Recruiting DIII Topic

Posted by Sportsbulls on 4/9/2020 2:34:00 PM (view original):
Posted by boxxy1 on 4/9/2020 9:35:00 AM (view original):
I'm no expert. And I'm still trying to relearn the game after many years away from it. My only advice is to not limit yourself to exclusively recruiting from your own division. Definitely look at D2 rated players, and even some D1 guys can be had. Also, be sure to scout everybody (all division levels) within your immediate area. Sometimes there's a gem nearby and that might give you a leg up on a school further away (player preference notwithstanding). It's much cheaper to scout and recruit nearby players. Good luck!
I actually disagree. I wouldn’t ever scout D3 like piman said and I think it’s more efficient to focus mostly on either D1 or D2 with a camp than to scout both equally with assistant.
I think when you're first starting off dropping a little bit of scouting money locally on D3 can prove fruitful. You may find some diamonds in the rough with very high ceilings. I wouldn't scout more than 5-10 D3 guys all within 250-300 miles - to me that's low risk for a potentially decent reward (if you find a gem who lights up with greens). If you don't, it's not really a ton of money and there are plenty of D2 duds. Once you're in the B-prestige range I'd probably stop scouting D3 at all and focus on D2 and possibly low D1.
4/9/2020 2:57 PM
Posted by cubcub113 on 4/9/2020 10:10:00 AM (view original):
This afternoon and I’m going to make a newbies scouting guide.
shoe3 has a fantastic one, that can or has been adapted to lower divisions
4/9/2020 2:58 PM
Posted by 2xRedRaider on 4/9/2020 2:58:00 PM (view original):
Posted by cubcub113 on 4/9/2020 10:10:00 AM (view original):
This afternoon and I’m going to make a newbies scouting guide.
shoe3 has a fantastic one, that can or has been adapted to lower divisions
I personally don’t use shoe’s as I believe there are more efficient ways in most locations, though that is a great place to start.

Correction: I don’t use that method at D3.
4/9/2020 4:34 PM
It depends on location, and it also depends on if you find a lot of value in getting that 4th level. You can get more total level 2 and level 3 players using camps, if you’re comfortable making recruit priority decisions based on them (I’d say this is valid especially if you play press and/or FB, and mostly just need a roster full of above average players, and are less concerned with finding gems, or getting accurate projections for long term, low start, high potential prospects).
4/9/2020 5:32 PM
Here's a simple but effective scouting strategy for D3 that I advise noobs to try.


1. Do home camp. If you have more than 2 spots, I'd do 200 recruits. Do D2 players only.

2. Do the scouting services for the states of the players that show up to your camp. These are typically 5-10 states nearby depending on your location. This gets you to about 70ish players to Level 3 which is what you need to know to determine if he's worthwhile or not.

3. You will likely have several thousand left. Hang on to this money and either scout some more guys that are level 2 to level 3 or level 3 to level 4. Use the individual scouting, not asst coach.

That's basically it. I like to wait to bring guys to level 4 until I think I can get them. So I set my targets and then after recruiting starts I see how it's going. Since I'm going for D2 guys, I will usually need to battle. If a couple A+ D2 humans jumps on one of my targets, I might back off. So if I scouted to level 4 on that guy, it's kind of a waste.

4/9/2020 5:39 PM
I have a 'guide' that I share with people I help. Mostly it's just random thoughts, strategies and my personal opinions on HD but I haven't shared broadly on the forums since I figured it'd just cause a lot of conversation and muddy it up a bit- which can be good or bad I guess. I haven't had too many people say it's AMAZING or anything so maybe it's ****** ha.
4/9/2020 5:42 PM
For DIII specifically, I'll do this. I go sort of the route Benis does, but slightly different. I do the home camp for both DII and DI at 200 players. It's expensive, but unlocks 2 levels. I also do the closest regional elite camp only. It's good bang for your buck on a mass search. Last I'll scout a couple states around me for DII and DI.

