Posted by rednu on 2/27/2018 1:30:00 PM (view original):
I want to say that fresh/fairly fresh are the same and players are playing at full capacity with each...getting tired (yellow) is -10%, Tired (orange) -30% and Very Tired (maroon) -50%. (apologies if I screwed up the wording that goes with each color level). I will look back and see if I can find the entry/devchat that I'm thinking of...or someone can say I'm on drugs again.
hmmm I'd like to see this.
I never knew but just kinda assumed eveyone started at 100% fresh and thier freshness fell with each minute played.. and low ST players freshness fell faster. and then they gained freshness for each minute sitting out (and maybe high ST players gain it back quicker)
and then that "freshness factor" was a multiplier on a players ratings to arrive at thier effective ratings at any given point in time.
red seems to suggest there is absolutely no effect until a player falls below "fairly fresh".
That could be true, i have no evidence either way.
but i would say that would surprise me a little because it would suggest that ST is a little less important than i previously thought, whereas my experience has been to increasingly believe that ST is more important than i used to think