Team Average Ratings POLL Topic

Should team average ratings includes walkons?

Should be an easy change for WIS I think everyone in the community agrees on. Let's try to get some poll data up to convince them.
Votes: 49
(Last vote received: 5/13/2020 9:57 PM)
5/5/2020 12:52 PM
Tbh at a minimum there should be a with walk-on and without walk-on average.
5/5/2020 1:31 PM
ah ****, i misread the question. i read as 'should this change'. it won't let me change my vote now though.

i think its fine as-is. i also think labelling something as 'average' that is not a simple average is misleading and would cause confusion, especially for new coaches. if there's an average line at the bottom of a matrix of numbers, it should be a true average.
5/5/2020 1:43 PM
What if they gave us a choice in user settings at the worst?
7.0.1
5/5/2020 2:40 PM
i'd be ok with that, a choice, but i also worry about how simple of a change this would be, when you think of things like viewing teams by overall rating, and where you see highest team ath/spd and stuff. would all that change too, or just the standard team display? perhaps its just those two places, but im not sure.
5/5/2020 4:48 PM
Weighted average based on minutes played per player would give you the best view. That should account not only for the walk-ons who don't play, but also the end of the bench guys who get fewer minutes.
5/5/2020 5:06 PM
Posted by tecwrg on 5/5/2020 5:06:00 PM (view original):
Weighted average based on minutes played per player would give you the best view. That should account not only for the walk-ons who don't play, but also the end of the bench guys who get fewer minutes.
i was thinking something similar, like the choice setting cubcub suggested being # of minutes played to count someone, so you could basically only count the real players. however, both my idea and your idea break down before game 1 when nobody has played a game yet. not sure how important that is - it just feels like we start getting into messy territory, not the extremely simple clean change cub seems to be hoping for!
5/5/2020 5:09 PM
No, but really really low priority.
5/5/2020 10:00 PM
I'm more concerned with getting rid of the ridiculous player roles stuff. I hate when I'm discussing a player with a coach and they send him to me and it says 57.4 instead of like 673. Sure, I don't need the number it represents to know if a player is good. That's in the attributes. But I just feel it does nothing for the game in any way.

5/6/2020 10:47 AM
Posted by topdogggbm on 5/6/2020 10:47:00 AM (view original):
I'm more concerned with getting rid of the ridiculous player roles stuff. I hate when I'm discussing a player with a coach and they send him to me and it says 57.4 instead of like 673. Sure, I don't need the number it represents to know if a player is good. That's in the attributes. But I just feel it does nothing for the game in any way.

Why in the world would you want to get rid of something that other people like and you have the option to turn off?

And LOL player roles are extremely useful. Its highly convenient to be able to schedule well without checking through the attributes of every player on a team to see if they are good or not...
7.0.1
5/6/2020 11:11 AM
Posted by cubcub113 on 5/6/2020 11:11:00 AM (view original):
Posted by topdogggbm on 5/6/2020 10:47:00 AM (view original):
I'm more concerned with getting rid of the ridiculous player roles stuff. I hate when I'm discussing a player with a coach and they send him to me and it says 57.4 instead of like 673. Sure, I don't need the number it represents to know if a player is good. That's in the attributes. But I just feel it does nothing for the game in any way.

Why in the world would you want to get rid of something that other people like and you have the option to turn off?

And LOL player roles are extremely useful. Its highly convenient to be able to schedule well without checking through the attributes of every player on a team to see if they are good or not...
7.0.1
I agree. Custom player roles can be quite useful. I have quite a few that I use. Specialized stuff like rebounding, distributor, perimeter defense, post defense, etc. I pay more attention to specific ratings and make my own decisions but having some player roles is a quick way to get a general idea about different things. And it's not like seeing a player's overall score is helpful anyway.
5/6/2020 3:46 PM
Posted by mrslam34 on 5/6/2020 3:46:00 PM (view original):
Posted by cubcub113 on 5/6/2020 11:11:00 AM (view original):
Posted by topdogggbm on 5/6/2020 10:47:00 AM (view original):
I'm more concerned with getting rid of the ridiculous player roles stuff. I hate when I'm discussing a player with a coach and they send him to me and it says 57.4 instead of like 673. Sure, I don't need the number it represents to know if a player is good. That's in the attributes. But I just feel it does nothing for the game in any way.

