If you get a second complaint about playing time around the 22nd game of the season can he recover enough for him to stay on your team for the following season or is he gone after this season?
6/26/2019 8:31 PM
Posted by thewizard17 on 6/26/2019 8:31:00 PM (view original):
If you get a second complaint about playing time around the 22nd game of the season can he recover enough for him to stay on your team for the following season or is he gone after this season?
i was wracking my brain trying to recall how this worked a week or so ago, and unfortunately, im not really sure. however, i am had a player who i think went like this - he complained to me, from totally forgetting to set my team up (so he was like, not even on the depth chart). he ended up complaining a 2nd time, because by then i could not make up for the 0mpg he had for the first 7 games or something. in the end, i had met my promises on average since the first complaint - i believe - and therefore, he stayed, but with about 1/2 the WE. i know for sure i had a guy stay with 1/2 the WE, and im 95% sure every guy i had complain once, and then solved, had no WE loss (except loss of a few points of growth over the season or whatever). but im not 100% sure about the circumstances of this dude i was trying to recall. that said, i do think there is a little middle area in there, between a guy being totally satisfied on promises and a guy quitting. this may have been before they tightened up promises though.

so, i think basically i would see if its remotely feasible to pack in the minutes/starts to have been meeting your promises for a while, on average, and if so, i would do all i could to accomplish that.

i'm curious to know how it works out, please let me know how it goes if you get a few minutes!
6/27/2019 9:47 AM
This post has a rating of , which is below the default threshold.
although you can satisfy a promise in regular season and ignore the CT for that purpose, I think playing a guy in the CT can help calm him down if you have not met the literal promise in regular season 0 so you have more than 4 games to try
6/28/2019 1:01 AM
i thought this was going to be something like "i wish i was taller" or "my wife is a slut"
6/28/2019 1:49 PM
Posted by gillispie1 on 6/27/2019 9:48:00 AM (view original):
Posted by thewizard17 on 6/26/2019 8:31:00 PM (view original):
If you get a second complaint about playing time around the 22nd game of the season can he recover enough for him to stay on your team for the following season or is he gone after this season?
i was wracking my brain trying to recall how this worked a week or so ago, and unfortunately, im not really sure. however, i am had a player who i think went like this - he complained to me, from totally forgetting to set my team up (so he was like, not even on the depth chart). he ended up complaining a 2nd time, because by then i could not make up for the 0mpg he had for the first 7 games or something. in the end, i had met my promises on average since the first complaint - i believe - and therefore, he stayed, but with about 1/2 the WE. i know for sure i had a guy stay with 1/2 the WE, and im 95% sure every guy i had complain once, and then solved, had no WE loss (except loss of a few points of growth over the season or whatever). but im not 100% sure about the circumstances of this dude i was trying to recall. that said, i do think there is a little middle area in there, between a guy being totally satisfied on promises and a guy quitting. this may have been before they tightened up promises though.

so, i think basically i would see if its remotely feasible to pack in the minutes/starts to have been meeting your promises for a while, on average, and if so, i would do all i could to accomplish that.

i'm curious to know how it works out, please let me know how it goes if you get a few minutes!
Turns out, I didn't even try to get him his required minutes. Wasn't worth risking the losses for a lower seed. He's my 11th most valuable player out of 11. I had 2 important games that I needed to win and even then would've had to play him through the conference tournament and NT. But figured, it's good to know, as I'm sure this circumstance comes up many times throughout the season for several teams.
6/29/2019 5:20 PM
even with the second message, they still don't usually leave in my experience. There may be some tie in to how close they are in minutes to what they want, or maybe what year they are in. I'd like to know if they try to project playing time for the next season as well based on who's leaving.
7/4/2019 1:24 PM
Posted by rugburn on 7/4/2019 1:24:00 PM (view original):
even with the second message, they still don't usually leave in my experience. There may be some tie in to how close they are in minutes to what they want, or maybe what year they are in. I'd like to know if they try to project playing time for the next season as well based on who's leaving.
if who projects time, the players? if so, then no, they don't - they don't like think hey im a soph there is a sr and jr at my position, im gonna ride the bench.
7/5/2019 1:26 AM
Posted by gillispie1 on 7/5/2019 1:26:00 AM (view original):
Posted by rugburn on 7/4/2019 1:24:00 PM (view original):
even with the second message, they still don't usually leave in my experience. There may be some tie in to how close they are in minutes to what they want, or maybe what year they are in. I'd like to know if they try to project playing time for the next season as well based on who's leaving.
if who projects time, the players? if so, then no, they don't - they don't like think hey im a soph there is a sr and jr at my position, im gonna ride the bench.
Basically, is there some kind of logic that's calculated in to determine if they will or won't leave after the threat. Example, if player x is a Sophomore and says he's going to leave because he didn't get 10 mpg, is it based on a random dice roll, or do other factors such as how close he was to expected mpg or players at his position are graduating that season so more playing time available the next season would be logical. General idea, a formula of something like If expected playing time is > available expected playing time, player leaves. I believe the answer is no, but you never know what other on here might know that you don't and what is the determinant factor.
7/6/2019 9:33 PM
Posted by rugburn on 7/6/2019 9:33:00 PM (view original):
Posted by gillispie1 on 7/5/2019 1:26:00 AM (view original):
Posted by rugburn on 7/4/2019 1:24:00 PM (view original):
even with the second message, they still don't usually leave in my experience. There may be some tie in to how close they are in minutes to what they want, or maybe what year they are in. I'd like to know if they try to project playing time for the next season as well based on who's leaving.
if who projects time, the players? if so, then no, they don't - they don't like think hey im a soph there is a sr and jr at my position, im gonna ride the bench.
Basically, is there some kind of logic that's calculated in to determine if they will or won't leave after the threat. Example, if player x is a Sophomore and says he's going to leave because he didn't get 10 mpg, is it based on a random dice roll, or do other factors such as how close he was to expected mpg or players at his position are graduating that season so more playing time available the next season would be logical. General idea, a formula of something like If expected playing time is > available expected playing time, player leaves. I believe the answer is no, but you never know what other on here might know that you don't and what is the determinant factor.
there is some kind of logic - i think there may be a hidden player preference that factors in too - but in terms of like, calculating how many minutes a player 'should' get - no. a guy won't say hey i'm a soph SF with a jr SF and sr SF on the team, so i should expect less than a soph PG with two FR PG on the team. there is nothing like that.
7/8/2019 12:42 PM
I had read that if guys start 21/26 games then they'll stay. I had a pretty tough non-conference schedule so I sat my guy early. Got the 1st complaint after he had started 9/13 games.

