2 teams in 1 world rule? Topic

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"but i consider that whole situation one of his greatest failures."

Not to rehash the whole "3.0 sucks" debate but without a doubt, his biggest failure is what HD has turned in to. Such a great opportunity to revitalize this game and make it bigger and better than ever was totally wasted. World populations keep reaching new all time lows and no improvements are in sight.

Oh well!
12/2/2019 11:08 PM
Posted by gillispie1 on 12/2/2019 8:17:00 PM (view original):
Posted by beachhouse on 12/2/2019 5:28:00 PM (view original):
Seems pretty easy to only use one account. There are 10 worlds after all.
i don't like, wildly disagree or anything - but i do want to point out that some coaches GREATLY prefer 1/day or 2/day, and its not unreasonable to think someone could really want four 2/day teams and be constrained (or 8 1/day teams). giving that up isn't huge, but its not nothing, either - dozens if not hundreds of coaches have had more than 3 2/day teams or more than 7 1/day teams, when given the choice.

i'm not saying this is definitely a reason to allow multiple teams or whatever, i'm just saying, its not like there is no cost to doing so. also, from a historical view - if someone already built up their resumes, let's say they have four d1 eligible resumes, two per world for two worlds - having to go back through d3 and d2 to get a 3rd team is definitely not nothing. there was only one 2/day world for years, and tons of coaches had 2 teams there - so even though there are 3 2/day worlds now, a lot of folks had resumes concentrated in 1 world - so this isn't just a theoretical situation, it affected many coaches.

when the whole multiple team thing starting blowing up, i really tried to advocate for the position of 'there are plenty of legit reasons well intentioned people have multiple teams, but i also get the cost at this point may outweigh the benefits, that there are very valid arguments to make that case. so, the reasonable thing to do is to ***gracefully unwind the position***

to me, this was a good middle ground, and would have included options like, giving coaches a few seasons to unwind if they were deeply invested in multiple teams, or transferring resumes out of a world when a coach had multiple resumes in a world - say, allow transferring a resume from tark to phelan or knight, instead of forcing the entire progression back to high d1 (which can easily take a year or more). over a period of several months, seble/WIS staff could have helped these folks out to reach a conclusion that treated everyone with dignity - those who were really concerned about multiple team abuse, as well as the coaches who had multiple teams in accordance with the rules, until one day, the rules changed.

instead, seble was basically lazy and mismanaged the situation more or less catastrophically. seble has made some good contributions to this game, but i consider that whole situation one of his greatest failures.
seble will get a chuckle out of this. Most of the tech community would.
12/3/2019 1:37 AM
Posted by thewizard17 on 12/2/2019 10:36:00 AM (view original):
Oh yeah? What else did I do? Try to **** in the toilet and miss? Wah.

I could careless, but thats your version of the story.

I wasn't booted from the world, dumbass. I lost 2EEs and was surrounded by a bunch of A10 teams with B and above prestige, not to mention the teams in my conference, so decided what's the point and left.
I believe you meant, couldn't. It isn't cheating to use a dictionary.

I'm glad I wasn't the one who brought up the chizards history, but I was ready.

By the way, I hope all you weak b!+che$ are cheating.
12/3/2019 5:55 AM
Posted by fd343ny on 12/2/2019 4:49:00 PM (view original):
Two teams in a world was always a problem - and is even MORE of an issue in 3.0 where national recruiting is more feasible.

Should be a flat ban.
If overall world population concerns you, a flat ban would be absolutely catastrophic.

Of the folks who have multiple IDs, and are open about it - and these are the ones who would be affected by a “flat ban” - most of them are in gil’s camp. They have multiple IDs because they enjoy the game, but don’t want to give up something they built. Unless WIS is going to do an IP or a credit card based ban, they aren’t going to catch the guys who actually cheat. It will only affect the users who have legitimate reasons.

