Attention points advice Topic

Posted by flemingtime on 7/8/2019 12:04:00 PM (view original):
looking for advice for mid level D1 - C+ prestige

how many guys to target on first wave?
what range of attention points do you use for 1st wave?

thank you in advance
tim
I have a little experience with this since I burned my G'town team into the ground.

This is what I do:

I usually identify guys I really want; multiple year starter types that I think I have a reasonable chance of landing. On any given year there's between 5-20 of these.

I then come up with backup plans, guys that have a weakness, I think of them as fringe starters or career backups. I probably find twice as many of these types as I do the studs.

I divide roughly 80% of my AP's into the first column and the rest among the second.

As cycles process, I try to get off the battles I can't win (an A+ prestige team with decent preferences, multiple A prestige teams on the guy, etc) and allocate those AP to the remaining studs. After 4-5 cycles, I decide who my top 3 choices (or so) are and try to position myself for the best possible chance to avoid a dice roll (if ahead) or get in a dice roll (if behind).

Hope that helps!
7/12/2019 12:03 PM
Posted by uiact23 on 7/11/2019 9:55:00 PM (view original):
He also said that walkons are useful and have value but don't add value (I think that's where he finally landed anyway), so should the OP really be heeding his advice?
I'm gonna guess..... No.
7/12/2019 12:16 PM
"To be fair, Shoe was the only one that answered op regarding APs."
amen Basketts..& thanks Trentonjoe!
7/12/2019 12:22 PM
Posted by Trentonjoe on 7/12/2019 12:03:00 PM (view original):
Posted by flemingtime on 7/8/2019 12:04:00 PM (view original):
looking for advice for mid level D1 - C+ prestige

how many guys to target on first wave?
what range of attention points do you use for 1st wave?

thank you in advance
tim
I have a little experience with this since I burned my G'town team into the ground.

This is what I do:

I usually identify guys I really want; multiple year starter types that I think I have a reasonable chance of landing. On any given year there's between 5-20 of these.

I then come up with backup plans, guys that have a weakness, I think of them as fringe starters or career backups. I probably find twice as many of these types as I do the studs.

I divide roughly 80% of my AP's into the first column and the rest among the second.

As cycles process, I try to get off the battles I can't win (an A+ prestige team with decent preferences, multiple A prestige teams on the guy, etc) and allocate those AP to the remaining studs. After 4-5 cycles, I decide who my top 3 choices (or so) are and try to position myself for the best possible chance to avoid a dice roll (if ahead) or get in a dice roll (if behind).

Hope that helps!
This is pretty close to what I do.

Try to unlock these backup options and get ready to unload your budget on a few top guys.

Hell, if you're rebuilding, you can often find guys good enough to help you that have only D2 teams on them. Throw promises and a little money and you should knock em off.

When starting at a low prestige, try to first just build a great D2 title worthy team. This should be 100% doable with the D1 advantages you have. If you can't do that then you need more help on understanding the game and how to build a team.
7/12/2019 1:43 PM (edited)
LOL

4 days ago

shoe3: “For 3 openings, I’m typically looking to target 2-3 guys I am willing to spend big resources on (normally 3 local and regional guys, but if I’m going for a distance guy, only 2). I try to make smart decisions about who I chase, so I’m not in 3 battles over my head, but I might punch up a bit on one of them. I generally devote ~60 APs per cycle on those 3 main targets, and spread the other 20 among some projects and some late signing backups. I adjust a bit after the first couple cycles, and cull my current attention list, but I’m generally on about 3-5 guys per scholarship I intend to fill from the opening, and pare down to 2 by about the 4th cycle.”

Benis: “Dude... You should plan on taking walkons every season.”

Next 3 days

gillespie (paraphrasing): “shoe3 is challenging HD orthodoxy; this is an abomination.”

Benis: “Yeah! Let’s talk about what an asperger-y nerd he is! No one should listen to him!”

Yesterday

Others: “OK, he’s an asperger-y nerd, but at least he answered the question.”

Benis: “Um, but no one should listen to him, remember? Guys, let’s focus on that.”

Today

TJ (paraphrasing): “Hey, I do something pretty much similar to shoe3, give or take a few APs and cycles.”

Benis: “This is pretty close to what I do.”
7/12/2019 1:24 PM
This thread is still alive? Wake me up when it's over (yawn!)
7/12/2019 1:59 PM
Posted by topdogggbm on 7/12/2019 1:59:00 PM (view original):
This thread is still alive? Wake me up when it's over (yawn!)
Almost 1300 views! This has been the most popular thread since MikeT grabbed his ball and went home
7/12/2019 2:02 PM
Posted by shoe3 on 7/12/2019 1:24:00 PM (view original):
LOL

4 days ago

shoe3: “For 3 openings, I’m typically looking to target 2-3 guys I am willing to spend big resources on (normally 3 local and regional guys, but if I’m going for a distance guy, only 2). I try to make smart decisions about who I chase, so I’m not in 3 battles over my head, but I might punch up a bit on one of them. I generally devote ~60 APs per cycle on those 3 main targets, and spread the other 20 among some projects and some late signing backups. I adjust a bit after the first couple cycles, and cull my current attention list, but I’m generally on about 3-5 guys per scholarship I intend to fill from the opening, and pare down to 2 by about the 4th cycle.”

