Posted by oldave on 11/30/2019 9:35:00 PM (view original):
hmmmm..
I feel like there was always an advantage to multiple teams ?
but i will admit my memory what HD1.0 and 2.0 was like is fuzzy at best.
hmmm..
maybe the more i think about it there was a time when there really was no scouting and you could see all recruits? i guess if thats true then there was a time when multiple teams did not afford an opportunity for advantage . that was 1.0... right? then there was scouting n 2.0, but you just had one big budget for scouting and recruiting?
someone should write a history and timeline of how HD has changed along with commentaries of how the various changes have worked out.
you are pretty much on the money there oldave.
in 1.0, there was no potential to discover - growth was based on practice time, playing time, work ethic, and current rating (the closer you got to 0/100, the slower the growth - this mostly was an issue in the 0-10 and 90-100 range). all recruits were visible to everyone and there was no discovery process.
back then, there was one coach in particular who had at one time, i believe, 27 teams across the 8 worlds. he was a friend to tarek (original admin, creator of whatifsports and HD) in real life. tarek openly confirmed that multiple teams were not a problem.
there were numerous coaches who had multiple teams in a world back then, who had a major impact on that world. often, these were the guys doing the extracurricular stuff, like alblack's rankings for that world he had two d2 teams in, or conference challenges or mini tournaments - and people loved that stuff. having coaches so invested in a world they had multiple teams wasn't viewed negatively, it was viewed as a benefit to the community. also, as tark was the only 'new world' in HD history, AND the only 2/day, there were a freaking ton of people with multiple teams there. and it was great! tark was the place to be.
was there some potential imperfection with the multiple teams - sure - especially in the same division. many folks did not recruit nationally, because filtering through every player in usually 2 different divisions took me like 10-12 hours per d2/d3 team, it was brutal. but if you did, there was obviously some overlap. having teams in different divisions was fine as the players you'd target had no (or negligible) overlap, and multiple d1 teams were generally only going to overlap on internationals.
the other thing is, back then, player development was huge. without potential, numerous players could be molded into the player you wanted. getting a specific guy was way less important, instead player development was hugely important. it made these recruiting issues less serious.
last thing i'll say, the cheating talk of the day back then was centered on 'drafting', where a conference or group of coaches would get together and straight collude on who to recruit. this was generally frowned upon by most of the community but collusion was relatively common, in a couple cases on a very grand scale, but in many cases on a minor scale 'are you serious about recruit X?'. it wasn't even clearly stated this was cheating until shortly before i started (in 2008 or something, i think). when i started, it was still rampant. i would guess i got at least 30 collusive sitemails over the first few years. i don't know if it stopped because 'collusion is cheating' slowly became ingrained in the collective consciousness, or if its because i mostly coached in tark and over time had turned down the entire pool of folks who engaged in that activity there. or because i was one of the 'anti collusion warriors' on the forums, if you will.
kind of ironic to be on the other side of that 5 years later, when the multiple team thing blew up. i was pretty dogmatic about the anti-collusion stuff as a young coach, probably should have had a little more compassion for the alternate viewpoint (or really, for the coaches who genuinely didn't see a problem with it). definitely paid for that one!