The “biggest failure” of 3.0 is not addressing the awful time and money suck of forced stratification in the jobs process. If it didn’t take years and hundreds of dollars for coaches to get to programs they’ve heard of in real life, I guarantee there would be a lot more users.
12/3/2019 9:56 AM
Posted by kcsundevil on 12/3/2019 1:37:00 AM (view original):
Posted by gillispie1 on 12/2/2019 8:17:00 PM (view original):
Posted by beachhouse on 12/2/2019 5:28:00 PM (view original):
Seems pretty easy to only use one account. There are 10 worlds after all.
i don't like, wildly disagree or anything - but i do want to point out that some coaches GREATLY prefer 1/day or 2/day, and its not unreasonable to think someone could really want four 2/day teams and be constrained (or 8 1/day teams). giving that up isn't huge, but its not nothing, either - dozens if not hundreds of coaches have had more than 3 2/day teams or more than 7 1/day teams, when given the choice.

i'm not saying this is definitely a reason to allow multiple teams or whatever, i'm just saying, its not like there is no cost to doing so. also, from a historical view - if someone already built up their resumes, let's say they have four d1 eligible resumes, two per world for two worlds - having to go back through d3 and d2 to get a 3rd team is definitely not nothing. there was only one 2/day world for years, and tons of coaches had 2 teams there - so even though there are 3 2/day worlds now, a lot of folks had resumes concentrated in 1 world - so this isn't just a theoretical situation, it affected many coaches.

when the whole multiple team thing starting blowing up, i really tried to advocate for the position of 'there are plenty of legit reasons well intentioned people have multiple teams, but i also get the cost at this point may outweigh the benefits, that there are very valid arguments to make that case. so, the reasonable thing to do is to ***gracefully unwind the position***

to me, this was a good middle ground, and would have included options like, giving coaches a few seasons to unwind if they were deeply invested in multiple teams, or transferring resumes out of a world when a coach had multiple resumes in a world - say, allow transferring a resume from tark to phelan or knight, instead of forcing the entire progression back to high d1 (which can easily take a year or more). over a period of several months, seble/WIS staff could have helped these folks out to reach a conclusion that treated everyone with dignity - those who were really concerned about multiple team abuse, as well as the coaches who had multiple teams in accordance with the rules, until one day, the rules changed.

instead, seble was basically lazy and mismanaged the situation more or less catastrophically. seble has made some good contributions to this game, but i consider that whole situation one of his greatest failures.
seble will get a chuckle out of this. Most of the tech community would.
he wears two hats, he doesn't get a pass just because most tech folks don't get the concept of customer service.
12/3/2019 11:17 AM
Posted by shoe3 on 12/3/2019 9:56:00 AM (view original):
Posted by fd343ny on 12/2/2019 4:49:00 PM (view original):
Two teams in a world was always a problem - and is even MORE of an issue in 3.0 where national recruiting is more feasible.

Should be a flat ban.
If overall world population concerns you, a flat ban would be absolutely catastrophic.

Of the folks who have multiple IDs, and are open about it - and these are the ones who would be affected by a “flat ban” - most of them are in gil’s camp. They have multiple IDs because they enjoy the game, but don’t want to give up something they built. Unless WIS is going to do an IP or a credit card based ban, they aren’t going to catch the guys who actually cheat. It will only affect the users who have legitimate reasons.

The “biggest failure” of 3.0 is not addressing the awful time and money suck of forced stratification in the jobs process. If it didn’t take years and hundreds of dollars for coaches to get to programs they’ve heard of in real life, I guarantee there would be a lot more users.
It's took me $10. One season from a 10-pack.

Not everyone is dying to play D1.
12/3/2019 12:00 PM
i agree not everyone is dying to play d1, but shoe has a valid point. i always thought at a minimum, once you qualified for d1 once anywhere, you should be eligible for d1 everywhere, just at a lower priority than someone who has a real resume from that world. it doesn't really help new coaches, but seems like something should be done there too. maybe make d1 only worlds and let people go straight in, i don't know - something.

it does suck on one hand, but it seems like the fate of niche games is to soften up a bit or else just die / stay really small. people complain about the soccer mom-ificiation of everything from FPS to MMOs to regular RPGs, but like, the reason we have so many popular entries there is because they were made to appeal to a casual base. really its the story of video games as a whole, i guess. its hard to advocate for that, i have often taken it personally as games were watered down for a broader audience, but i definitely think its better than just dying from a slow atrophy. especially if you can just lighten up on the grind without ruining the competitive experience, it doesn't at all reduce the competitiveness of d1 NT play to let rookies take empty crap d1 teams, IMO. so i would definitely support something like that, while trying to avoid say, increasing the RNG of NT games to allow crappier coaches a higher share of NT wins.
12/3/2019 12:12 PM
Posted by gillispie1 on 12/3/2019 11:17:00 AM (view original):
Posted by kcsundevil on 12/3/2019 1:37:00 AM (view original):
Posted by gillispie1 on 12/2/2019 8:17:00 PM (view original):
Posted by beachhouse on 12/2/2019 5:28:00 PM (view original):
Seems pretty easy to only use one account. There are 10 worlds after all.
i don't like, wildly disagree or anything - but i do want to point out that some coaches GREATLY prefer 1/day or 2/day, and its not unreasonable to think someone could really want four 2/day teams and be constrained (or 8 1/day teams). giving that up isn't huge, but its not nothing, either - dozens if not hundreds of coaches have had more than 3 2/day teams or more than 7 1/day teams, when given the choice.