Benis: “Dude... You should plan on taking walkons every season.”

Next 3 days

gillespie (paraphrasing): “shoe3 is challenging HD orthodoxy; this is an abomination.”

Benis: “Yeah! Let’s talk about what an asperger-y nerd he is! No one should listen to him!”

Yesterday

Others: “OK, he’s an asperger-y nerd, but at least he answered the question.”

Benis: “Um, but no one should listen to him, remember? Guys, let’s focus on that.”

Today

TJ (paraphrasing): “Hey, I do something pretty much similar to shoe3, give or take a few APs and cycles.”

Benis: “This is pretty close to what I do.”
what a pile of crap, i have always been the opposite of the 'don't question the consensus of the forums!' guy. its not my fault you try to define terms - terms everyone knows - in some insane way that makes no logical sense. if you want to define your own terms, then make up new ones - don't pick things like 'value' that have an established meaning going back centuries. besides, the one coherent point you did make, which was about HD community under-utilizing project players (and such) on these lower-fatigue sets - i agreed with.
7/12/2019 3:50 PM
I don't think we've talked enough about shoe's interest in harvesting and selling other coaches' kidneys.
7/12/2019 4:07 PM
Here's what I got from this thread, as someone who coached zone for a long time.

There is a recruiting benefit to taking walk-ons because you get more resources and that allows you to go after better players. Definitely true.
But if you never get any good recruits with this extra money then the chance you took wasn't worth it. Mhm.
Also there is a risk to taking a walk on over a recruited player, because recruited players will almost always be better than a walk-on. Also true.
In the zone this risk is mitigated because, stamina being equal, you need less players than you would in any other defense to play all the minutes. Yup.

And for what it's worth I agreed with the go all-in on one guy thing and understood what topdog meant when he said it. And shoe I also agree if you can get a player who has a bunch of cores with green and blues starting in the 50-60 then yeah definitely take him especially at a c prestige, I think most people would always take that guy over a walk on, but I think those are the guys that topdog is talking about going all in on anyway.

Also I could only read this shtuff through page 3 before it got too much for me, so maybe some of this has been clarified already but just thought I'd throw my thoughts in.
7/12/2019 4:10 PM
Posted by kcsundevil on 7/8/2019 12:14:00 PM (view original):
Way too many variables involved here to give a one size fits all answer. How many openings do you have, geographic considerations, are you willing to carry walk-ons, etc.
I stand behind this post. My strategy varies from season to season, and from recruit to recruit.

The one thing I'll suggest is always use at least 2 or 3 APs on every recruit you're truly interested in in the first cycle, so you can figure out how many more APs you'll need to "unlock" permission to offer them a scholarship.
7/12/2019 4:28 PM
Posted by kcsundevil on 7/12/2019 4:07:00 PM (view original):
I don't think we've talked enough about shoe's interest in harvesting and selling other coaches' kidneys.
this is true.

i read that other thread you pointed me to. some good discussion in there, from shoe and others - but the part about, can you change the variance of the outcome of a single event, without changing the odds... brutal. props to dahs for keeping a straight face as long as he did. kinda reminds me about that 10 page thread where we had to convince colonels that the outcome of an event happening or not, was not 50/50 (didn't that just come up again recently? sigh).

it was interesting reading about myself hating feedback so passionately. i don't really remember that. it does sound like me though. it was a tad comforting to see a certain someone claiming dahs was 'obfuscating the real issue', even though dahs had long since given up the original argument and was just trying to establish a basic fact. at least i know its not just me!
7/12/2019 4:43 PM
Posted by gillispie1 on 7/12/2019 4:43:00 PM (view original):
Posted by kcsundevil on 7/12/2019 4:07:00 PM (view original):
I don't think we've talked enough about shoe's interest in harvesting and selling other coaches' kidneys.
this is true.

i read that other thread you pointed me to. some good discussion in there, from shoe and others - but the part about, can you change the variance of the outcome of a single event, without changing the odds... brutal. props to dahs for keeping a straight face as long as he did. kinda reminds me about that 10 page thread where we had to convince colonels that the outcome of an event happening or not, was not 50/50 (didn't that just come up again recently? sigh).

