New recruiting engine Topic

I got back into this game because I saw it was potentially easier to recruit now. This is my second time recruiting at a low prestige school and had a recruit at very high until late in the cycle before he got poached just like the old engine. I had an average of 52 attention pts and 11 home visits he was an international recruit. The odds of signing him was in my favor by 10% why did he sign with the other school? I’m just not understanding how the new version is any better than the old.
4/25/2019 11:59 PM
Let me beat benis to it

a) there is no such thing as poaching
b) you lost the dice roll. Nothing is a sure thing anymore if you are ahead or behind.
c) join the club
4/26/2019 6:31 AM
For those of us who like the new recruiting, there are many ways in which it is better than the old. One way it is *not* better is that it is still essentially a bidding system. This being the case, “sniping” (not poaching, which isn’t a thing in this game, as mully says) is still something you have to deal with. The way to deal with it is to simply bid what a guy is worth to you, assuming others may do the same.

50.1 used to get the recruit 100% of the time. Now it gets the recruit ~51% of the time. If you were up 55-45 in considering odds, it means you were “ahead” in terms of effort credit somewhere in the vicinity of 52.5-47.5. Odds are “stretched” to favor the leader. The biggest recruiting upsets show up with odds around 80-20, which represents a real effort credit difference of ~63-37. In other words, if two teams with identical prestige and preference matches are battling for a recruit, one team has 630 AP+scholarship, while the other has 370+scholarship, the recruit will choose the team “in the lead” about 80% of the time. The best way to think of this process, IMO, is that the “dice roll” (to use the probabilistic Dungeons & Dragons lingo) simulates a choice coaches don’t make. You choose how high to prioritize the recruit, but the recruit ultimately makes the choice. This means prioritization is a major factor in recruiting, and grasping this concept *tends* to separate the folks who have figured out how to field competitive teams every year from the guys who throw their hands up in the air and shout “random!” (And yes, some folks do both, the ones who simply don’t like probabilistic, competitive, multi-player games. Their loss.)

If you care to chat more about it, I’m happy to discuss over sitemail.
4/26/2019 9:37 AM
Posted by nighthawk481 on 4/25/2019 11:59:00 PM (view original):
I got back into this game because I saw it was potentially easier to recruit now. This is my second time recruiting at a low prestige school and had a recruit at very high until late in the cycle before he got poached just like the old engine. I had an average of 52 attention pts and 11 home visits he was an international recruit. The odds of signing him was in my favor by 10% why did he sign with the other school? I’m just not understanding how the new version is any better than the old.
Better or worse is an opinion. If you like dice rolls and the added randomness then it's better. If you don't then it's worse.

It's up for you to decide. No one here is going to convince you to like it if you think it's a dumb system.
4/26/2019 11:01 AM
Posted by mullycj on 4/26/2019 6:31:00 AM (view original):
Let me beat benis to it

a) there is no such thing as poaching
b) you lost the dice roll. Nothing is a sure thing anymore if you are ahead or behind.
c) join the club
I like the "join the club". We've all had way worse bad beats than just 10% favorite.
4/26/2019 11:02 AM
Posted by shoe3 on 4/26/2019 9:37:00 AM (view original):
For those of us who like the new recruiting, there are many ways in which it is better than the old. One way it is *not* better is that it is still essentially a bidding system. This being the case, “sniping” (not poaching, which isn’t a thing in this game, as mully says) is still something you have to deal with. The way to deal with it is to simply bid what a guy is worth to you, assuming others may do the same.

50.1 used to get the recruit 100% of the time. Now it gets the recruit ~51% of the time. If you were up 55-45 in considering odds, it means you were “ahead” in terms of effort credit somewhere in the vicinity of 52.5-47.5. Odds are “stretched” to favor the leader. The biggest recruiting upsets show up with odds around 80-20, which represents a real effort credit difference of ~63-37. In other words, if two teams with identical prestige and preference matches are battling for a recruit, one team has 630 AP+scholarship, while the other has 370+scholarship, the recruit will choose the team “in the lead” about 80% of the time. The best way to think of this process, IMO, is that the “dice roll” (to use the probabilistic Dungeons & Dragons lingo) simulates a choice coaches don’t make. You choose how high to prioritize the recruit, but the recruit ultimately makes the choice. This means prioritization is a major factor in recruiting, and grasping this concept *tends* to separate the folks who have figured out how to field competitive teams every year from the guys who throw their hands up in the air and shout “random!” (And yes, some folks do both, the ones who simply don’t like probabilistic, competitive, multi-player games. Their loss.)

If you care to chat more about it, I’m happy to discuss over sitemail.
One thing that has changed dramatically is D&D. My oldest plays it now and it barely resembles 2nd edition from 30 years ago,
4/26/2019 11:20 AM
Let me address just one bit

if you have a 10 percentage point greater chance it means that you have a a 10 percentage point greater chance. It doesnt mean that you will win.

if it is 55-45, you will win 55 out of 100 times.

