Posted by dahsdebater on 9/13/2018 12:11:00 PM (view original):
Posted by kevb on 9/13/2018 10:59:00 AM (view original):
It would be okay if you lose 2-3 guys transfer due to playing time/broken promises because there would be lots of transfers available to you. The only downside is with the powerhouse teams that bench 5-star players for 1-2 seasons because their teams are loaded.
Let us not name call and stay focused. We need more transfers - and I dont care if they come from human or Sim teams.
Maybe lower rated players on losing teams would leave more often, giving those teams a chance to rebuild faster too.
We don't need more transfers.
Human coaches don't like to lose players. That is well established. You can say "It would be ok..." but I guarantee you that for most of the coaches already on here complaining endlessly about EEs, it wouldn't be ok. We already have a baseline for how coaches react to losing their guys before they play 4 years. It's not positive.
Sims are already bad enough. They don't need to be losing their guys who at least have established some IQ. We shouldn't be making them worse. Transfers away from sims, who as far as I know don't even have the ability to make promises, would be a wholly artificial mechanism within the game and make them even less competitive. This would not be positive.
So where would the transfers come from?
I agree with almost all of this.
I think it would be a positive to have a pool of “breakout” players created for the second session, to give more competitive options for coaches changing jobs. Coaches experiencing EEs would also have more options, and while I don’t think the game needs to be easier for us, I don’t think it’s specifically a negative. If the issue is avoiding “talent inflation”, this can be avoided simply by removing some proportion of late and whenever signees from the first session pool, and having them show up in the new pool, after the season.
I’m not talking about hiding obvious elite, 2+ star players from everyone’s view in the first session. I’m thinking that D1 pool could be ~550 OVR 4 year players with decent potential, and a high proportion of jucos in the ~650 range. Just a little above replacement level placeholder jucos, and project type 4-year players.