Why in the world would you want to get rid of something that other people like and you have the option to turn off?

And LOL player roles are extremely useful. Its highly convenient to be able to schedule well without checking through the attributes of every player on a team to see if they are good or not...
7.0.1
I agree. Custom player roles can be quite useful. I have quite a few that I use. Specialized stuff like rebounding, distributor, perimeter defense, post defense, etc. I pay more attention to specific ratings and make my own decisions but having some player roles is a quick way to get a general idea about different things. And it's not like seeing a player's overall score is helpful anyway.
This is the essence of what makes player roles useful.
5/6/2020 4:06 PM
Posted by mrslam34 on 5/6/2020 3:46:00 PM (view original):
Posted by cubcub113 on 5/6/2020 11:11:00 AM (view original):
Posted by topdogggbm on 5/6/2020 10:47:00 AM (view original):
I'm more concerned with getting rid of the ridiculous player roles stuff. I hate when I'm discussing a player with a coach and they send him to me and it says 57.4 instead of like 673. Sure, I don't need the number it represents to know if a player is good. That's in the attributes. But I just feel it does nothing for the game in any way.

Why in the world would you want to get rid of something that other people like and you have the option to turn off?

And LOL player roles are extremely useful. Its highly convenient to be able to schedule well without checking through the attributes of every player on a team to see if they are good or not...
7.0.1
I agree. Custom player roles can be quite useful. I have quite a few that I use. Specialized stuff like rebounding, distributor, perimeter defense, post defense, etc. I pay more attention to specific ratings and make my own decisions but having some player roles is a quick way to get a general idea about different things. And it's not like seeing a player's overall score is helpful anyway.
+1

If you don't find player roles that's useful, but there's no reason you have to use them but more information you can choose to ignore never hurts.
7.0.1
5/6/2020 7:28 PM
Posted by cubcub113 on 5/6/2020 7:28:00 PM (view original):
Posted by mrslam34 on 5/6/2020 3:46:00 PM (view original):
Posted by cubcub113 on 5/6/2020 11:11:00 AM (view original):
Posted by topdogggbm on 5/6/2020 10:47:00 AM (view original):
I'm more concerned with getting rid of the ridiculous player roles stuff. I hate when I'm discussing a player with a coach and they send him to me and it says 57.4 instead of like 673. Sure, I don't need the number it represents to know if a player is good. That's in the attributes. But I just feel it does nothing for the game in any way.

Why in the world would you want to get rid of something that other people like and you have the option to turn off?

And LOL player roles are extremely useful. Its highly convenient to be able to schedule well without checking through the attributes of every player on a team to see if they are good or not...
7.0.1
I agree. Custom player roles can be quite useful. I have quite a few that I use. Specialized stuff like rebounding, distributor, perimeter defense, post defense, etc. I pay more attention to specific ratings and make my own decisions but having some player roles is a quick way to get a general idea about different things. And it's not like seeing a player's overall score is helpful anyway.
+1

If you don't find player roles that's useful, but there's no reason you have to use them but more information you can choose to ignore never hurts.
7.0.1
Just a lil sarcasm boys! I don't really feel like they need to be removed from the game! It just looks so weird whenever someone shares a player.

If you use the sim default numbers, then it's not going to have any use because it has ratings like durability involved. If you change to another formula, how do you know it's even good? But the MAIN reason I find them useless is because we only need 12 players in HD. So a role player or two is great, but generally you need your players to be good at more than just one thing. I would think it would be really helpful in GD where you need a lot more players and filling one role could be more

It's just an eye sore for me. I agree that overall rating doesn't tell you anything. But I can see that a 673 is going to be fairly decent. But a 51.2 guy might be elite in your roles, but horrible in someone else's. I just think it's waaaaay too much work for not much benefit.
5/7/2020 8:59 AM
Team Average Ratings POLL Topic

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