ok, ill agree to call it semantics. actually, it appears a big part of it is the term 'offense'. there are multiple valid ways to break down abilities in this game - i do NOT consider guard skills to be part of offense, outside of their impact on shooting (bh only). i consider there to be 4 primary areas of abilities in this game - offense, defense, rebounding, and guard skills. i find it the breakdown that is most conducive to digestion and explanation, more than an excellent approximation / simplification of the underlying sim engine.
your way of looking at it is probably better, where turnovers are part of the offensive equation - its at least more in line with how the real sim engine works. still, even under that paradigm, i would struggle not to consider hoyt elite. my more english definition of elite as approximately 'what it takes to be a top tier starter on a championship team', in that respective area. or better yet, 'a player is elite at X if an assortment of players as good as this player make the team elite at X, from an ability standpoint'. in short, if you have an elite 3pt scoring team with 3 lead 3pt scorers, i probably consider them elite. elite is all you need not only to win titles, but to be massive favorites over other top teams. hoyt fits that description for offense, even using your definition of offense. it is kind of a wide swath - but that is because of how the game works - at the high end, its about composition, not talent.
i just want to hit this one more time, as it my central thesis of this game. what makes a player elite? its really calibrated against it what it takes to build an elite team, which in my definition means the kind of teams it takes to be even odds to win the title (you: 50%, other 63 teams combined: 50%). so, my 'elite' team definition at the team level is actually very high, very exclusive - most coaches with a handful or dozen titles never even have 1 such team. but the players you need to build elite teams? not so exclusive - this is my central thesis of this game. at the high end, teams have enough talent, more talent isnt the differentiator. its team planning, the composition, how well you are well-rounding your team abilities to make sure you are hitting the substantial returns part of the curve in all areas. once you have, what is left is severely diminishing returns - you just don't need those to be dominant.
so yeah, there are players WAY prettier than the guys i call elite. but that doesn't matter, you dont need them to build elite teams, which basically almost never happens. i don't think it is practical or constructive to define eliteness differently for teams, players, and whatever else - my definition is intentionally consistent - eliteness is all about what it takes to get to 50% (to win the title).