zone actually fouls the least. you are pretty much in a hard spot because your entire team is sim recruited garbage. this is where we all started - so you are in good company. other people have given you some advice for making this team a little better, but your major focus IMO should be understanding 1) why this team sucks and 2) what you should do better as you build your own. really focusing on how to make awful sim players slightly less awful is not a super rewarding exercise :)
quick question - how did you fall into fb/zone? there's exactly one defense and offense which are less generally understood and less favored by the community, and you've got the set. IMO its a hard way to start. i started with fb and i struggled significantly (and just fyi, later on i became really successful, so don't think early struggles preclude later success - most of us were garbage at this game in the beginning). i don't know about you, but i learned by looking at what the good coaches were doing and trying to emulate - and this was made significantly more difficult by the fact that roughly, the three other offenses are very similar, but fb is not - and just about nobody was playing fb back then. also, fb is probably the hardest scheme for a new coach to pick up, as it thrives so heavily on ath/spd which are just universally at a premium in this game - you don't want to walk in and make the thing you need most, the thing the top coaches are all fighting for. zone is also IMO by a significant defense the most difficult to feel comfortable with. i would seriously consider the easier road of triangle/motion/flex with man/press.
that said, as a new coach, you want to focus on the cores. here is a simple breakdown you can use to guide your thinking, which you can then improve on as you get a better feel. basically just split everyone into guards and bigs, and each gets 3 main abilities - guards can score, defend, and have ball skills (bh/pass). bigs can score, defend, and rebound. you want to shoot for players who have the cores to be good at 2/3 of those (3/3 is great, but much harder to find those guys, and you can easily be a s16 type team with just 2/3 strength caliber players).
here are the cores for each of the 3 abilities for each class. you just need players who can check all the boxes on any 2/3 of these. then try to make sure you get a variety. you don't want 5 bigs who can score and rebound, that would be a problem. the goal is to have specialized players but a balanced team. you don't have to be excellent at every core - but the combination of the cores for each ability has to be there. i'll specify which are 'top line' cores, the ones of extraordinary importance.
guards scoring - 3pt scoring is very efficient in this game, try to focus on 3pt scoring guards - per, bh, spd (per is significantly the #1 core, by about a factor of 2). you can alternatively tolerate some 2pt scoring guards, where ath, spd, lp, per, bh all come together to be cores. (fb relies less on per/lp across the board and more on ath/spd)
guards defense - def, ath, spd (def is clear and away #1 in man and def, but in press, spd and def are both extremely important)
guards ball skills - bh pass (emphasis on the pass for pg. small extra emphasis on the bh for motion and fb).
bigs scoring - bigs are generally only 2pt scorers in my worldview, but occasionally, you can get a small amount of 3s from them. however to keep it simple just think of them as 2pt scorers for now. cores lp and ath. emphasis on the lp.
bigs defense - def, ath are the cores for press and man, block is also a core for zone. def is basically the universal #1 defensive core but i do think blk gets close for zone, especially the in the 2-3 who is treated significantly differently than the sf/pf in the 2-3, and to a lesser extent the pf/c in the 3-2.
bigs reb - reb is almost the entire equation by itself, but ath also is a meaningfully contributor (reb is about 3-4 fold bigger factor - so ath probably isn't even a core here but im leaving it here because its so important in general)
quick note on ath in bigs - while its not close to lp or reb importance in their areas, and is still second (but a *much* closer second) to def in defense - its a universal big man core - no matter what role the big man is trying to play, ath is a core because its a substantial impact on so many things. its just not the most important thing for anything.
there is other stuff that helps, and stamina is a universal core for 1) high fatigue schemes (like press) and 2) really talented players (no matter the scheme). iq is important, freshman will suck at everything as a result, but generally end of year sophs are pretty solid while end of year juniors are completely capable of leading teams to title with their iq. seniors improve a bit but its not a major thing anymore by then. however, the rest of it is more or less noise until you get much, much higher up in the pecking order. you can consistently make the NT and win a game or two just by focusing on cores. good luck!
5/16/2020 3:34 PM (edited)