I've noticed whenever I try a multi-player platoon, I seem to constantly be dealing with fatigue to all players. For example, I'll draft 4 players between 150-200 PA to fill one position, with the plan to keep rotating them. But there inevitably comes a point where all 4 are below 100%. I'm assuming this is because, especially early on, it puts all 4 on pace to surpass their RL PA, but in theory, 650-700 PA should be more than enough to cover a position at 100%. One player with that many PA could easily go the season without dropping below 100.
Is this a problem that needs to somehow be addressed, or is this strategy simply a casualty of how the fatigue system needs to work in this game?