Posted by Benis on 7/10/2018 3:16:00 PM (view original):
Posted by kcsundevil on 7/10/2018 2:53:00 PM (view original):
Posted by Benis on 7/10/2018 2:35:00 PM (view original):
Posted by seble on 7/10/2018 2:16:00 PM (view original):
Posted by rednu on 7/10/2018 1:32:00 PM (view original):
Posted by seble on 7/10/2018 12:11:00 PM (view original):
Hey guys, catching up on this situation. This is certainly a gray area when applying fair play rules. In the end, the only advantage for the DIII team was having already scouted the player, but that advantage exists any time a coach changes jobs. I understand that the perception of a DI team pursuing a recruit might scare off other DIII teams.
It's tricky to apply a hard and fast rule to this type of scenario, because there are valid cases where a coach changes jobs and then recruits players he had recruited at the previous school. That's true of the game and in real life.
LOL...you "understand" the perception of a D1 team pursuing a recruit might scare off other D3 teams" but then claim the only advantage for the D3 team was having already scouted the player. I'm not sure you understand what the word "understand" means.
Had the beta been used for something more than serving as a rubber stamping of whatever changes you wanted to make, maybe the area wouldn't be so gray or so broad. You had fair warning in beta that things like this were possible. You chose not to address it then in the rush to get the product out. "Faster" was a higher priority for you than "better," so any "tricky" position you find yourself in is the product of your own inattention to details in both product and policy wording.
Not sure where this is coming from. The split recruiting sessions came directly from the beta testing, as that wasn't in the initial design. I think everyone understood it wasn't ideal, but there was general agreement that it was needed due to early entries and job changes. In fact, there were quite a few changes made during the beta period, directly based on feedback from testers.
"The split recruiting sessions came directly from the beta testing, as that wasn't in the initial design."
?!?! This isn't true. The two recruiting session structure was shared by you when you first started creating threads about the new recruiting. It was nearly a full year before Beta started when there were multiple pinned threads on the forums where ideas were shared by you and everyone could ask questions and comment on it. The two recruiting sessions setup was already cooked before Beta was ever started.
Exhibit A.
In fairness, these pre-testing feedback threads could be considered part of the beta process.
Maybe. But it was already presented from the get go to split the recruiting into two sessions. It didn't result from someone saying "hey, we should split it into two sessions" and everyone else said "yeah that's a great idea!" so it was then implemented. That's not what happened.
I'll add that when Seble says "it wasn't in the initial design", this is not true. It WAS in in the initial design.
I should clarify this a bit. The two recruiting sessions came on right at the beginning of the recruiting overhaul when EEs and Jobs were mentioned as issues which were caused by in season recruiting. This was a band aid that only pleased people who didn't think they were an issue in the first place. But those who thought there were an issue previously STILL thought it was an issue and never properly resolved.
Mully is 100% correct here. It's not that the two recruiting sessions are the cause of these issues, it's that it didn't really fix the the
real cause of the issues which was the in season recruiting! It's basically your classic red herring situation.
To summarize - the two recruiting sessions exist because the initial design called for in season recruiting with the goal of giving the user something to do during the season. However, in addition to not only NOT fixing the issues caused by in season recruiting, it has generated it's own various problems which were also pointed out many times throughout the entire Beta process but by that point, it was too late to really go back on the in season recruiting idea.