i agree with a bunch of this - first off, that doubling for turnovers is probably not something that works as one would expect, and likely is not something that exists at all in the sim engine. the whole DT thing is very half baked, it may be as simple as a small fg% penalty and fga penalty (fewer possessions) for the main scorer and a smaller fg% boost for the rest of the team. that said, ive never deeply studied it and don't know anyone who has. you may want to do a targeted study of double teams in the context of your situation, and see what you can uncover.
i also agree its really about usage % not shooting %, i just use that as shorthand - but definitely usage% is the better indicator.
one thing i disagree with fairly strongly (as strongly as one can in the context of a half baked checkbox that barely does anything), is the use of 'if leading scorer'. ill state this strongly and let other folks throw darts at it. ILS would potentially make sense if and only if you are unsure of the strategy of your opponent. however, as wildly changing distros are very rare in this game, the logical conclusion of that statement is that ILS very rarely makes sense, which is my position.
here's why i think ILS is about the worst thing you can. suppose you are targeting the lead scorer on the floor in terms of normal scoring, which is the typical usage. now, your double team is working, the guy is missing shots, and hes not the leader. so what do you do - stop doing the exact thing that is working for you! that makes a lot of sense, right? (not). even more, if you think about feedback, you are getting double ******. suppose the guy is getting screwed by RNG, so he's not leading scorer. now, for the rest of the game, hes going to be getting a fg% boost via the feedback - so its PRECISELY the time you really need to be focusing on him. instead, you abandon the strategy and let him have at it. conversely, suppose RNG is helping him a lot. now hes the leading scorer and feedback is going to wreck him going forward. at this point, its a lot less important to double team him, because you want to let him shoot and get the penalty of all that feedback. instead, you are going to push on with the double team.
so in summary, i think ILS works consistently against your interests, both because when it works, you abandon it, and because of how feedback is part of this game. i'd definitely be interested to hear a counter argument though.