Motion/Man to Man Question Topic

My team runs a motion offense and man to man defense. What type of players excel at this (what stats should I be concerned with when recruiting)?

I'm really new to this so any advice helps.

Thanks
3/26/2016 6:26 PM
Start here to get some very good info
https://www.whatifsports.com/forums/Posts.aspx?TopicID=453763

Some other better coaches will be along with specific answers for motion/man
3/26/2016 7:04 PM
Posted by LuckyMeeeeee on 3/26/2016 6:26:00 PM (view original):
My team runs a motion offense and man to man defense. What type of players excel at this (what stats should I be concerned with when recruiting)?

I'm really new to this so any advice helps.

Thanks

I've seen people run it through there gaurds (motion). I am in one of the best division 3 conferences in Allen and I just started in december. My advice will be go to the mentor list and grab yourself a mentor so you don't spam the forums it helps loads!
3/26/2016 7:41 PM
Having a mentor helps but asking questions on the forums is a great strategy as well.

To answer your original question,

For defense: DEF, ATH, and SPD for guards and BLK for posts.

For offense, it's a little more complicated. You want at least 2 perimeter scorers (SPD/PER/BH) and 1 or 2 interior scorers (ATH/LP). You also need 3-4 big time rebounders (ATH/REB) and two distributors (SPD/BH/PASS).

Hope that helps
3/26/2016 8:20 PM
Posted by scaturo on 3/26/2016 8:20:00 PM (view original):
Having a mentor helps but asking questions on the forums is a great strategy as well.

To answer your original question,

For defense: DEF, ATH, and SPD for guards and BLK for posts.

For offense, it's a little more complicated. You want at least 2 perimeter scorers (SPD/PER/BH) and 1 or 2 interior scorers (ATH/LP). You also need 3-4 big time rebounders (ATH/REB) and two distributors (SPD/BH/PASS).

Hope that helps
Passing is more important in the Motion offense than the other offenses, I believe. Motion is most effective if everyone on the floor can pass at least a little bit. I also think I read it's one of the harder offenses to defend against, because everyone can be a threat.
3/26/2016 9:00 PM
Posted by pallas on 3/26/2016 9:00:00 PM (view original):
Posted by scaturo on 3/26/2016 8:20:00 PM (view original):
Having a mentor helps but asking questions on the forums is a great strategy as well.

To answer your original question,

For defense: DEF, ATH, and SPD for guards and BLK for posts.

For offense, it's a little more complicated. You want at least 2 perimeter scorers (SPD/PER/BH) and 1 or 2 interior scorers (ATH/LP). You also need 3-4 big time rebounders (ATH/REB) and two distributors (SPD/BH/PASS).

Hope that helps
Passing is more important in the Motion offense than the other offenses, I believe. Motion is most effective if everyone on the floor can pass at least a little bit. I also think I read it's one of the harder offenses to defend against, because everyone can be a threat.
Not sure I agree with that. I'd say passing is most necessary in the triangle. I'd like a team with a lot of ball handling playing a motion offense, especially my PG and SG. Passing is still important, but mainly more so for the PG than in a triangle where all 5 need good passing.
3/27/2016 10:40 PM
Posted by yanks250125 on 3/27/2016 10:40:00 PM (view original):
Posted by pallas on 3/26/2016 9:00:00 PM (view original):
Posted by scaturo on 3/26/2016 8:20:00 PM (view original):
Having a mentor helps but asking questions on the forums is a great strategy as well.

To answer your original question,

For defense: DEF, ATH, and SPD for guards and BLK for posts.

For offense, it's a little more complicated. You want at least 2 perimeter scorers (SPD/PER/BH) and 1 or 2 interior scorers (ATH/LP). You also need 3-4 big time rebounders (ATH/REB) and two distributors (SPD/BH/PASS).