To get the other team to zero, you need to beat them down from high to moderate - at which point they have zero chance.
4/26/2019 3:25 PM
Posted by mullycj on 4/26/2019 11:20:00 AM (view original):
Posted by shoe3 on 4/26/2019 9:37:00 AM (view original):
For those of us who like the new recruiting, there are many ways in which it is better than the old. One way it is *not* better is that it is still essentially a bidding system. This being the case, “sniping” (not poaching, which isn’t a thing in this game, as mully says) is still something you have to deal with. The way to deal with it is to simply bid what a guy is worth to you, assuming others may do the same.

50.1 used to get the recruit 100% of the time. Now it gets the recruit ~51% of the time. If you were up 55-45 in considering odds, it means you were “ahead” in terms of effort credit somewhere in the vicinity of 52.5-47.5. Odds are “stretched” to favor the leader. The biggest recruiting upsets show up with odds around 80-20, which represents a real effort credit difference of ~63-37. In other words, if two teams with identical prestige and preference matches are battling for a recruit, one team has 630 AP+scholarship, while the other has 370+scholarship, the recruit will choose the team “in the lead” about 80% of the time. The best way to think of this process, IMO, is that the “dice roll” (to use the probabilistic Dungeons & Dragons lingo) simulates a choice coaches don’t make. You choose how high to prioritize the recruit, but the recruit ultimately makes the choice. This means prioritization is a major factor in recruiting, and grasping this concept *tends* to separate the folks who have figured out how to field competitive teams every year from the guys who throw their hands up in the air and shout “random!” (And yes, some folks do both, the ones who simply don’t like probabilistic, competitive, multi-player games. Their loss.)

If you care to chat more about it, I’m happy to discuss over sitemail.
One thing that has changed dramatically is D&D. My oldest plays it now and it barely resembles 2nd edition from 30 years ago,
It will be a glorious day when they bring back THAC0 to sign recruits!
4/26/2019 7:20 PM
Thanks to everyone to left feedback. I know this being only my second time through the new recruiting system I had a frustrating experience and quickly jumped to bad conclusions towards it.
4/26/2019 8:19 PM
Posted by nighthawk481 on 4/26/2019 8:19:00 PM (view original):
Thanks to everyone to left feedback. I know this being only my second time through the new recruiting system I had a frustrating experience and quickly jumped to bad conclusions towards it.
Well dozens and dozens of coaches had the same experience and stopped playing completely. So you're not alone.
4/26/2019 8:27 PM
In Allen: LSU, I've been listed between 50-75% on 45 recruits. I've won a total of 10 of those. Lost 35 of 45.

Feed me the line again how 60% wins 60 out of 100 times.
My experience is once you roughly get over 30%, it is more or less a coin/flip
4/26/2019 9:33 PM
I went back and read the 3.0 recruiting post and it has left me more confused. During the the whole recruiting process I was very high and the team he commited to was very low to low during the whole cycle until the last two cycles which went into the late recruiting period. Which I take this as minimal recrutiing effort during the entire cycle. We both had 3 open scholarships which to me gives us even playing ground since we can only do 20 home visits and one campus visit. Outside of preferences which we ha d to very goods, a promised start and the max promised minutes 25 that you can give. There is no way the other school topped my attention points given or even on average based on the small sample sized I have seen. It’s noted that these attention points have more weight in the new system versus the old. The only way this team winnings the recruit is based off school prestige which was the basic problem (IMO) in the old system. However in the old system if I could do more than 20 home visits and 1 campus visit I could win the recruit. To me I have tons of questions regarding the new system versus low prestige schools. If this recruit was winning to sign early I would’ve won this recruit but he was wanting to sign late as a preference. So should I focus on early recruits being in a low prestige school? Also in another world there was a top 25 recruit I had interest in. I gave 60 attention pts each cycle had 5 preferences matched had very good Gabe them the max home visits, campus visit, promised start and maxed promised minutes only to end up losing them after being very high for several cycles. In the 3.0 post in the new recruiting system it states you can land big recruits if all the boxes are checked. Maybe I’m just lost beyond belief. Maybe I’m starved for knowledge. I’m open to all and any advice private or open. My goal is just to be successful.
4/26/2019 10:07 PM
Did the team that you were up against lose any players to the draft or have any SIM signed players on their team which they may have kicked off for extra cash? It is possible that they also threw near to as many attention points as you through the entire process, but being as you had a scholarship offer in as well as the promises, you wouldn't have seen them rise on the considering scale until they also put in the promises and home visits (campus visit doesn't apply due to international recruit).
4/26/2019 11:13 PM
Maybe the other team only put in AP during the first cycle and no recruiting cash. Possibly matching or even exceeding your 60 AP and was still listed as VL. Maybe hadn't even offered a scholarship in the first cycle.

Then as the second cycle began he focused on that recruit and dumped in max HV, CV and promises.

I generally limit recruiting cash on Late signees during the first recruiting cycle. Just wanting to be in position where I can offer anything in the second cycle if desired.
4/27/2019 10:34 AM
One thing to keep in mind, there is no more considering credit. If the player wants to play, you can make early promises, and that preference modifier acts as a sort of considering credit; but you get that even if you’re not in the lead. Early effort, late effort, as long as it’s in before the decision is made, the timing doesn’t matter.
4/27/2019 11:25 AM
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