Posted by topdogggbm on 1/26/2020 1:04:00 AM (view original):
Shoe, I have two questions and a comment. My comment is....
I (and probably everyone else) feel like you LOVE the EE situation. That's just super weird
My questions..... 1) why does the game have to be this way, to have a good multiplayer simulation, like you say? What's wrong with the rich being rich? Why do we need to hand out participation trophies to everyone? What's wrong with a Big 6 team winning every season? Or Kansas/UNC/Duke winning all the time? To me, that's a GOOD thing! Only the coaches with the best resumes should get those jobs. Why should the UK job go to a coach that has just played a long time and has an above average resume?
2) Do you REALLY believe that a "fun" and "good" way to play this game, is upon signing an elite recruit, to sabotage his ratings and make him NOT an elite recruit with growth, simply because he might leave? That's good game play?
Question 2 is ridiculous any way to make it. Gil and others are correct, in making IQ "different" in some way shape or form, to balance out the true worth of a young EE caliber player. I'm so sorry, but the ridiculousness of this very issue is why I will never play D1 if I continued playing this game for 50 years. It's STUPID beyond belief!!!!!!!!
As far as question 1, I just feel like you want everyone to be able to take turns being good. That is not a good way to make a multiplayer game fun. If someone is good at the game, they should be good at the game.
Regarding your comment, that would be a poor interpretation of what I’ve said. I explicitly and specifically told you the ways I think the system could be improved, to something ideal and wonderful that I could LOVE. Either you’re neglecting to read what i actually write in response to you, or all that time with Benis has rubbed off, and you’re just deliberately misrepresenting what I write.
Regarding 1: By “this way”, I assume you mean the possibility of losing early entries. Well one, there is a real life NBA drafting real players from real college basketball teams, sometimes before they graduate, so a simulation of college basketball without that feature would be pretty dumb. And because this is primarily set up as a resource allocation game - it doesn’t have to be, I don’t think it should be, but that’s what it is - to make it competitive (ie players need to work to stay on top, there is no mechanism to exploit to just remain on top in perpetuity) those elite commodities we are competing for need to have volatility. Since the attributes and potential are absolute, and pretty much knowable, the volatility aspect relies on early entry. In other words, since there are no unexpected “busts”, volatility comes in the form of losing access to them. That prevents a form of winner’s ball, where advantages of success just extends in perpetuity. Why is that bad? Because this is a game people pay to play. Why pay for a game where people have unassailable advantages just by virtue of being here first?
Regarding 2: I didn’t say it was good and fun. Don’t put words on my keypad, Benis Jr. I said it’s a strategy that coaches can use to mitigate the risk. To me, good and fun isn’t a game where there is one specific path to figure out and know, and every question has a “correct” answer. Good and fun is a game where I can develop many different viable strategies, and use them as I see fit, with some expectation of success, when applied in reasonable situations. In other words, I want a game that has standards of risk and reward, and requires players to navigate those decisions, and deal with the consequences. Sometimes losing an elite commodity to early entry is a reasonable risk when recruiting elite commodities.
Don’t play D1, then. And don’t coach it in real life either, if you can’t tolerate the volatility of elite commodities.
And “taking turns being good” is, again, a very stupid way to interpret what I’ve written. I want being good at the game to mean something. If Benis was better at the game, he would have been able to tell that Jackson was good enough to leave early, and he would have noticed that there were very few graduating seniors on the big board, so he wasn’t safe.
And it’s also insulting to all the excellent 3.0 coaches out there who maintain programs that are much better on a much more consistent basis than any real life program. Nobody wants “participation trophies”. What I want is a game that treats evaluation, long term planning, and adaptability as skills that figure into success. In other words, maintaining a top level D1 team (or “being good”, as you say) is more than knowing what numbers are higher and what positions need passing versus rebounding.
1/26/2020 1:50 AM (edited)