Posted by ftbeaglesfan on 1/10/2020 2:18:00 PM (view original):
B+ on up. Always put in 25 minutes of practice if you run the press because everyone needs to know the defense for it to work.. 80+ stamina and 11-12 players. High Ath and speed. Any player that can't reach a speed of 40+, Def 75+, or an Ath 75+ is out. Those are the minimum requirements to be in a D1 Press. Higher level of competition you go the higher those numbers need to be on your team.
Much more difficult to run at D1 because EEs can kill you easier. Starting freshmen because of promises will hurt your press effectiveness early. I often lighten the load with Sims early in nonconference so that freshmen can get PT and avoid fouling out while they learn the press defense. This hurts your SOS but decreases the chance of bad losses and unhappy freshmen.
this is generally good advice but i'm going to tweak a couple things.
speed is really important in the press, but in today's game, press is vastly more ath/def heavy than it used to be - you almost used to be able to ignore those, in the back court, for really fast guys. and even in those days, speed at the 4-5 just didn't matter much. i was a huge fan of the press, and of speed - i remember one incredibly dominant d2 team i had featured 6 guys with 90 speed at the 1-3. they were unstoppable.
however, i tried and tried to push this speed out further, to the 4 and 5, to get gains - it just didn't work. i tried again after the shift from speed to ath/def, and it still didn't work. i think basically folks see how crazy valuable speedy guards are for generating TOs, and for per defense (fg%/3pt%) too, and extrapolate to the whole team - but i really do not think it works that way. i will happily take 1 speed bigs with sufficient ath/reb/def, all the way up the very highest levels of d1.
also defense and speed are significantly more valuable than ath for pressing guards, in terms of defense. if you have to sacrifice something, that's the place to go. now that ath/def are so tightly coupled, its not always easy to do, but i've had 70 ath 90 def type guys and they aren't that rare. i generally consider a 90 in everything guy to be the standard, the standard title caliber guy i guess. so 90 ath/def/spd. you can definitely win titles with the 95 ath/def 75 speed types, but you do give up a bit on turnovers. on the other hand, the 95 def/spd guys with 70s ath give up almost nothing.
good point on the stamina. stamina is widely under appreciated in this game as a whole, but especially with respect to higher tempo schemes.