Hope that helps
Passing is more important in the Motion offense than the other offenses, I believe. Motion is most effective if everyone on the floor can pass at least a little bit. I also think I read it's one of the harder offenses to defend against, because everyone can be a threat.
Not sure I agree with that. I'd say passing is most necessary in the triangle. I'd like a team with a lot of ball handling playing a motion offense, especially my PG and SG. Passing is still important, but mainly more so for the PG than in a triangle where all 5 need good passing.
i totally agree with the first part - i don't think passing is more important in motion, than in other schemes. i'm actually not sure it makes any difference, like on an absolute basis. for guard scoring, i look at it like this - motion relies a tad more on bh, flex a tad more on spd, and triangle a tad more on lp/per (i guess that is true for bigs too). but the actual value of passing, and the value of passing vs ball handling in turnover prevention, im not sure there is any difference between the sets - and if there is, its pretty slight.

on the other hand, i do not agree you need 5 good passers in triangle. i actually sort of really strongly disagree with this one. you can do a lot of imperfect stuff on teams and have teams most consider 'good' - like really, s16 type teams can be a total disaster. i'm not saying you don't need 5 good passers for that kind of team - i'm making a much stronger statement. in short, the best teams that have ever existed in this game, 3-4 echelons above the average championship team - i believe those teams can be built with the 1 passing type bigs, at least in d2/d3. my one long time d2 program still stands as probably #1 or #2 all time for d2/d3 programs, and it was triangle/press - and i had 1 passing bigs all over the place. half my bigs were like that! and a couple of those teams were like, 80% to win a title, with the other 63 combining for 20%?

side note, that program started its run of dominance before potential existed - and now with potential, the 1 passing bigs are a lot more rare. so i really sort of got to see this up close and in person, in ways folks don't exactly see today - it used to be really common to have bigs with 1 bh and 1 pass both (like, in the same player). i actually had a pretty good number of bigs with 1 spd, 1 bh, and 1 pass, and they were totally fine, starters on huge title favorite type players, best big in the country type players. its hard for newer coaches, because you guys don't get to experience those 1 spd/bh/pass types in any meaningful quantity, they used to be everywhere (at least in d2/d3). but for me, i went in assuming spd, bh, pass would matter - especially running triangle/press - but the players proved me wrong.

i will say, not ALL bigs value passing for nothing - but the reb/def type bigs, they almost literally value passing for nothing. offensive bigs, which were basically horrible in those days (bigs have since been made slightly more competitive), would benefit some from passing - but not a lot. just a little bit - basically, you can ignore passing completely in the reb/def bigs, like 5 reb is worth more than 100 passing type stuff. but the offensive bigs, its not totally negligible, it might be more like, 5 reb is worth 50 passing, something in that range. if you aren't competing for championships on the regular, you can probably ignore this distinction, and just ignore bh and passing on all your bigs in all cases.
1/15/2020 1:38 PM
Posted by gillispie1 on 1/15/2020 1:40:00 PM (view original):
Posted by yanks250125 on 3/27/2016 10:40:00 PM (view original):
Posted by pallas on 3/26/2016 9:00:00 PM (view original):
Posted by scaturo on 3/26/2016 8:20:00 PM (view original):
Having a mentor helps but asking questions on the forums is a great strategy as well.

To answer your original question,

For defense: DEF, ATH, and SPD for guards and BLK for posts.

For offense, it's a little more complicated. You want at least 2 perimeter scorers (SPD/PER/BH) and 1 or 2 interior scorers (ATH/LP). You also need 3-4 big time rebounders (ATH/REB) and two distributors (SPD/BH/PASS).

