Posted by skunk206 on 5/24/2020 2:23:00 PM (view original):
He won't hit .280 at that level of usage. You'll be lucky to get even .180 if he plays full games without rest for half a season.
This.
I'm all about pushing guys to their max and beyond. You can get a competitive 200 PA out of him, maybe a few more. But once you get beyond that the fatigue penalty is too strong. If you're trying to get in 100 games and roughly 400 PA, he'll finish around .170-.200 AVG with around 10-17 HR. But it'll be heavily front loaded. For the first 200 PA or so he'll get you about .340-380 with around 7-12 HRs, for the last 200 PA he'll hit like .050 with around 3-5 HR.
You can push certain types of hitters into fatigue because of how the decision tree effects certain outcomes, and also building your team to minimize the effect of fatigue dampening on the most effected stats (i.e., with pitchers, OAV and HR/9 are biggest effected, so you put them in a hit and HR dampening stadium and put in a good defense behind them, and you can minimize the effect fatigue has, but it's still dampening their performance, you're just mitigating that dampening effect with your managerial decisions). However, pushing them is not the same as not having an effect. Fatigue absolutely has an effect. Pushing players requires learning how to control that effect.
5/24/2020 5:18 PM (edited)