I've noticed whenever I try a multi-player platoon, I seem to constantly be dealing with fatigue to all players. For example, I'll draft 4 players between 150-200 PA to fill one position, with the plan to keep rotating them. But there inevitably comes a point where all 4 are below 100%. I'm assuming this is because, especially early on, it puts all 4 on pace to surpass their RL PA, but in theory, 650-700 PA should be more than enough to cover a position at 100%. One player with that many PA could easily go the season without dropping below 100.

Is this a problem that needs to somehow be addressed, or is this strategy simply a casualty of how the fatigue system needs to work in this game?
5/9/2019 11:17 AM
Posted by Jtpsops on 5/9/2019 11:18:00 AM (view original):
I've noticed whenever I try a multi-player platoon, I seem to constantly be dealing with fatigue to all players. For example, I'll draft 4 players between 150-200 PA to fill one position, with the plan to keep rotating them. But there inevitably comes a point where all 4 are below 100%. I'm assuming this is because, especially early on, it puts all 4 on pace to surpass their RL PA, but in theory, 650-700 PA should be more than enough to cover a position at 100%. One player with that many PA could easily go the season without dropping below 100.

Is this a problem that needs to somehow be addressed, or is this strategy simply a casualty of how the fatigue system needs to work in this game?
Those 3 bats not starting are probably your best bats off the bench. So they will be used to PH frequently. So you're actually accumulating quite a bit more PA than just one batter's worth.
5/9/2019 11:42 AM
I often have any set on rest if they're below 100, to keep them from being used as PH. And some are in DH leagues, so there's rarely an PH opportunities.
5/9/2019 12:04 PM
I've used this strategy several times, and I do think it works better as the season moves along and the pace settles in. But yes, I do feel like I play more guys in the low 90s this way than if I just use one 650+ PA guy in the spot all year at 100 (or close to it). And I often have to rest guys on days they don't start.

I'm inclined to think your latter point about the way fatigue works is the main factor. A guy with 200 PA just can't get used too much early or he's pushing that limit for a long time. Maybe throwing a scrub in there a few times in the first 20-30 games would help.
5/9/2019 1:04 PM
I find this happens to me too. Pinch hitting is usually what gets me, but I agree that there's some wonkiness in how the PAs seem to balance out. Part of the problem is the autorest - a guy has to get to 99% and then play another game, before he gets rested. By that point he's down to 93% or something if he's a part-timer and it takes forever to recover.
5/9/2019 1:44 PM
^ Sometimes he'll autorest at 99%, it's rounded. If the true number is 98.9% he'll rest and if it's 99.1% he won't rest. When you hover to see how tired he is notice if it says 10% or 11% fatigued.
5/9/2019 10:11 PM
You didn't say where they hit in the batting order. If he's not 8th or 9th, lower him. Also, rest him or PH for him if you have anybody else on your bench you can use.
5/9/2019 10:14 PM
The other thing that will get you is if they come in for each other in blowouts. Fatigue is capped at 6 PA in a game. So if a guy gets 8, it counts the same as 6.

But if your one dude gets 6 and then his partner comes in for 2... ouch.
5/13/2019 1:02 PM

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