Hope that helps
Passing is more important in the Motion offense than the other offenses, I believe. Motion is most effective if everyone on the floor can pass at least a little bit. I also think I read it's one of the harder offenses to defend against, because everyone can be a threat.
Not sure I agree with that. I'd say passing is most necessary in the triangle. I'd like a team with a lot of ball handling playing a motion offense, especially my PG and SG. Passing is still important, but mainly more so for the PG than in a triangle where all 5 need good passing.
i totally agree with the first part - i don't think passing is more important in motion, than in other schemes. i'm actually not sure it makes any difference, like on an absolute basis. for guard scoring, i look at it like this - motion relies a tad more on bh, flex a tad more on spd, and triangle a tad more on lp/per (i guess that is true for bigs too). but the actual value of passing, and the value of passing vs ball handling in turnover prevention, im not sure there is any difference between the sets - and if there is, its pretty slight.

on the other hand, i do not agree you need 5 good passers in triangle. i actually sort of really strongly disagree with this one. you can do a lot of imperfect stuff on teams and have teams most consider 'good' - like really, s16 type teams can be a total disaster. i'm not saying you don't need 5 good passers for that kind of team - i'm making a much stronger statement. in short, the best teams that have ever existed in this game, 3-4 echelons above the average championship team - i believe those teams can be built with the 1 passing type bigs, at least in d2/d3. my one long time d2 program still stands as probably #1 or #2 all time for d2/d3 programs, and it was triangle/press - and i had 1 passing bigs all over the place. half my bigs were like that! and a couple of those teams were like, 80% to win a title, with the other 63 combining for 20%?

side note, that program started its run of dominance before potential existed - and now with potential, the 1 passing bigs are a lot more rare. so i really sort of got to see this up close and in person, in ways folks don't exactly see today - it used to be really common to have bigs with 1 bh and 1 pass both (like, in the same player). i actually had a pretty good number of bigs with 1 spd, 1 bh, and 1 pass, and they were totally fine, starters on huge title favorite type players, best big in the country type players. its hard for newer coaches, because you guys don't get to experience those 1 spd/bh/pass types in any meaningful quantity, they used to be everywhere (at least in d2/d3). but for me, i went in assuming spd, bh, pass would matter - especially running triangle/press - but the players proved me wrong.

i will say, not ALL bigs value passing for nothing - but the reb/def type bigs, they almost literally value passing for nothing. offensive bigs, which were basically horrible in those days (bigs have since been made slightly more competitive), would benefit some from passing - but not a lot. just a little bit - basically, you can ignore passing completely in the reb/def bigs, like 5 reb is worth more than 100 passing type stuff. but the offensive bigs, its not totally negligible, it might be more like, 5 reb is worth 50 passing, something in that range. if you aren't competing for championships on the regular, you can probably ignore this distinction, and just ignore bh and passing on all your bigs in all cases.
This thread started about motion, but I'm responding to gil's particular post.....

I've always felt like a triangle offense is the easiest concept to manage. But I don't think my opinions align with yours. ESPECIALLY regarding the bigs.

In triangle, I always want all players to be a either scorer OR a passer. Specifically. So I like a 100 per SG and a 100 LP big to give most of my distro. And for the other 3 spots, I'd want a 80+ BH/PAS guy for PG. And the other big I'd want to be a rebounding, rim protector, with high passing for the position (ex. for a C I'd want 35+ at D3, 45+ at D2, 55+ at D1 although I've never played D1 so I don't know if 55 is reasonable. It just flowed with my pattern). At SF it just all depends who I'm playing there.

As far as the two scorers I mentioned, the SG and one of the bigs.... I am plenty cool if they are BAD passers. Sure it's great to have high numbers everywhere, but I've always been ok with my high distro guys having low passing. They are chuck'n up shots all night, not passing as much. There's also some SGs out there that have 40 PAS that people will ignore, and I'll scoop them right up and give em 20ppg in a triangle. (Important to note, if that 40 PAS guy DON'T have high high perimeter, then they become useless in a triangle because they can't pass or score. And they have to be able to do one of the two)