i'm not saying this is definitely a reason to allow multiple teams or whatever, i'm just saying, its not like there is no cost to doing so. also, from a historical view - if someone already built up their resumes, let's say they have four d1 eligible resumes, two per world for two worlds - having to go back through d3 and d2 to get a 3rd team is definitely not nothing. there was only one 2/day world for years, and tons of coaches had 2 teams there - so even though there are 3 2/day worlds now, a lot of folks had resumes concentrated in 1 world - so this isn't just a theoretical situation, it affected many coaches.

when the whole multiple team thing starting blowing up, i really tried to advocate for the position of 'there are plenty of legit reasons well intentioned people have multiple teams, but i also get the cost at this point may outweigh the benefits, that there are very valid arguments to make that case. so, the reasonable thing to do is to ***gracefully unwind the position***

to me, this was a good middle ground, and would have included options like, giving coaches a few seasons to unwind if they were deeply invested in multiple teams, or transferring resumes out of a world when a coach had multiple resumes in a world - say, allow transferring a resume from tark to phelan or knight, instead of forcing the entire progression back to high d1 (which can easily take a year or more). over a period of several months, seble/WIS staff could have helped these folks out to reach a conclusion that treated everyone with dignity - those who were really concerned about multiple team abuse, as well as the coaches who had multiple teams in accordance with the rules, until one day, the rules changed.

instead, seble was basically lazy and mismanaged the situation more or less catastrophically. seble has made some good contributions to this game, but i consider that whole situation one of his greatest failures.
seble will get a chuckle out of this. Most of the tech community would.
he wears two hats, he doesn't get a pass just because most tech folks don't get the concept of customer service.
I'm sure he will give your constructive observations all the respect they deserve.
12/3/2019 12:42 PM
Posted by gillispie1 on 12/3/2019 12:13:00 PM (view original):
i agree not everyone is dying to play d1, but shoe has a valid point. i always thought at a minimum, once you qualified for d1 once anywhere, you should be eligible for d1 everywhere, just at a lower priority than someone who has a real resume from that world. it doesn't really help new coaches, but seems like something should be done there too. maybe make d1 only worlds and let people go straight in, i don't know - something.

it does suck on one hand, but it seems like the fate of niche games is to soften up a bit or else just die / stay really small. people complain about the soccer mom-ificiation of everything from FPS to MMOs to regular RPGs, but like, the reason we have so many popular entries there is because they were made to appeal to a casual base. really its the story of video games as a whole, i guess. its hard to advocate for that, i have often taken it personally as games were watered down for a broader audience, but i definitely think its better than just dying from a slow atrophy. especially if you can just lighten up on the grind without ruining the competitive experience, it doesn't at all reduce the competitiveness of d1 NT play to let rookies take empty crap d1 teams, IMO. so i would definitely support something like that, while trying to avoid say, increasing the RNG of NT games to allow crappier coaches a higher share of NT wins.
I've said many times that if you're qualified at d1 in one world you should be able to jump right there in all worlds. Itd be a nice improvement but its DEFINITELY not the killer flaw here.

The game itself is tough for a newbie to get excited about right away. 2.0 was better at this by the fact you could recruit immediately. Did they recruit ****** players because they didnt know what they were doing? Sure. But HD is full of coaches who recruit ****** players season after season and they're happy as a clam.

Even little things like having funny emails from players added some personality to the game which could be fun and entertaining for new coaches. That's all gone. It just feels like a shell of its former self IMO.

I strongly disagree that you need to water down the experience for the expert coach to cater to the new coach. It is possible to satisfy both. I'll fall on this sword for as long as HD exists - the problem here is not the concept, its the execution.
12/3/2019 1:35 PM
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2 teams in 1 world rule? Topic

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