How to exploit a REB advantage? Topic

Lets say that you have a sizeable edge in REB v an opponent, but the teams are otherwise well matched or the other team is a bit better?

Any ideas for what to do?

I have tried going uptempo for more possessions - but that really seems to depend more on depth and overall talent for its success.

I have tried now and then dialing up shooting threes on the theory that we will miss more shots but we'll dominate the rebounds.

Anyone have a theory they like for using a REB advantage - esp if the other team is otherwise somewhat stronger?
7/3/2019 3:38 AM
i don't think there is really an answer to this, i think you basically just have the advantage or not and that is how it is. of course the +/- settings will impact who has the better rebounding, but i don't think there is synergy between having good rebounding and any specific game planning strategy. the shooting 3s thing, i mean, i kind of can see it - but how often is a team equally efficient across a wide band of shooting? not very often. we all need to play our teams first, and the opponent second - meaning, its ok to tweak stuff based on the opponent, but it can't run counter to the fundamentals of the team. you don't kneecap yourself in the hope of kneecapping your opponent, too (except potentially in extreme situations where you are less than 10% to win). its more like you can break ties based on the opponent, for example you can flip two guys on the depth chart who were basically a toss-up on who to play where, in the first place. but you almost never should be doing things that are objectively worse for you, in the hopes of making things... more worse? for the opponent. so i don't really buy the 3 point shooting.

its not really what you are looking for, but sometimes against a stronger opponent ill default to play a negative, because then they are shooting higher-volatility 3s and that could very easily break my way. then the negative shores up my rebounding, or improves on the advantage or whatever, so its basically an even trade on balance, but in reality, when the opponent has a good game and is making shots, i'd be screwed regardless - so may as well plan on the case where they are a little sub par shooting wise, which also makes rebounding more important, and makes taking the guaranteed rebounding advantage even more attractive.
7/3/2019 10:39 AM
what you say makes sense - and is consistent with what I had been thinking - was hoping that there was some outside the box way to find a game plan edge.

Some things you can game plan for - an opponent who has one imbalance or another etc - but I dont see a logical way to do it here. Thanks for good perspectives gil!
7/3/2019 10:50 AM
All else equal - uptempo.

Rebounding gives you more possessions…...uptempo gives your more possessions more possessions.
7/3/2019 11:08 AM
I would say the Answer to that problem would be double teaming the post and weak position player the last player on the team you would chose for yours. I have had several successes Doubling the Weak position player that would be the last player on my team.
7/3/2019 11:16 AM
Posted by mullycj on 7/3/2019 11:08:00 AM (view original):
All else equal - uptempo.

Rebounding gives you more possessions…...uptempo gives your more possessions more possessions.
problem is, uptempo gives everyone more possessions for everything. if you are behind on the whole and run uptempo, without it changing the calculus on the rotation and fatigue, all you are doing is digging yourself deeper.
7/3/2019 11:43 AM
Posted by WardoYT on 7/3/2019 11:16:00 AM (view original):
I would say the Answer to that problem would be double teaming the post and weak position player the last player on the team you would chose for yours. I have had several successes Doubling the Weak position player that would be the last player on my team.
i know this is a joke (or whatever you'd call it), but doubling the worst player on the team apparently was a very effective strategy in the early days of HD. i think that was fixed before i ever played the game.
7/3/2019 11:45 AM
Posted by gillispie1 on 7/3/2019 11:43:00 AM (view original):
Posted by mullycj on 7/3/2019 11:08:00 AM (view original):
All else equal - uptempo.

Rebounding gives you more possessions…...uptempo gives your more possessions more possessions.
problem is, uptempo gives everyone more possessions for everything. if you are behind on the whole and run uptempo, without it changing the calculus on the rotation and fatigue, all you are doing is digging yourself deeper.
Hence …… "all else equal"
7/3/2019 12:43 PM
Posted by gillispie1 on 7/3/2019 11:45:00 AM (view original):
Posted by WardoYT on 7/3/2019 11:16:00 AM (view original):
I would say the Answer to that problem would be double teaming the post and weak position player the last player on the team you would chose for yours. I have had several successes Doubling the Weak position player that would be the last player on my team.
i know this is a joke (or whatever you'd call it), but doubling the worst player on the team apparently was a very effective strategy in the early days of HD. i think that was fixed before i ever played the game.
Its not the Worst player on the team its the Worst player on their team who you think might be the worst player on your team. Or you can just double the Left low block and it comes up with a few blocks.
7/3/2019 12:58 PM
Posted by gillispie1 on 7/3/2019 11:45:00 AM (view original):
Posted by WardoYT on 7/3/2019 11:16:00 AM (view original):
I would say the Answer to that problem would be double teaming the post and weak position player the last player on the team you would chose for yours. I have had several successes Doubling the Weak position player that would be the last player on my team.
i know this is a joke (or whatever you'd call it), but doubling the worst player on the team apparently was a very effective strategy in the early days of HD. i think that was fixed before i ever played the game.
Their has been 0% improvements since you left only about 5% upgrades and 10x100 Customer Support packages.
7/3/2019 1:01 PM
Posted by mullycj on 7/3/2019 12:43:00 PM (view original):
Posted by gillispie1 on 7/3/2019 11:43:00 AM (view original):
Posted by mullycj on 7/3/2019 11:08:00 AM (view original):
All else equal - uptempo.