I'm not sure why you were saying that a rebounding, rim protector type big, doesn't necessarily need good passing. But a scoring big does need good passing. Care to explain that part? What good is a big that rejects a shot and collects the rebound, but then throws it out of bounds? Or what's the point of having a big with elite passing, that every time he touches the ball, he's putting up a hook shot with his 100 LP?
1/16/2020 8:50 PM
good question there dogg. i will say, it sounds like you are talking a bit about real basketball - i like to think of HD as a simulation game loosely based on basketball, got to be careful not to mix it with the real thing! specifically, when you say you want all your players to be either a scorer or a passer - why? i don't know that one can answer that question without talking about basketball instead of HD, to be frank.

anyway, before i answer your question, let me add one thing to what i was saying - the 1 item i left out of my last post on the history of big men and passing or whatever - around ~7 or whatever (not sure) years ago seble did make that change to have passing impact team mates' open looks. but before that? a player's passing had literally no direct impact on a team mate (the only indirect aspect being, if 1 guy commits say 1 turnover less a game, some team mate will likely get 1 extra shot - but there was nothing where your great passer makes your scorer better in any way, or makes your other players commit fewer TOs, or any of the other sensible things like that). a player's passing served 1 purpose and 1 purpose only - reducing their rate of turnovers.

so, i had to only judge passing in terms of turnover reduction, and going down that vein of logic leads to my conclusion. the addition of pass/iq as a contributing factor to the shooting rate of team mates was a good addition, but its still very isolated and was a modest change - there is no broad stroke impact of team passing, no mystical ability to have hard-to-quantify benefits across the team. we know exactly the 'abilities' passing is contributing to, which are just TO reduction for the player in question, and the team mate shooting thing. the latter (shooting) one is primarily reliant on the passing of the pg, and to a lesser extent, the sg - the bigs are relatively limited.

anyway, i think you see where i'm going with this - all we have to do is walk step by step through the value of passing for those 2 minor abilities - TO prevention and improving team shooting %.

last digression, i just want to more clearly stake out my position before proceeding. its not that passing is worth nothing - its that cores are what people need to focus on for all players, and the forum sentiment is not nearly focused enough on cores these days, so i'm largely pushing back against that. also, you can easily win titles without worrying about the stats that are this low on the priority list, so i don't think i'm leading coaches astray. and one more thing - when i say you can ignore big man passing so you can focus on the 100 more important things - i'm assuming this means you focus on getting high reb/ath/def and whatnot - but that doesn't mean you are getting all 1 passing bigs. if you ignore it, you almost get 'random' passing, if you will - you'll randomly run into some here and there. so i think the penalty for ignoring passing is roughly maybe half of the penalty for great passing vs the worst passing - something like that.

alright, let's dive into why i value passing so low, the more concrete analysis part -

so, the first part is the impact on TOs. if you think back to that TSF decision post i made in response to your question about why assists are just window dressing, basically turnovers happen when a player is selected with the ball, before a shot would ever happen. who can commit that turnover? anybody on the offense - its not just the guy with the ball. however, we do have some insight into that process, of how turnovers are generated.

turnovers are assigned after a player is already selected as being the possible shooter, but every player has a base level of getting turnovers on every possession, no matter who has the ball (well, it has to be your team...) - let's say there is a base rate of turnovers for a player on average, even though this simplifies a bit - rate where every player has some automatic guaranteed change of getting assigned the turnover, if one happens (the game decides if a TO happens, then assigns it). we know this rate is vastly higher for guards than for bigs, you can tell from 0 distro players, its really straight forward at that point (you are just seeing the base rate). from there, what else impacts the rate of turnovers? well, its pretty much just taking shots. the bh/pass modify the rate at which a player accumulates turnovers, both on the base side, and on the marginal side (per shot). that's really all there is to it - would you agree?

