Posted by shoe3 on 2/15/2019 12:53:00 AM (view original):
Posted by rugburn on 2/14/2019 11:15:00 PM (view original):
Posted by shoe3 on 2/14/2019 10:42:00 AM (view original):
Posted by mullycj on 2/14/2019 10:08:00 AM (view original):
Posted by shoe3 on 2/14/2019 12:39:00 AM (view original):
You know what makes me laugh? People who spend time and energy on a game they think is garbage. Also, people who think the game is “dying off” because D3 (which certainly never needed to exist in the first place) has declined, even though thousands of teams are human controlled.
You lost, poncho. Go away if you don’t like the game. Seriously. It’s ok. You’ll find something else.
Obviously you missed Benis' posts showing how the entire HD population has died off after the release of 3.0.
The way things are now you have to SUCK to NOT make a post season tournament. Read a case study on "New Coke" and maybe you will understand the difference between a successful company and WIS. (I am sure the millennials have no idea what I'm talking abut here). "New Coke" = 3.0
Another reminder of the hands-down stupidest topic on the forums. “Died off” is ridiculous and false. Thousands of teams are controlled by humans. It’s nowhere near dead. We don’t have to worry about it disappearing next week. It’s not like there’s this large staff of people who require salaries, or stockholders expecting dividends. It’s server costs, and whatever FTE HD takes of Seble’s salary. If they want or need to increase population, address the time and cost to play the level most people want to play. Easy. Done.
And as above, if you *need* a massive amount of people doing the same thing you’re doing in order to enjoy it, you can play FarmVille. Just don’t forget to log in every 5 minutes to harvest your carrots.
in summary:
-ignore the fact that 40% of the game's population has left since 3.0 began
-by level "most" people want to play, you mean the level that you want to play.
-massive amounts of people playing the game designed to produce revenue is apparently a bad business decision now.
Something you seem to not understand is if the lower levels are trash, you can not sustain the game long term, because new people don't stick around. As the older players leave, you need to replenish and we are currently not doing that as populations continuously keep decreasing.
-40%? Show your work. 40% of what? Coaches? Teams? Revenue?
-by level most people want to play, I mean the level that literally everyone who thinks about playing a college basketball simulation wants to play. Nobody goes searching for a game where they can coach Martin Luther to D3 glory.
-I don’t care what kind of business decision it is, because I’m a consumer. I care about what kind of game it is. 2.0 was a much dumber game. For people that leave or don’t stick because it’s too complicated, I don’t want to play a competitive multiplayer game with those people anyway.
The lower levels aren’t trash. They are basically the same game - wait and see what falls to you - as before. The difference is that D1 doesn’t suck anymore, and there isn’t a logjam anymore. So players who were playing lower levels because D1 1) sucked, and 2) lacked openings at jobs from where players could be competitive are now playing D1. Sure, there were long time D3 players who had just decided to pretend their “superconferences” were the ACC or Big 12. Not really much of a selling point to new players, though.
Anyone who talks trash about the population of D3 without addressing the time and cost of getting to D1 is being intentionally obtuse. Reverting to the stupidity of 2.0 is not going to bring anyone back, and will drive even more away. If they want to increase population, make D3 its own free to play, no credit sandbox, and let paying customers start at D2 with the option to move to low D1 after a season.
I have no interest in playing D1. The team name and color is just decorative. I wanna play a game that seems the most fun to me. By competing for the best talent and trying to win.
i did not come here to play D2 when I arrived. That was NOT the idea. When I played almost 15 years ago, I tried D1. (I admittedly sucked at this game at every level back then). And quit. Coming back, I thought D1 would be where I want to be. But......
(THE most important part of this) After being back and figuring out how this game works, seeing what goes on, I had zero interest in D1. And THAT is where this game is flawed. After hearing you guys discuss EEs and seeing how it works, I decided.... screw that.
You work so hard to get the best talent you can, all the way up the ladder, only to run into the EE issue. Where's the incentive in that??? If you're a competitive person, where's the logic, or the fun in..... "shucks guys, I had my shot this season. I'll let you guys have a crack at it while I rebuild again"..... that doesn't even make any sense. When we play D2/D3, we don't train ourselves to recruit hard one season, and then the next season... "I'll just take lesser talent this season. It's others turn to win". But if you want to avoid EEs at D1, we have to do that in a sense.
Sure, being aware, and adjusting your strategy can get it done. But who the hell "wants" to do that?! We're just forced to. I wanna recruit all 5* when I get to D1. Just like all D1 coaches really do in real life. (Not ALL 5*. But you get the point). Is Coach K gonna pass on Zion and RJ because "I might lose them in a year"? Absolutely not.
Overall point is.... because the game has a dumb setup regarding EEs, and because D3 recruiting is funky, the game design has forced me to decide D2 is the best game play for. And that's where I'll stay. I didn't think Slippery Rock is my ultimate goal when I first started. But i do now. Thanks to the game design. I'd love to play high D1..... so fix it. I'll join you all when that happens.