Tips for drafting/using low IP pitching staffs Topic

A long time ago, there used to be a thread that talked about lower IP pitching staffs, but I can't find it. I'm interested in tips, tricks, or general principles for drafting fewer IP and making sure they are enough for the season.
8/25/2020 2:29 AM
I had the old “How to Win with 800 IP thread” but it appears to have dropped off over time. There might be some others that touched on it still floating around, but I haven’t looked to see if any of those exist.

it’s not quite the same, but the “effects of fatigue on BB and K Rates” can be used similarly, though not quite as effectively... there might even be a way to combine both strategies.

I'm on a work call now, but if you give me a bit I can refresh on the old strategy.
8/25/2020 8:36 AM
Posted by just4me on 8/25/2020 8:36:00 AM (view original):
I had the old “How to Win with 800 IP thread” but it appears to have dropped off over time. There might be some others that touched on it still floating around, but I haven’t looked to see if any of those exist.

it’s not quite the same, but the “effects of fatigue on BB and K Rates” can be used similarly, though not quite as effectively... there might even be a way to combine both strategies.

I'm on a work call now, but if you give me a bit I can refresh on the old strategy.
Thank you. That's the one I was looking for, but I haven't been around much in the last 4-5 years and couldn't even remember who started it. I'd appreciate your insight when you are able.
8/25/2020 11:43 AM
you used to run the show
8/25/2020 11:51 AM
Work stuff is running over, so I'll try to summarize quickly. You draft or manage enough IP to essentially get you through 120 games and you draft or use $200k scrubs to get you through the other 40. Essentially, it's choosing your battles. You put your A squad against division rivals, and against teams you might compete for WC against, and your scrubs or lesser squad against interleague matches. Similarly, if you're in a league that you end up short IP, You can selectively run a weaker or fatigued crew out against targeted opponents to maximize your wins against teams you need to beat. Throw a scrub every 5th or 6th game, for example to keep your other guys fresh. You'll likely lose that game, but since you didn't have to pay for those IP, the rest of your team should be higher quality to win the other games at a higher rate. You can maximize this by design by also drafting scrub hitters to play in those scrub pitcher game and taking higher quality part-time bats for the games you want to win.

The changes to injury rates, the PA/IP minimums, and AAA salary caps for guys being sent down all make this much harder to run effectively in an OL these days, but themes that don't have minimums or injuries on, this is still quite effective.
8/25/2020 1:45 PM
Tips for drafting/using low IP pitching staffs Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.