anyway, what this means is very straight forward - before the impact to have pass/iq improve team mates shooting - bh/pass were more valuable the more shots you took. the base rate of turnovers for a big is pretty low - its somewhere in that half turnover per game range - and if good bh/pass causes a 20-40% difference in the base rate, thats only 0.1-0.2 turnovers per game. the real reason bh/pass is basically damn near useless in terms of reducing turnovers for a non-scoring big is because the value being modified is so low to start with. all you need to offset 1/10th of a turnover is swinging 1/10th of a rebound you lost your way, which doesn't take much, only a handful of rebounding could make up for that. that could mean 5 reb is the difference between say 1 bh + 1 pass and 50 bh + 50 pass - which would be a ratio of about 20:1, making 1 point of passing worth about 0.05 reb.

for a scoring big, the turnover rate on each marginal shot is probably still lower than a guard, but definitely the rate of scoring impacts the value of bh/pass in a significant way (you can look around and trivially convince yourself of this) - but in the direction im talking about, not the one you are talking about. i feel like a scoring big can very easily double the amount of turnovers they'd get on 0 distro, and a high scoring big (which rarely is a good thing in this game - guards are simply better) might triple it. this means the value of bh/pass on impacting turnovers is about 2-3x higher in a scoring big than a non scoring big. so that 1:20 ratio, where a point of passing is worth maybe 0.05 points of reb, could go up to 0.1 or even 0.15 (but the latter - you shouldn't be doing that, if you are building teams right, except in very rare cases - so i sort of throw that 3x figure out).

now part 2, the whole thing about increasing the scoring of team mates through better pass/iq. my take is, this is a small factor for bigs, and the size of the factor largely has nothing to do with whether that big scores or not. it might matter not at all - its unclear how this works, if only the 4 players who aren't the shooter boost the shooter, or more likely IMO if the 5 players simply have a pass+iq score calculated, which boosts the whole team. i am guessing its all 5 players factored in, but if not, that is not a huge swing - it would make passing maybe 30% more important for a scorer than a non scorer, which is significantly less than the double or more value a scoring big gets from passing, from turnover reduction.

i am on the high end of the spectrum who values pg passing really high and stuff, because i think the whole pass+iq getting better shots thing is important - so this really favors valuing passing in bigs, to be honest. i value passing in bigs way more now than in the old days before the pass+iq thing, but it just was SO unimportant back then. anyway, i think really good passing/iq vs mediocre/****** passing/iq can swing a team shooting by pretty much, a good 3-6%. this is partly pass and part iq - so the value of great vs crap passing is probably about 3%

3% higher shooting on 60 shots a game would be 1.8 more made shots per game, which is quite significant - about 4ppg . i consider the pg to be contributing a good half of that, so roughly i consider a big to be about 1/10th of that, which would be ballparking, around 0.4 ppg. that is definitely significant - like i said, i value passing way more now - but if you think about all the contributions of a big, 0.4 ppg compared to let's just say 8 ppg and 6 rpg and 2 combined blk/stl - its significant, but there are definitely bigger fish to fry in there. on that example big statline, you would see about a 5% increase in scoring if you assigned those extra 0.4ppg to the big (instead of his team mate), and what is scoring like half of his value at most? so maybe a 2.5% increase in player contribution, probably less? it just isn't headline-making stuff, if you know what i mean.

so, that's my take. i think the model i lay out - passing helping bigs in exactly 2 ways, turnover prevention (where the more you shoot the more this helps) and helping the team shooting % (where scorers and non scorers are probably equal) - is both simple and accurate. my question would be, do you agree with that model? because from there, all we'd be doing is haggling over the values that feed into the model (is a shooting big giving up 2x turnovers or 2.5, is a big 10% or 15% of the team pass+iq calculation, and so forth).

