted by zorzii on 1/30/2018 7:49:00 PM (view original):
What's Slayer upside?
Green in REB, LP, P, and FT
Blue in DEF AND BLK

With the 85 ATH, I figure he'll be a good inside scorer and defender.
1/30/2018 7:56 PM
Off the bench. Smith will get the starts/minutes.
1/30/2018 8:00 PM
I haven't read every single post, but will say this. A dice roll doesn't resemble real life recruiting. Save the dice rolls for the game itself.
1/30/2018 8:01 PM
A lot of HD doesn't resemble real life. Save real life for real life.
1/30/2018 8:06 PM
Posted by garger on 1/30/2018 7:37:00 PM (view original):
HD is a game, and any game should have an element of chance. Otherwise it's just a variant of chess. The "Dice Roll" is a decent representation of the unpredictable nature of individuals. Sometimes people make illogical decisions, or decisions that seem illogical to most everyone but themselves. This element of chance happens in game sims all the time, so why not in recruiting as well?
Let's not pretend there isn't already tons of chance baked in every time you recruit.

Quality and quantity of recruit gen near you. Preferences a recruit has randomly generated and whether they match yours.

Hell even the amount of potential a recruit has a lot of chance. Gaining 8 pts vs 19 on a black rating or gaining 70 pts on a green.

I'm totally fine with the dice roll concept though. I would prefer it tightened up and extreme longshots reduced/removed
1/30/2018 9:37 PM
One man's "extreme" is another man's "acceptable range".
1/31/2018 7:07 AM
Okay thanks for the great input.
1/31/2018 7:46 AM
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H wins against VH has to go Topic

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