Posted by bds9992 on 9/19/2019 10:09:00 AM (view original):
Posted by robusk on 9/19/2019 9:47:00 AM (view original):
Posted by bds9992 on 9/19/2019 6:02:00 AM (view original):
Walt gets to the line a lot for the shots he takes and probably rebounds better than the guys you’re thinking of, rob. His per minute price really isn’t that bad, and I tend to think that low foul guards are very important. If he can afford Frazier, he’s getting 37ish minutes of 90 D, .47 FTA/FGA and 20+ Ast%, and I love not wasting usage on guys who don’t score well.
RL FTAs don't translate very well in the SIM and are usually a waste of money.
True, because the other team may have more and there are only so many in a given game. I've definitely seen evidence of FTr (i.e. FTA/FGA ratio) though, which is why Dwight and DeAndre can get to the line more than they take a field goal attempt. If there only so many shots the SIM will give you in any given game, there are only so many free throw attempts that will come from those shots. If you have a guy who takes a lot of shots but rarely gets to the line, there will be less shots (and hence less FTAs) for players who would get to the line in real life. There's no question that Tyson and DeAndre get to the line a lot for players with such low usage, and there's no doubt that Magic and Shaq will get to the line. The question is if you've allotted enough usage for guys to get enough shots to go to the line. It's nice to add a guy like Shawn Kemp or Buck Williams, because they make up for their fouls with FTAs. If you don't draft a lot of fouls, I don't think you need free throws as much.
I think it is cool that you are coming up with theories on how to build better teams. I think trying to figure out how the sim works is the right building block to getting better at this. Couple things though:
1) Ignore totals... things like FTAs, you can ignore them. Free throw rate is poorly translated. You get charged for it but you don't get the same ROI that you do for other things. It is about creating the most leverage you can for the least amount of money.
2) " If you have a guy who takes a lot of shots but rarely gets to the line, there will be less shots " - I am not sure what your line of thinking here but this sounds like nonsense to me. So does this: " only so many shots the SIM will give you in any given game "
3) Whatever you were saying about building a team with no players less than 400 FTAs is crazy on multiple levels, especially considering that short minute seasons are a way better ROI than big minute seasons (ie. partial season versus full season).