final comment - again, its not that big man passing is 100% **** useless - its that its so far down the list that very, very few coaches can justify focusing on it. its vastly more important to focus on roles for players and core abilities, which in turn mean focusing on core ratings - and its very valuable to eliminate distractions / increase focus, because frankly team planning is the #1 most important part of this game, yet almost nobody gives team planning its due.
1/18/2020 1:17 AM (edited)
its getting up near a decade since i 'studied' the impact of big man passing, so definitely my #s and such, largely because my memory, there's probably a ton to nitpick in there. however, i think the model is pretty rock solid, and you can come up with your own models - i suspect the conclusion is fairly inescapable though, once the model is understood / accepted.
1/18/2020 12:54 AM
I found this topic to be really interesting and it caused some self reflection for my Southern Indiana team in Wooden. We are very successful but can’t quite get over the hump in the NT. We run Motion/Man. My team planning focuses almost exclusively on ATH and DEF. we are the most athletic team in the country and tied for the best defensive team in the country. However, our PASS is worst in the conference and BH is pretty low too. (I assume both are among the lowest in the country too).


Despite that, our TO rate is top 10 in the country (13/game) and our FG% is top 25 (~50%]. Our foul rate was also top 10 in the country. Overall, a pretty efficient team that doesn’t make many mistakes and wins games.

Our starting center is a 1/1 BH/Pass and the PF is in the low 20s/high teens. Very athletic and good defenders however. The starting C went for 13ppg and 7rpg. Shot 53%. Yet he had 3 assists and 55 TOs on the season (compared with 27 steals and 33 blocks for the season).

I used to think, particularly in D-II, that any of those teams can win the national title and it’s really about matchups at that point. I was once in a conference a few years ago where this guy always had crazy athletic teams that played amazing defense. Ran motion and FCP. His teams would always win 25-30 games, get a 1 or 2 seed, then lose in the sweet 16. He quit out of frustration, claiming the simulation was broken.

A very small sample size, but I looked at the two teams playing for the D-II national title this season in Wooden, and they both run motion (one FCP and one Man on defense). Both have team passing of 50+ (mine was 38) with bigs who have serviceable passing skills, in the high 30s or low 40s. Their guards and SFs are much stronger in passing and BH overall as well. Both teams have similar TO rates on the season to my team, but nearly twice as many assists.

This analysis, albeit very narrow, tells me that I need to do a better job of valuing BH and Pass up and down my roster if I’m running motion. It was a factor before I suppose, but valued probably 7th or 8th on my list of considerations - behind ath, spd, reb, def, lp, per, and probably even WE.
1/18/2020 7:27 AM
Posted by simpleton on 1/18/2020 7:27:00 AM (view original):
I found this topic to be really interesting and it caused some self reflection for my Southern Indiana team in Wooden. We are very successful but can’t quite get over the hump in the NT. We run Motion/Man. My team planning focuses almost exclusively on ATH and DEF. we are the most athletic team in the country and tied for the best defensive team in the country. However, our PASS is worst in the conference and BH is pretty low too. (I assume both are among the lowest in the country too).


Despite that, our TO rate is top 10 in the country (13/game) and our FG% is top 25 (~50%]. Our foul rate was also top 10 in the country. Overall, a pretty efficient team that doesn’t make many mistakes and wins games.

Our starting center is a 1/1 BH/Pass and the PF is in the low 20s/high teens. Very athletic and good defenders however. The starting C went for 13ppg and 7rpg. Shot 53%. Yet he had 3 assists and 55 TOs on the season (compared with 27 steals and 33 blocks for the season).

I used to think, particularly in D-II, that any of those teams can win the national title and it’s really about matchups at that point. I was once in a conference a few years ago where this guy always had crazy athletic teams that played amazing defense. Ran motion and FCP. His teams would always win 25-30 games, get a 1 or 2 seed, then lose in the sweet 16. He quit out of frustration, claiming the simulation was broken.

A very small sample size, but I looked at the two teams playing for the D-II national title this season in Wooden, and they both run motion (one FCP and one Man on defense). Both have team passing of 50+ (mine was 38) with bigs who have serviceable passing skills, in the high 30s or low 40s. Their guards and SFs are much stronger in passing and BH overall as well. Both teams have similar TO rates on the season to my team, but nearly twice as many assists.

