Promising 20 mim Topic

How often do I need to get this player 20 min to meet my promise? I’ll have a really good team next year so I can blowout most teams and get him his 20 min. There will be 5 or 6 non conf games I will get him 15.. can I still meet my prom if I can’t get him 20 every game?
3/19/2018 5:35 PM
20 average

You could always play him in to the ground a few games. That’ll help.
3/19/2018 5:45 PM
What happens if you don’t meet these promises?
3/19/2018 5:52 PM
Posted by Indianajoinz on 3/19/2018 5:52:00 PM (view original):
What happens if you don’t meet these promises?
He could transfer and your coach rep could take a hit.
3/19/2018 5:56 PM
He will let you know if he’s not happy.
3/19/2018 5:59 PM
20 is not generally tough, as long as it’s just one. I like to schedule a handful of sims I expect to beat handily at the beginning of the year, if possible, so in those first 8 games or so, I can stack minutes for promises in games I’m comfortable with. You can set the guy to tired, and leave in longer with foul trouble. You can also use target minutes, and set him to 24-28 (or more) during those games.
3/19/2018 6:02 PM
if you promise 20, he will likely - likely - be fine if he averages about 16 mins. but watch his WE and watch for complaining emails
3/19/2018 6:02 PM
Is it an end of year average or do I need to bump him up when I get the un happy message? Once I get into conference I can play him till his legs fall off.. it’s those first non-conf games that will be hard
3/19/2018 6:02 PM
Posted by Indianajoinz on 3/19/2018 6:02:00 PM (view original):
Is it an end of year average or do I need to bump him up when I get the un happy message? Once I get into conference I can play him till his legs fall off.. it’s those first non-conf games that will be hard
In general, he needs to play as close to 520 minutes in the regular season as possible (26 games x 20 minutes/game). If you keep him off the depth chart and he misses a game you aren't able to game the system by having him play 25 games x 20 mpg, for 500 minutes.

You can try and make up a ton of minutes in conference play. In my experience if you get WAY behind early on promises it takes forever for the player to be happy again and the risk is he'll never become happy. He'll also lose some WE early on and if it's 15-20 points of WE you're really stunting his growth early on. Basically, it's all a risk/reward decision.
3/19/2018 10:34 PM
Posted by metsmax on 3/19/2018 6:02:00 PM (view original):
if you promise 20, he will likely - likely - be fine if he averages about 16 mins. but watch his WE and watch for complaining emails
That's actually no longer the case. Something changed in 3.0.
3/19/2018 10:54 PM
https://www.whatifsports.com/forums/Posts.aspx?topicID=507679
3/20/2018 8:00 AM
The worst thing is out of your control, and that is his fouls. I gave a player twenty minute promise and even started him all ten NC Games. Fouled out of six of them, and was mad at me for his inability to stay in games.
3/20/2018 8:45 AM
Posted by thewizard17 on 3/19/2018 10:54:00 PM (view original):
Posted by metsmax on 3/19/2018 6:02:00 PM (view original):
if you promise 20, he will likely - likely - be fine if he averages about 16 mins. but watch his WE and watch for complaining emails
That's actually no longer the case. Something changed in 3.0.
it keeps working for me - but they may have changed the probabilities that players will be unhappy. In my experience 80-85% of the promise has worked. Maybe I am lucky.

You dont want to fall too far behind the full 20 minutes pace cause it can be hard to dig out if the kid gets unhappy.

3/20/2018 12:19 PM
Posted by shoe3 on 3/19/2018 6:02:00 PM (view original):
20 is not generally tough, as long as it’s just one. I like to schedule a handful of sims I expect to beat handily at the beginning of the year, if possible, so in those first 8 games or so, I can stack minutes for promises in games I’m comfortable with. You can set the guy to tired, and leave in longer with foul trouble. You can also use target minutes, and set him to 24-28 (or more) during those games.
I do this as well against cupcake SIMs in my conference - set promised players to "tired" and play slowdown. I've seen guys get between 32-35 minutes, which really helps balance the minutes between those games and games against real competitors that run uptempo or FB/press.
3/20/2018 2:22 PM
depending on your team and your opponents, you can get nice high minutes against SIM or very weak opponents

OR if you have a game that you think you have no chance of winning that can also be a spot to bump the minutes
3/20/2018 2:30 PM
Promising 20 mim Topic

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