Posted by mullycj on 11/26/2018 12:06:00 PM (view original):
Yes, lets remove all criteria for advancing. Being told you are not good enough for a video game can be psychologically damaging. I know of several people who have gone to therapy because they have spent their lives being told how special they are by mom and dad and now they are facing adversity. It's not fair. It's a video game. In fact, is there a way both teams can win some games? Do we really have to have winners and losers if both teams try really hard?
The game does need to evolve to suit the needs of the "I should always succeed whether I am good enough or not" generation.
Literally no one has ever made the argument you are setting up as a straw man here. The closest you’ll see to a serious version of “the game should be easier” is when folks complain about recruiting being too ambiguous and complicated, as in they want a more straightforward and deterministic game, where following x path leads to z result.
The game is an entertainment product. New users pay to play. The challenge is in competition with other users, not who has the patience to wait out a forced period (often 2+ real life years in 1-a-day worlds) of stratification before they are eligible for the level (high D1) most will want to play. If the Gonzaga job was going to a user with a better resume, zags would have no argument. The point is that he’s been in the world 20 seasons, and the team is going to stay sim controlled, while he has to fork up for another season with a team he doesn’t really want. The only purpose is to suck more money from him. It’s a bullsh!t system, and he’s right to be p!ssed.