Rebounding gives you more possessions…...uptempo gives your more possessions more possessions.
problem is, uptempo gives everyone more possessions for everything. if you are behind on the whole and run uptempo, without it changing the calculus on the rotation and fatigue, all you are doing is digging yourself deeper.
Hence …… "all else equal"
i follow you now. i took the OP as the other team was a bit better overall, save for rebounding, which was trying to be leveraged. but i see that is actually not the case, the rebounding team is even or slightly better. i mistook your 'all else equal' to mean, things like depth and stamina, stuff that impacted the tempo decision, were equal - but i was still on the (wrong) assumption that the other team had a little advantage.

i suppose if the better rebounding team is clearly the better team overall, uptempo could make sense. i personally don't think the impact of uptempo is symmetric, i think the team running it is penalized more than the other team, and therefore would not run it in this case.
7/3/2019 1:21 PM
Posted by WardoYT on 7/3/2019 12:58:00 PM (view original):
Posted by gillispie1 on 7/3/2019 11:45:00 AM (view original):
Posted by WardoYT on 7/3/2019 11:16:00 AM (view original):
I would say the Answer to that problem would be double teaming the post and weak position player the last player on the team you would chose for yours. I have had several successes Doubling the Weak position player that would be the last player on my team.
i know this is a joke (or whatever you'd call it), but doubling the worst player on the team apparently was a very effective strategy in the early days of HD. i think that was fixed before i ever played the game.
Its not the Worst player on the team its the Worst player on their team who you think might be the worst player on your team. Or you can just double the Left low block and it comes up with a few blocks.
I only use this power play formation when my quarterback is at bat.
7/3/2019 1:31 PM
Posted by kcsundevil on 7/3/2019 1:31:00 PM (view original):
Posted by WardoYT on 7/3/2019 12:58:00 PM (view original):
Posted by gillispie1 on 7/3/2019 11:45:00 AM (view original):
Posted by WardoYT on 7/3/2019 11:16:00 AM (view original):
I would say the Answer to that problem would be double teaming the post and weak position player the last player on the team you would chose for yours. I have had several successes Doubling the Weak position player that would be the last player on my team.
i know this is a joke (or whatever you'd call it), but doubling the worst player on the team apparently was a very effective strategy in the early days of HD. i think that was fixed before i ever played the game.
Its not the Worst player on the team its the Worst player on their team who you think might be the worst player on your team. Or you can just double the Left low block and it comes up with a few blocks.
I only use this power play formation when my quarterback is at bat.
I have been having Multiple Bats per play with success while using a Stitch system to fix my roster and pull in players.
7/3/2019 2:32 PM
Posted by WardoYT on 7/3/2019 2:32:00 PM (view original):
Posted by kcsundevil on 7/3/2019 1:31:00 PM (view original):
Posted by WardoYT on 7/3/2019 12:58:00 PM (view original):
Posted by gillispie1 on 7/3/2019 11:45:00 AM (view original):
Posted by WardoYT on 7/3/2019 11:16:00 AM (view original):
I would say the Answer to that problem would be double teaming the post and weak position player the last player on the team you would chose for yours. I have had several successes Doubling the Weak position player that would be the last player on my team.
i know this is a joke (or whatever you'd call it), but doubling the worst player on the team apparently was a very effective strategy in the early days of HD. i think that was fixed before i ever played the game.
Its not the Worst player on the team its the Worst player on their team who you think might be the worst player on your team. Or you can just double the Left low block and it comes up with a few blocks.
I only use this power play formation when my quarterback is at bat.
I have been having Multiple Bats per play with success while using a Stitch system to fix my roster and pull in players.
I set my power guard to double team the goalie. Now all my At Bats are six point plays.
7/3/2019 2:49 PM
Posted by kcsundevil on 7/3/2019 2:49:00 PM (view original):
Posted by WardoYT on 7/3/2019 2:32:00 PM (view original):
Posted by kcsundevil on 7/3/2019 1:31:00 PM (view original):
Posted by WardoYT on 7/3/2019 12:58:00 PM (view original):
Posted by gillispie1 on 7/3/2019 11:45:00 AM (view original):
Posted by WardoYT on 7/3/2019 11:16:00 AM (view original):
I would say the Answer to that problem would be double teaming the post and weak position player the last player on the team you would chose for yours. I have had several successes Doubling the Weak position player that would be the last player on my team.
i know this is a joke (or whatever you'd call it), but doubling the worst player on the team apparently was a very effective strategy in the early days of HD. i think that was fixed before i ever played the game.
Its not the Worst player on the team its the Worst player on their team who you think might be the worst player on your team. Or you can just double the Left low block and it comes up with a few blocks.
I only use this power play formation when my quarterback is at bat.
I have been having Multiple Bats per play with success while using a Stitch system to fix my roster and pull in players.
I set my power guard to double team the goalie. Now all my At Bats are six point plays.
My Bats are 3 point plays with high frequency with higher set of succeeding.
7/3/2019 3:26 PM
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