I'm looking at recruit preferences and tried all options for play style but get "neutral" for my recruits for all of them. How does this work, what am I missing?
Thanks.
11/13/2019 7:46 AM
Well there is a small chance you could actually be neutral for all of them.
11/13/2019 10:21 AM
I've got 3 teams and the motion team got all neutral but Triangle and Flex got Very good for Perimeter. Is Motion penalized for this or how is it determined- I don't see that in the Intro to 3.0 document?
11/13/2019 11:34 AM
i think i read about it in the intro to 3.0 thread, just not in the opening post, so you may want to look a little deeper in the pages there. i don't know how it works but its pretty weird, is what my takeaway is. a couple folks had a good understanding and what they said made a lot of sense, i just don't remember what they said - it was within the last 4 months or so that the topic came up, in one case i think i started a thread about general recruiting questions, and someone (benis?) gave me a link or two that covered at least part of it really well.
11/13/2019 12:10 PM
I found a 5 page thread by you when you were learning about recruiting now and read all of that and a couple of referenced threads and they discussed Strong defense (based on points allowed per possession) but not Paint Offense or Perimeter Offense. I did see that before the season begins, the player will be neutral to you on offense, defense and play style, even if they match up. That's because the preference is based on what offense and defense and play style you play during the season. Triangle and Flex got Very good for Perimeter but what I still don't know is how Motion is judged? Any help from Motion teams????
11/13/2019 4:18 PM
Posted by cp49 on 11/13/2019 4:18:00 PM (view original):
I found a 5 page thread by you when you were learning about recruiting now and read all of that and a couple of referenced threads and they discussed Strong defense (based on points allowed per possession) but not Paint Offense or Perimeter Offense. I did see that before the season begins, the player will be neutral to you on offense, defense and play style, even if they match up. That's because the preference is based on what offense and defense and play style you play during the season. Triangle and Flex got Very good for Perimeter but what I still don't know is how Motion is judged? Any help from Motion teams????
offense and perimeter have nothing to do with each other, i think. i am pretty sure the offense, like flex motion etc, is 100% about what you played all season, regardless of whether you were good at it or not.

the perimeter one is more like, how many 3s did you take, something along those lines. i am pretty sure you can get very good or very bad with any offensive set.
11/13/2019 5:30 PM
Posted by gillispie1 on 11/13/2019 5:30:00 PM (view original):
Posted by cp49 on 11/13/2019 4:18:00 PM (view original):
I found a 5 page thread by you when you were learning about recruiting now and read all of that and a couple of referenced threads and they discussed Strong defense (based on points allowed per possession) but not Paint Offense or Perimeter Offense. I did see that before the season begins, the player will be neutral to you on offense, defense and play style, even if they match up. That's because the preference is based on what offense and defense and play style you play during the season. Triangle and Flex got Very good for Perimeter but what I still don't know is how Motion is judged? Any help from Motion teams????
offense and perimeter have nothing to do with each other, i think. i am pretty sure the offense, like flex motion etc, is 100% about what you played all season, regardless of whether you were good at it or not.

the perimeter one is more like, how many 3s did you take, something along those lines. i am pretty sure you can get very good or very bad with any offensive set.
Perimeter offense is based purely on the percentage (out of overall FGA) of 3pt shots your team attempts. I don’t recall where the boundaries are exactly, I think buddhagamer knows them all.

Paint offense is (apparently, and stupidly) based on the same thing. This is based on a comment seble made in the beta forums that someone linked to a while back (I was surprised that the beta forums were still accessible, and I’ve forgotten how to access them, that’s how much I care, lol). It isn’t an inverse of the perimeter preference, so it’s possible to be neutral in one, and good or bad in the other. But they’re both apparently based on how many 3 point shots your team attempts.
11/13/2019 6:02 PM
I think you are misunderstanding how the offense/defense preferences are being scored for *your* team. If your team runs the same offense/defense as the recruit's preference for the majority of your games (based on minutes played just in case you run multiple defenses), then you will score a Very Good, otherwise if you don't match up you get Neutral.

Ex. Recruit A has a preference for Motion, you run Motion in the first game of the season, you will then see Very Good for the recruit subsequently. If Recruit B has a preference for Triangle, you will score Neutral (but another school who runs Triangle will get Very Good). Distribution of offense/defense preferences are suppose to be random.

