Posted by zorzii on 3/15/2018 5:58:00 PM (view original):
Posted by Trentonjoe on 3/15/2018 5:23:00 PM (view original):
I checked Allen as well. The magic # there was like 86, 28/31 has a LP or PER over that. One of the dudes was like 990 OVR another one was in the 870's and the last guy was only 815.
Interesting enough 4/6 who didn't have a super high scoring stat were SF's. The other two were a C and PG.
This is why it's flawed. We will start not practicing lp or per but none will transfer even they know something fishy. Ees is not working as intended. Losing five (i lost four and three two times) is just impossible to make up for. If Calipari loses five, he will recruit.
I understand that it is hard to recover from multiple EEs, it has happened to me too, but you have to look at it objectively, which is hard to do when you are impacted. It makes sense that the top 60 players would go to the NBA every season regardless of whether they are Fr, So, Jr or Sr. The reason you are having so many leave is because you are signing elite level players at an extraordinarily rate. You know at the time those players sign that they are a risk to leave early.
Think about what a limit on how many EEs you can lose in one seasons would look like. It would mean players that are not in the top 60 talent wise would start getting drafted and teams with less talented players would experience more EEs, which makes no sense at all. I know this is just a sim-game and will never match real life 100%, but a limit like that is very unrealistic.
In my opinion you just have to adjust to it. If you have a class of 4 openings and you don’t want to risk the volatility of losing multiple players early in one season, then don’t sign four 4/5 star players. I know that sounds counterintuitive but you have to have balance. You don’t have to have a team full of 5 star players to have success or win a national championship. I can provide multiple personal examples. Neither of my HD 3.0 National Championship teams had more than one 5 star player and my most recent run to the championship game with Washington in Wooden this week was with a team that only had two 5 star players and they were both freshman, so they were not the catalysts of the run.
In addition to mixing in lower ranked players into my recruiting classes, I have also switched all of my teams away from playing exclusively press. They all now either play a press/zone combo or just zone. This is a direct result of the environment HD 3.0 has created with more promised minutes and more walk ones.