it was interesting reading about myself hating feedback so passionately. i don't really remember that. it does sound like me though. it was a tad comforting to see a certain someone claiming dahs was 'obfuscating the real issue', even though dahs had long since given up the original argument and was just trying to establish a basic fact. at least i know its not just me!
I think anyone who uses the word obfuscate repeatedly on internet forums about a fake basketball game is trying to do exactly what the word means.
7/12/2019 5:02 PM
Posted by Benis on 7/9/2019 5:09:00 PM (view original):
Posted by franklynne on 7/9/2019 12:56:00 PM (view original):
"When i ran zone, all my players complained because there weren't enough minutes to go around when I'd carry 12 (using fatigue settings)."
why not use 'target minutes'? that's what i do..
Target minutes is worse than fatigue. It can cause some crazy substitutions and totally screw you. I'd advise against it personally.
just to try to add something to this thread that isn't totally worthless -

i think the OP's choice to use minutes actually could be fine, with him running zone. in general, i definitely agree that the baseline is to run fatigue. it does the work for you, is way less complex, and is usually better. but fatigue definitely has its limits.

in general, where fatigue is fantastic, is when you have a situation where you have good depth and good depth of talent, where you can play all your players in a 'normal' HD rotation (top 10 players all appear 1x in the 1-2 spots). in that scenario, what you really want is to minimize fatigue penalty, and the fatigue settings are really good at that.

where fatigue is awful is where you have the opposite case, you don't have the depth or depth of talent to want to play guys on fairly fresh only, and its an extreme version of that. if your fairly fresh stud plays 25m, and you want 30m, fatigue is awful for that. you can raise the setting, but the management of fatigue is horrible. to see why, let's simplify and suppose you could sub any time. let's say fatigue is 100 for full, 0 for can't stand, and its like 81-100=fresh, 61-80 = FF, and 41-60 = GT.

if you have a guy set on fairly fresh, with infinite subbing, your starter would go out at 80 and come back in at 81 like 2 seconds later, then come out at 80 like 2 seconds later, and so on forever. this isn't great, because you regenerate at a constant rate - so you'd really much rather see something like, come out at 80, go back in at 99, come out at 80, go back in at 99. suppose the player ends the game at 80, then he's going to play the exact same minutes with the better way of subbing, than with the ****** way - but he'll play those minutes less tired on average.

with fairly fresh, the fatigue penalty is so close to 0%, that its kind of fine that the fatigue settings tend to have players oscillate around that 80 mark. but with getting tired or worse, where the penalty matters, you REALLY don't want to be subbing in the instant your fatigue has improved back to 61 - you really want to be playing basically evenly from 60 to 100, with an 80 average, or something like that.

with minutes programming, if you say hey, i want my guy to play 30m, it tries to spread those out evenly. so, the minutes way of doing it basically usually leads to players who need to play at higher fatigue levels / more minutes, getting rotated more evenly/better.

on the down side, minutes doesn't account for things like fouls, tempo, etc, and you can just get wrecked by the subs in certain situations. you also get limited control with the ranges, and on the whole, you still end with imperfect control.

with press, i think its not even close - its fatigue always, no exceptions. but with zone, especially if you have a few really good players you want to play more, and then you have stuff like a primary guard backup you want consuming as many minutes as possible instead of having 2 backups just each taking 1 of the 2 guard spots, minutes can offer significant value. i am fairly convinced that there are real world situations where minutes is better, but i do think its the minority, and its a lot harder to get it right.

another time i hate fatigue is that primary backup scenario, where i want 3 guys taking up the lion's share of the minutes, maybe 75/80 minutes. if you were smart about it, you could do it - quickly sub out a starter, then have the backup in, and then sub out the first starter for the second, and so on. you'd basically plan your rotation such that the 3 players were naturally splitting time. with fatigue, the starters stay in until they are tired, so they frequently come out together. if your depth chart is like PG starter / backup 1 / backup 2 and SG started / backup 1 / backup 2, backup 1 plays not that much more than backup 2, at least in many situations (if you have a 99 stamina starter and a 70 stamina starter, the fatigue way of rotating works OK, but if they are even, its awful). you can leave the backup 2 off the chart completely - but that destroys you in serious foul trouble or high fatigue situations. with minutes, you can basically say hey, i want those 3 guys to rotate, and they more or less will do so. far from perfectly, but definitely better than how fatigue does it.

all in all - i would strongly recommend fatigue for anyone who isn't able to easily maintain a+ prestige - but i think coaches trying to compete at the top tier of competition should consider minutes, in some cases.
7/12/2019 5:09 PM
i might have said that whole thing wrong with the number ranges, i can't remember, does a fairly fresh guy come out when he hits GT? i think so - so my numbers would all be off, i had it like if the guy came out soon as he hit FF - but hopefully the concept translates well enough.
7/12/2019 5:11 PM
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