Posted by Benis on 8/30/2018 1:24:00 PM (view original):
One thing the big board does do - it shows exactly how the system is broken and produces unrealistic results. I remember hearing all through beta and after about 'well that's how it works in real life' or w/e. And I see that all the time on the boards too.
"It's not realistic to send more than 20 Home Visits".. but it's realistic to send 20 Home Visits in one cycle which is basically a day of real life time?
"It's realistic for taking over a new team to be difficult"... but it's realistic for a D3 team to beat A+ Uconn for a recruit?
"it's realistic for a player to leave school early even though they won't get drafted"... but it's realistic for the #1 player on the big board to return to school?
Talking out of both sides of your mouth is a well practiced art around here.
1) Doing 20 home visits period is unrealistic, and (more importantly) it’s bad gameplay. The game would be better with no cash, and recruits determining if they want to see a coach at home, or if they want to visit campus. But if it’s going to be an effort-based bidding process, home visits need to be limited. The lower the limit, the better.
2) D3 teams don’t beat A+ UConn when UConn has put any amount of effort in. I know some folks swear there was this one time when some A+ D1 school put in the same number of visits, blah blah, blah. Anyone who has played any amount of D3 knows that’s bullsh!t. Those very isolated and rare reported outcomes are either resulting from isolated glitches, or (more likely) the result of a mistake or misunderstanding, or outright lying. It doesn’t happen. Some results are *surprising*. But they are not random, and they result from prioritization choices that coaches made.
3) HD players that leave school get drafted. No one goes undrafted. It’s not realistic, but it’s better gameplay than the realistic alternative in a competitive, multi-player setting, which would be where players all declare independent of the draft positions.
Realism is not the standard. Good competitive gameplay is the standard. It’s perfectly reasonable for people to enjoy realism in some processes, and not in others.