As for Paint/Perimeter/Defense preferences, I've been tracking these since HD 3.0 has launched and have the following data so far:
Paint Perimeter Defense
20.0% = Very Good 23.13% = Very Bad 81.68% = Very Good
20.1% = Good 23.18% = Bad 82.03% = Good
27.273% = Good 28.959% = Bad 95.113% = Good
27.283% = Neutral 28.99% = Neutral 95.12% = Neutral
38.004% = Neutral 35.368% = Neutral 108.21% = Neutral
38.148% = Bad 35.391% = Good 114.32% = Bad
53.19% = Bad 42.31% = Good 126.15% = Bad
55.05% = Very Bad 42.56% = Very Good ? = Very Bad

Paint/Perimeter is determined by taking your 3PT FGA and divide by the Total FGA.

Defense is calculated by taking your opponent's Total stats from your team's stat page and use the following formula:

PPP% = 100% x (OPTS / (OFGA + 0.44 x OFTA - OOReb + OTO))

where OPTS = Opponent Total Points scored
OFGA = Opponent Total Field Goal attempted
OFTA = Opponent Total Free Throws attempted
OOReb = Opponent Total Offense Rebounds
OTO = Opponent Turnovers

All of the above are totals which you see when you click on a Team's stats page and then click on Show Totals.
11/13/2019 8:20 PM
Posted by gillispie1 on 11/13/2019 5:30:00 PM (view original):
Posted by cp49 on 11/13/2019 4:18:00 PM (view original):
I found a 5 page thread by you when you were learning about recruiting now and read all of that and a couple of referenced threads and they discussed Strong defense (based on points allowed per possession) but not Paint Offense or Perimeter Offense. I did see that before the season begins, the player will be neutral to you on offense, defense and play style, even if they match up. That's because the preference is based on what offense and defense and play style you play during the season. Triangle and Flex got Very good for Perimeter but what I still don't know is how Motion is judged? Any help from Motion teams????
offense and perimeter have nothing to do with each other, i think. i am pretty sure the offense, like flex motion etc, is 100% about what you played all season, regardless of whether you were good at it or not.

the perimeter one is more like, how many 3s did you take, something along those lines. i am pretty sure you can get very good or very bad with any offensive set.
Yup correct.

I always thought it was silly that efficiency had nothing to do with it. Just jack up 3s and you're a perimeter team even if you shoot 10%.
11/13/2019 8:33 PM
Posted by cp49 on 11/13/2019 7:46:00 AM (view original):
I'm looking at recruit preferences and tried all options for play style but get "neutral" for my recruits for all of them. How does this work, what am I missing?
Thanks.
Also if you are playing games with offense/defense combos that you are not actually practicing just to score better for recruiting purposes, you are likely suffering a lot of losses for very little benefit for those preferences.
11/13/2019 8:42 PM
Posted by buddhagamer on 11/13/2019 8:20:00 PM (view original):
I think you are misunderstanding how the offense/defense preferences are being scored for *your* team. If your team runs the same offense/defense as the recruit's preference for the majority of your games (based on minutes played just in case you run multiple defenses), then you will score a Very Good, otherwise if you don't match up you get Neutral.

Ex. Recruit A has a preference for Motion, you run Motion in the first game of the season, you will then see Very Good for the recruit subsequently. If Recruit B has a preference for Triangle, you will score Neutral (but another school who runs Triangle will get Very Good). Distribution of offense/defense preferences are suppose to be random.

As for Paint/Perimeter/Defense preferences, I've been tracking these since HD 3.0 has launched and have the following data so far:
Paint Perimeter Defense
20.0% = Very Good 23.13% = Very Bad 81.68% = Very Good
20.1% = Good 23.18% = Bad 82.03% = Good
27.273% = Good 28.959% = Bad 95.113% = Good
27.283% = Neutral 28.99% = Neutral 95.12% = Neutral
38.004% = Neutral 35.368% = Neutral 108.21% = Neutral
38.148% = Bad 35.391% = Good 114.32% = Bad
53.19% = Bad 42.31% = Good 126.15% = Bad
55.05% = Very Bad 42.56% = Very Good ? = Very Bad

Paint/Perimeter is determined by taking your 3PT FGA and divide by the Total FGA.

Defense is calculated by taking your opponent's Total stats from your team's stat page and use the following formula:

PPP% = 100% x (OPTS / (OFGA + 0.44 x OFTA - OOReb + OTO))

where OPTS = Opponent Total Points scored
OFGA = Opponent Total Field Goal attempted
OFTA = Opponent Total Free Throws attempted
OOReb = Opponent Total Offense Rebounds
OTO = Opponent Turnovers

All of the above are totals which you see when you click on a Team's stats page and then click on Show Totals.
man that is an excellent answer!
11/14/2019 12:35 PM
Thanks buddhagamer!
11/21/2019 10:26 AM
Looks like you need to play more bad defense to flesh out that chart a little bit...
11/21/2019 6:47 PM
Would anyone happen to know how conference strength is determined by the recruit? What're the available options (very good, good, etc.) and how are those determined?
11/21/2019 10:35 PM

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