This is the hardest part that takes some discipline. Search the recruits at DII and DI for guys who might be good players or contributors at the DIII level. Don't waste a lot of scouting money right now as a lot of your recruits will get jumped on later by DI and DII schools. You really have to kind of guesstimate right now with lesser information. I might scout a few at the DII level if it's a make or break decision on me recruiting them, but save a few grand for later. Pick a couple targets you like and go in big if there's one you really like, or just monitor ones you're not sure of. By the time the first round of signings begins, a lot of those upper team will have their targets in place. Look for guys you won't have to battle or you think you can win at this point. Start scouting these guys if you're not certain on if you want them. Dump heavy points to try and keep others from jumping you later. Constant evaluation is important here to avoid the bigger schools who might jump in. You'll know if they really want the guy by how fast the catch you. If they really want him, you'll get passed or caught fast, don't be afraid to bail and move on. If they are slowly creeping, don't be afraid to keep fighting because they might not be serious about them.
4/9/2020 8:17 PM
i think recruiting gets the most attention, but what about simple stuff like... core ratings. the uselessness of durability. how new coaches should start with fatigue settings, how to set a basic practice plan.

i kinda think something that isn't too beastly in length, but covers the basics - from the standpoint of someone who literally started yesterday - would be a good tool to have. folks are going around saying hi to new coaches, that's great, and while the forums have lots of good info, im not aware of a decently comprehensive truly beginner geared guide. most of this forum stuff is way over the head of a guy who doesn't realize that he has to scout a recruit before he recruits him (and i don't mean that as a knock!).

debating which method of d3 scouting is all well and good - but i think we need something from the viewpoint of someone who doesnt know scouting exists and that one must do it. any of those methods would be fine. there used to be a zhawks guide, i think it was, that covered the basics like core ratings, and it was very helpful for new coaches. kinda feels like we need a 3.0 version of that! i'd be willing to help with the effort, but would not really want to take lead on it.
4/10/2020 2:34 PM
Posted by gillispie1 on 4/10/2020 2:34:00 PM (view original):
i think recruiting gets the most attention, but what about simple stuff like... core ratings. the uselessness of durability. how new coaches should start with fatigue settings, how to set a basic practice plan.

i kinda think something that isn't too beastly in length, but covers the basics - from the standpoint of someone who literally started yesterday - would be a good tool to have. folks are going around saying hi to new coaches, that's great, and while the forums have lots of good info, im not aware of a decently comprehensive truly beginner geared guide. most of this forum stuff is way over the head of a guy who doesn't realize that he has to scout a recruit before he recruits him (and i don't mean that as a knock!).

debating which method of d3 scouting is all well and good - but i think we need something from the viewpoint of someone who doesnt know scouting exists and that one must do it. any of those methods would be fine. there used to be a zhawks guide, i think it was, that covered the basics like core ratings, and it was very helpful for new coaches. kinda feels like we need a 3.0 version of that! i'd be willing to help with the effort, but would not really want to take lead on it.
Totally agree. I was thinking of that when watching cub's YouTube video. An intro to HD video would be awesome for noobs.
4/10/2020 3:10 PM
In the guide I’m making, the first section is me breaking down ratings, what I’m looking for, and an example of every D3 player I’ve ever recruited and how I feel with him and why. As well as how each set affects player evaluation. I’ve said this before, because I remember my thoughts as a newbie, player evaluation is the #1 most important and #1 most complex aspect of HD. It’s hard to get a grasp on what a good player is.

About scouting though, that is the first thing many newbies ask about because when the world rolls first, it’s one of the first options they have to do and they usually mess it up there first season (totally makes sense because there’s no tutorial shown to them that tells them to not scout D3 which would be common nature) which delays their rebuild by a season and shrinks their chances of staying with HD.

Also, most newbies use target minutes over fatigue because it’s the first option shown.

Lastly, I have a question... I have been told by some people the practice increase/decrease switch is at 8 and 4 (for LP/PER, but some say 7 and 3. What is it? I’m referring to the lowest number of minutes where ratings increase.
4/10/2020 3:23 PM
Posted by Sportsbulls on 4/10/2020 3:23:00 PM (view original):
In the guide I’m making, the first section is me breaking down ratings, what I’m looking for, and an example of every D3 player I’ve ever recruited and how I feel with him and why. As well as how each set affects player evaluation. I’ve said this before, because I remember my thoughts as a newbie, player evaluation is the #1 most important and #1 most complex aspect of HD. It’s hard to get a grasp on what a good player is.

About scouting though, that is the first thing many newbies ask about because when the world rolls first, it’s one of the first options they have to do and they usually mess it up there first season (totally makes sense because there’s no tutorial shown to them that tells them to not scout D3 which would be common nature) which delays their rebuild by a season and shrinks their chances of staying with HD.

Also, most newbies use target minutes over fatigue because it’s the first option shown.