He started 3 out of the next 4 and I got the 2nd complaint - 12/17 games. He then started the remainder of the regular season and finished at 21/26.

Season just ended and I got the email that he's leaving. **** that.

7/11/2019 11:00 AM
Posted by Baums_away on 7/11/2019 11:00:00 AM (view original):
I had read that if guys start 21/26 games then they'll stay. I had a pretty tough non-conference schedule so I sat my guy early. Got the 1st complaint after he had started 9/13 games.

He started 3 out of the next 4 and I got the 2nd complaint - 12/17 games. He then started the remainder of the regular season and finished at 21/26.

Season just ended and I got the email that he's leaving. **** that.

The problem with this situation is "started 3 of the next 4".

Once you get the first email, there's no excuse not to start the guy EVERY game until you AT LEAST get the happy email. Me, i start them every game the rest of the way once i get an email.

In your 3 of 4 situation, "they say" that it takes about 80% of games for your average player to be satisfied. Your 9 of 13 isn't 80% and it made him mad. You followed that up with 75% (3 of 4 again). He's of course going to complain about that. Once you're under that threshold, you have to go above and beyond the 80% rule, to get it back well above 80%. You didn't do that in this case.

The 21/26 thing will generally work. But not if you start off with heavy benching and try to make up for it with a big run. The benchings need to be spaced out more. It's not worth losing a player forever, just to hopefully win a meaningless regular season game by skimping out on starts
7/11/2019 11:54 AM
Posted by topdogggbm on 7/11/2019 11:54:00 AM (view original):
Posted by Baums_away on 7/11/2019 11:00:00 AM (view original):
I had read that if guys start 21/26 games then they'll stay. I had a pretty tough non-conference schedule so I sat my guy early. Got the 1st complaint after he had started 9/13 games.

He started 3 out of the next 4 and I got the 2nd complaint - 12/17 games. He then started the remainder of the regular season and finished at 21/26.

Season just ended and I got the email that he's leaving. **** that.

The problem with this situation is "started 3 of the next 4".

Once you get the first email, there's no excuse not to start the guy EVERY game until you AT LEAST get the happy email. Me, i start them every game the rest of the way once i get an email.

In your 3 of 4 situation, "they say" that it takes about 80% of games for your average player to be satisfied. Your 9 of 13 isn't 80% and it made him mad. You followed that up with 75% (3 of 4 again). He's of course going to complain about that. Once you're under that threshold, you have to go above and beyond the 80% rule, to get it back well above 80%. You didn't do that in this case.

The 21/26 thing will generally work. But not if you start off with heavy benching and try to make up for it with a big run. The benchings need to be spaced out more. It's not worth losing a player forever, just to hopefully win a meaningless regular season game by skimping out on starts
Yeah lesson learned I guess.
7/12/2019 11:56 AM
Posted by Baums_away on 7/12/2019 11:56:00 AM (view original):
Posted by topdogggbm on 7/11/2019 11:54:00 AM (view original):
Posted by Baums_away on 7/11/2019 11:00:00 AM (view original):
I had read that if guys start 21/26 games then they'll stay. I had a pretty tough non-conference schedule so I sat my guy early. Got the 1st complaint after he had started 9/13 games.

He started 3 out of the next 4 and I got the 2nd complaint - 12/17 games. He then started the remainder of the regular season and finished at 21/26.

Season just ended and I got the email that he's leaving. **** that.

The problem with this situation is "started 3 of the next 4".

Once you get the first email, there's no excuse not to start the guy EVERY game until you AT LEAST get the happy email. Me, i start them every game the rest of the way once i get an email.

In your 3 of 4 situation, "they say" that it takes about 80% of games for your average player to be satisfied. Your 9 of 13 isn't 80% and it made him mad. You followed that up with 75% (3 of 4 again). He's of course going to complain about that. Once you're under that threshold, you have to go above and beyond the 80% rule, to get it back well above 80%. You didn't do that in this case.

The 21/26 thing will generally work. But not if you start off with heavy benching and try to make up for it with a big run. The benchings need to be spaced out more. It's not worth losing a player forever, just to hopefully win a meaningless regular season game by skimping out on starts
Yeah lesson learned I guess.
I also had this happen. To be safe, you have to be at 80% or better at every checkpoint.
7/12/2019 11:15 PM

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.