Posted by Benis on 5/7/2020 3:03:00 PM (view original):
Posted by Trentonjoe on 5/7/2020 12:17:00 PM (view original):
I convert to HV's. I use :
60 AP = 1 HV
CV =2.3 HV
scholarschip = 2HV
start = 2.5 HV
5 minutes of playing time = .5 HV
Based upon how much it helped unlock actions, I always had scholarship at 100 AP.
I think that 5 minutes is a bit low. Only 30AP doesn't seem right.
Hell, I remember one time you and I were in a battle and I increased my minutes promised from 20 to 25 and it knocked you down from High to Moderate. I dunno, maybe you were already on the edge and it's only anecdotal but that's what I remember.
the one recruiting study, outside of the free hv/cv glitch stuff which i sort of don't count as a study as much as me just playing around, that i did get through, was to get the effort ratios in terms of unlocking actions. i hoped this would be the same as recruiting effort and i would avoid the much, much harder study where you determine the recruiting model and actions based on reviewing battle outcomes.
i succeeded in getting all the numbers, but without question, the 'unlocking effort' and 'recruiting effort' are not the same. not even close. that theory got blown away *really* quickly. so, throw out your scholarship 100:1, its garbage. i will note, the unlocking effort of a scholarship varies - quite possibly, with the recruits sense of self. although, now that i mention it... the promises did not seem to vary. perhaps it was only ever who took promises, that related to the sense of self thing, and the actual effort doesn't. but it would be weird that only scholarships do so. i'm thinking, its just really dangerous to draw *any* conclusions about recruiting effort, from the unlocking effort stuff, because all the stuff i could test immediately failed.