i heard a suggestion once for newer coaches that i really liked, but i've never tried it... so take this with a bit of caution.
the suggestion i heard is this - set your total distro to the # of field goals you expect your team to take (say, 60), and then give each player distro equal to the # of shots you want them to take. to me, this sounded like a pretty good idea for newer folks, but there are certainly limitations - like if you decide you want some guy who got 5 minutes to take 12 of those shots - its not really gonna pan out so great. i would give this a shot, i think its a decent starting point, especially for someone struggling with the system - and you can step beyond it when you are ready.
what distro actually means IMO is best explained as the ratio of shots between two players when they are on the floor. for example, if one guy has 10 distro and another has 5 distro, then while they are on the floor together, the first guy should take twice as many shots as the second. well, really, its twice as many offensive possessions, not shots - and also, for some reason, distro seems skewed towards guards (a team with 5 distro for every player will see guards shoot a little more).
a couple general suggestions - 1) don't make your distro sum to 100, as then you won't be able to independently adjust a single player (if you want to raise a guy, you'll have to take away from someone else). 2) don't make wild distro changes game over game - the sim engine looks at your distro as 1 input. it also has an 'in game coach' if you will who adjusts your offense and defense according to the conditions on the ground (it is assumed that us, who give our input totally outside of (before) the game, do not and cannot reasonably have sufficient control to make all these adjustments ourselves). as a result, if you see like hey, my lead scorer X has a poor defender, if you go make a major adjustment - and so does the in-game coach (if you will), then the end result is a major over-correction. 3) who gets to take each shot is highly random and you shouldn't expect distro to flush out to actual shooting %s in a single game. you need to wait a good 7 or so games to get decent info on this, although you certainly get some info sooner and have to wait longer for detailed info.
here's a simplified form of what i do. i start with my best scorer, i make him a 12 (i like 12 as a starting point, you can choose 10 or 15, but i recommend keeping it in that range so you have decently fine grained control without running into the 100 cap). then i set the rest of the players who are of similar type (guards or bigs, i guess) - using the ratio of shots i'd want them to take while on the floor together. so if my best guy is 12 and the next guy is basically equal, hes a 12 too, or 11. say after that is a pretty good guy who i want my best guy taking 50% more shots than, then a fairly ****** guy who should be taking like a third of the shots of the best guy, and then a really ****** guy i want doing nothing, my guard distro might be 12-11-8-4-0. don't be afraid to have some 0s, 1 on a lineup is easy, 2 is pushing it (its fine to have 2 0s on the floor from time to time but it gets a tough when you have multiple 0 distro players starting and on the backup line).
then, i go to bigs, and do the same. usually, because guards are superior to bigs in this game, the bigs are lower - but, because bigs get the shaft on shots for some weird reason (where a big @ 12 and a guard @ 12 who play together will see the guard shooting more), not by as much as my anti-big rhetoric might suggest. so if i have a pretty good big, he might be a 10, and lets just suppose my other bigs suck so it shakes out to 10-5-3-0-0.
finally, i sort of consider how this breakout, the 'natural distro' (which is purely based on goodness of player, but has no team-level analysis), will impact the team. if this breakout has too much 3 point shooting, i'll do some tweaking from there, if its too little, i'll try to adjust my best guys up. there is also sort of a guard/big axis to balance on, i suppose, but in reality its really more about distance from the basket shots are coming in from. for most folks, thinking of it as guards vs bigs, with an eye on 3s (stay at 25% minimum, 3pta/fga, i'd say - shooting for low 30s as a mid point, something like that), that is sufficient. but in reality its a bit more complicated, like everything else i suppose?
anyway, in my example above, i'd probably end up too guard heavy and would adjust that 10-5-3-0-0 to something more like 12-7-4-0-0. generally - its better to adjust up at the higher end (until you get too high) instead of the lower end, so adding 5 distro, either add like 2/2/1/0/0 to those players, or like 3/2/0/0/0 or 2/3/0/0/0, but definitely not 1/1/1/1/1 or god forbid 0/0/1/2/2 (which would result in 10-5-4-2-2).
2/1/2020 4:18 PM (edited)