For those of us who like the new recruiting, there are many ways in which it is better than the old. One way it is *not* better is that it is still essentially a bidding system. This being the case, “sniping” (not poaching, which isn’t a thing in this game, as mully says) is still something you have to deal with. The way to deal with it is to simply bid what a guy is worth to you, assuming others may do the same.
50.1 used to get the recruit 100% of the time. Now it gets the recruit ~51% of the time. If you were up 55-45 in considering odds, it means you were “ahead” in terms of effort credit somewhere in the vicinity of 52.5-47.5. Odds are “stretched” to favor the leader. The biggest recruiting upsets show up with odds around 80-20, which represents a real effort credit difference of ~63-37. In other words, if two teams with identical prestige and preference matches are battling for a recruit, one team has 630 AP+scholarship, while the other has 370+scholarship, the recruit will choose the team “in the lead” about 80% of the time. The best way to think of this process, IMO, is that the “dice roll” (to use the probabilistic Dungeons & Dragons lingo) simulates a choice coaches don’t make. You choose how high to prioritize the recruit, but the recruit ultimately makes the choice. This means prioritization is a major factor in recruiting, and grasping this concept *tends* to separate the folks who have figured out how to field competitive teams every year from the guys who throw their hands up in the air and shout “random!” (And yes, some folks do both, the ones who simply don’t like probabilistic, competitive, multi-player games. Their loss.)
If you care to chat more about it, I’m happy to discuss over sitemail.