This analysis, albeit very narrow, tells me that I need to do a better job of valuing BH and Pass up and down my roster if I’m running motion. It was a factor before I suppose, but valued probably 7th or 8th on my list of considerations - behind ath, spd, reb, def, lp, per, and probably even WE.
it sounds to me like you are falling into a very common trap. the overall strategy in this game tilted so heavily towards ath/def after seble changed things up, giving press a whack and shifting press needs to ath/def. suddenly everyone needed ath/def, and there was like this little arms race that ensued across the game to get the most ath/def you could.

the issue is, a lot of folks took this too far - you sound like you might be one. the diminishing returns that kick in across this game are lightest for defense, meaning when it comes to anything but defense, once you have a handful of guys really good at it (offense, rebounding, guard skills) - adding more has very limited value. defense, you keep getting more value all the way up - this is sort of where the 'defense wins championships' mantra comes into play in HD. in theory, a well rounded great team can only get materially better by improving their defense.

but the inverse is also true - at the lower levels of talent, because defense has even returns across the spectrum, its actually defense that gives the lowest return. getting good at offense takes less talent than getting good at defense, and yields similar dividends. similar concepts apply for rebounding and guard skills.

the essential takeaway is this - sure, defense wins championships and is the most valuable marginal stat for well rounded great teams - but before you can settle in to that mode, you already have to have gotten the major value out of the other areas. adding more defense to a very good defense, when you have holes to fill in offense (especially), rebounding or guard skills, its an unproductive use of talent. in short - you have to be good at everything, before it makes sense to try to push that defensive pedal to the floor.

looking at your team, the team backs up what i'd expect based on your explanation. you have ridiculous ath/def. but what about everything else? and ESPECIALLY offense! your offense is not very good and you are massively lacking in per scoring, which is depriving you of 3pt scoring, which in general is significantly more efficient than 2 point scoring. the result is your team is 1 dimensional on offense, coaches who pay attention (the rate of which is vastly higher in the NT) should be running a -3 at you, hindering your already-flagging 2pt scoring.

this is your primary problem. after that, you are also seriously lacking in pg passing, which is vastly more important than anyone else passing. before you go worry about getting passing on your center, i recommend you shore up your PG where you get a vastly higher return on investment. SG after that. you have decent rebounding but d2 team with that elite of defense? you should have more rebounding - your 4th rebounder is basically trash for a big, and that means you are giving up a decent amount. you can totally overcome having crappy reb from the 1-3, but the 4-5, not so much - i mean, its possible, but you can't really dominate without it.

when you talk about d2 teams and winning titles, it just all fits. there are tons of teams around a similar level of talent, all fighting to win the title, and its relatively a crap shoot. you are right, any of those teams could get lucky and win - but the bottom line is, they all have to get lucky to win. there is certainly room to separate yourself, and frankly its not actually that much of a mystery how. you simply need to make sure you fill out your 4 key areas to the point where you've already gotten most of the value from each area, before you go off and get even more talent in some other area. its not about well rounded players; its about well rounded teams.

this is a consequence of the diminishing returns paradigm. that 4th strong rebounder has major value; you are missing that. that 1st elite 3pt scorer has insane value; you are missing that. your 1st great passer (assuming hes going to go play pg) has huge value; you are missing that. giving up a little defensive ability (ath/def ratings primarily) to gain more in these other areas is a huge net win. in short - round out your offense, guard skills, and rebounding, before you try to max out defense from there, and your team will be hugely better than the team you have now. at the talent level you have, you could be 3:1, 4:1 favorites over those other high end teams (i call them 'the pack'). you don't need more talent to separate from the pack, in fact i often have teams who aren't the most talented, who are separated from the pack. its really about arranging that talent (team planning), that is really the single most important thing in this game.
1/19/2020 3:05 PM
Motion/Man to Man Question Topic

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