Lastly, I have a question... I have been told by some people the practice increase/decrease switch is at 8 and 4 (for LP/PER, but some say 7 and 3. What is it? I’m referring to the lowest number of minutes where ratings increase.
I've always gone with 7/3...someone told me that years ago and I stuck with it.
4/10/2020 3:37 PM
Posted by p6453 on 4/10/2020 3:37:00 PM (view original):
Posted by Sportsbulls on 4/10/2020 3:23:00 PM (view original):
In the guide I’m making, the first section is me breaking down ratings, what I’m looking for, and an example of every D3 player I’ve ever recruited and how I feel with him and why. As well as how each set affects player evaluation. I’ve said this before, because I remember my thoughts as a newbie, player evaluation is the #1 most important and #1 most complex aspect of HD. It’s hard to get a grasp on what a good player is.

About scouting though, that is the first thing many newbies ask about because when the world rolls first, it’s one of the first options they have to do and they usually mess it up there first season (totally makes sense because there’s no tutorial shown to them that tells them to not scout D3 which would be common nature) which delays their rebuild by a season and shrinks their chances of staying with HD.

Also, most newbies use target minutes over fatigue because it’s the first option shown.

Lastly, I have a question... I have been told by some people the practice increase/decrease switch is at 8 and 4 (for LP/PER, but some say 7 and 3. What is it? I’m referring to the lowest number of minutes where ratings increase.
I've always gone with 7/3...someone told me that years ago and I stuck with it.
Does it work? Do people improve at 7/3?
4/10/2020 6:09 PM
I'm only about a year back in from retirement and still muddling my way around recruiting/scouting. Question: In scouting, I've noticed there are some coaches at D2 & 3, who are able to scout and sign players from across the country. What is the method monetarily that allows for proper scouting that far away while also having the money to hit the 300-500 mile radius around your school?
4/10/2020 8:37 PM
Posted by Benis on 4/10/2020 3:10:00 PM (view original):
Posted by gillispie1 on 4/10/2020 2:34:00 PM (view original):
i think recruiting gets the most attention, but what about simple stuff like... core ratings. the uselessness of durability. how new coaches should start with fatigue settings, how to set a basic practice plan.

i kinda think something that isn't too beastly in length, but covers the basics - from the standpoint of someone who literally started yesterday - would be a good tool to have. folks are going around saying hi to new coaches, that's great, and while the forums have lots of good info, im not aware of a decently comprehensive truly beginner geared guide. most of this forum stuff is way over the head of a guy who doesn't realize that he has to scout a recruit before he recruits him (and i don't mean that as a knock!).

debating which method of d3 scouting is all well and good - but i think we need something from the viewpoint of someone who doesnt know scouting exists and that one must do it. any of those methods would be fine. there used to be a zhawks guide, i think it was, that covered the basics like core ratings, and it was very helpful for new coaches. kinda feels like we need a 3.0 version of that! i'd be willing to help with the effort, but would not really want to take lead on it.
Totally agree. I was thinking of that when watching cub's YouTube video. An intro to HD video would be awesome for noobs.
I am going to try to move to a lot of player evaluation focus as the Bloomfield series goes on. I just recorded a scouting video in DII where I'm trying to go over the merits of each guy, and for my first CT game with Bloomfield, I'm going to do a real gameplan and set a real depth chart/distro etc.
6.9.0
4/10/2020 8:38 PM
“Lastly, I have a question... I have been told by some people the practice increase/decrease switch is at 8 and 4 (for LP/PER, but some say 7 and 3. What is it? I’m referring to the lowest number of minutes where ratings increase.”

Depends on work ethic, playing time, and potential.

For red, you can zero out, and they won’t lose points. Maybe once in a blue moon, if they had just recently moved to red from yellow, but I can’t remember ever seeing it.

For yellow, you can zero out and sometimes lose a point, very rarely 2. But if they’re getting PT and/or have decent WE, many yellows will hold at 0.

For black, if you don’t want decreases, 6 (3 for LP/per) usually holds, unless they’re not getting PT and/or have bad WE. At 7, they will start to gain slowly (assuming they’re getting some pt, and have decent work ethic).

For blue and green, they will often lose ground at 6, so 7 to hold, 8 to gain. Unless they’re getting lots of PT, and/or have great WE. For those types, they can gain at 7.
4/10/2020 10:25 PM (edited)
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Recruiting DIII Topic

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