“the bottom line here - EEs aren't fun for a lot of people, and that is the gripe. its really that simple. that has been the gripe this whole time, for 10+ yars, its a gripe that comes from long time and short time coaches, its a gripe that comes from great coaches and mediocre coaches, and that is for one simple reason - its about how much fun it is. which, for most of us, is 'not very fun at all'. if you enjoy it - great, i'm glad someone does - but you should at least have the basic ability to recognize others do not.”
No gil, that’s not the bottom line. People want reward without risk. Look at the OP. Benis doesn’t understand the system that exists, and is purposely spreading misinformation about it. And he (along with some others) has been doing it since the close of beta. The misinformation he spreads about it directly impacts people’s satisfaction of the game. Continuing to spread the notion that it’s random, and players have no control over whether a player might be drafted or not is simply false.
I understand that people don’t like losing things they think of as theirs. I really do. It’s a big part of why I don’t play HBD anymore; the injury system there is absurd. There’s a difference between the two games though. In HD, losing a player to early entry is a natural consequence of 1) recruiting elite players, and 2) certain choices a user makes about the development of that player. There is a rational risk and reward dichotomy. This isn’t true in HBD, where you can spend max on training and medical, and a player with 99 durability can still suffer a debilitating injury. For HD, the volatility is natural, and based in user gameplay choices. For HBD, the volatility is just arbitrary.
I think I know why attribute suppression feels off to you. We are all conditioned (especially in competitive spaces) to think in terms of rewarding maximum efficiency. Game theory economics, which dominates modern US economic and political life, is a big part of that. It feels wrong to folks now to do something other than fully and efficiently maximize commodities (you’re welcome, mully, take a shot of Woodford Reserve for me) and resources for optimal gain. People tend to resist confounding factors, like sustainability or equity, especially when they enjoy short term benefits from maximum efficiency. Like farmers using crop rotation methods and letting fields go fallow. It can feel off, if you’re geared toward short term resource optimization, because immediate productivity is not maximized. And for the most part, that’s us. This is a resource allocation game, more than anything else. Like I said many times, it doesn’t have to be, and I would prefer it not be, but that’s what it is. And under that framework, player development is essentially resource development. We can develop our players efficiently, optimized for maximum immediate benefit; but that’s short term thinking, because the short term optimization can come at the expense of long term availability.
You acknowledge that it’s not a competitive balance issue. Great coaches are winning plenty. It really just comes down to people not wanting to lose their stuff. And that’s pretty myopic, from a game development standpoint. Folks complaining about losing their stuff aren’t thinking about the big picture, about what happens when you pull that thread, and now there are greatly reduced risks and volatility for the elite commodities (Jack this time, thanks).
This isnt the the game I would have designed. But I agree with those guiding principles, that the game does not want any individual coach to have an endless stream of elite resources in perpetuity; and that surprises (upsets, volatility, etc), while individually disappointing, are necessary to create a competitive multiplayer environment. That’s why EEs continue to exist, why they remain a headache to manage around, and why short of a wholesale overhaul of game design away from resource allocation, increasing resources available to replace them is a non-starter.
The way to deal with early entries is and has always been up to individual coach gameplay decisions. As long as those decisions have rational risks and rewards attached, I could not possibly care less about what Benis thinks about losing a player he damn well should have known was going to be at risk. That’s the actual bottom line.
1/26/2020 4:14 PM (edited)