Leaving aside the long-running issue of being able to just copy whatever open league team is highest on the leaderboard, the downfall of open leagues started when they adjusted the salary algorithm in a way that increased salaries across the board, but they left the salary cap for open leagues the same, at $42 million. We quickly realized the issue in the ODL, which at the time had a $42 million salary cap; after one bizarre season where we stayed at $42 million and some crazy team built around low-efficiency dudes from the 50s and 60s won the league, we bumped it up to $47 million, and it's been there since (or maybe we initially moved it to 45 and then to 47, this was years ago). But in open leagues, it was just a disaster; you couldn't make any kind of credible team without using a bunch of scrubs. I remember someone - i want to say it was that rascal monkee - sarcastically commenting that the new NBA SIM answered the question, "What if you could rebuild the 1997 Vancouver Grizzlies" or something like that, because you couldn't even really have stars anymore. So then open league usage dropped off, and the few people that did play it were basically running highly similar teams that had been optimized over time. And at this point, other than the momentary excitement of when a new season's players come out, it's basically just a highly formulaic exercise. One that I haven't engaged in for many years. Too bad, open leagues used to be fun.