Appearance fatigue in the playoffs: Warning! Topic

I have 1901 Roscoe Miller in a progressive league, and have been using him out of the bullpen all season.

In the regular season, he appeared in 121 games for a total of 194.7 innings (nowhere near his real life total of 399). At one point just before the all star break, he got down to 97% due to appearing in too high a percentage of team games, so I rested him for 3 games. After that, he was at 100% the entire rest of the season.

Now I am in the playoffs, with Miller at 100%. In the first playoff game, he throws 15 pitches in relief. I look at the manager's center after the game and discover he's now at 67%(68%), with message "Overworked, has pitched in 73% of team games".

Maybe people already knew this, but if not, a word of warning to anyone else planning to use a pitcher at this level of frequency. You can do it in the regular season with no problem, but once the playoffs start, you've got one and only one chance to use him before he becomes mop-up fodder.

Next season I will definitely manage appearances more carefully.


9/22/2020 1:49 PM
Appearance fatigue is primarily designed around % of team games, but is weighted on % of projected pitches thrown (I'll post something with lots of details and charts in the next few weeks - I was recently able to get the exact weighting down). I have a pitcher who through 86 team games has pitched in all 86 and is still not fatiguing from appearance fatigue because I've kept his PC below the necessary % of projected pitches thrown. However, once you get to the playoffs, the sim changes their usage to be at 95% of pitches thrown. So for guys that benefited from appearance fatigue weighting allowing them to pitch in more than 70% of regular season games, in the playoffs, you're unable to push them beyond 70% due to the 95% usage adjustment.
9/22/2020 2:08 PM
thanks just4me, figured there was an explanation beyond them deliberately waiting for the playoffs for the penalty to kick in
9/22/2020 2:26 PM
So I am assuming that was the fix put in to offset the "Superman" strategy that was used about 10 years ago.
9/25/2020 10:49 AM
Posted by The_Creeper on 9/25/2020 10:49:00 AM (view original):
So I am assuming that was the fix put in to offset the "Superman" strategy that was used about 10 years ago.
To stop people from stashing Milacki & McDowell and not using them all season, then rolling each of them out for 4 starts each in the playoffs.
9/25/2020 2:38 PM
So if someone knows or could answer me about the regular season ...
I thought i would experiment with going as low as "70" Rest with my Relievers and it seemed so far to be alright ...
But this raises the question of "Overworked" and "Overused" and blue and green highlights ...
I dont see any logic behind the color scheme and the showing of
"Overworked" and "Overused" on the mouse roll-over ...
From game to game is there any relevance then of blue and green
and "Overworked" and "Overused" ... There is no clarity as far as i can see
10/25/2020 1:58 PM
This comes up because my Relievers are always fatigued it seems and i want to alleviate this ...
Does OverUsed as far as a projection of innings pitched relevant to Fatigue
as well as OverWorked which by it name would seem to apply to Fatigue or are both involved
10/25/2020 2:02 PM
It's the message that comes after (on pace for x% more pitches than actual IP/162) or (has pitched in x% of teams games) that matters, don't think there's any difference between overused and overworked.

setting auto rest at 70 for all your relievers is a great way to blow the arm off your best relievers, would not recommend that.

10/25/2020 2:21 PM
I don’t recall which is which, but one of Oveerworked/Overused is related to pitches thrown versus their allocated pitch count (pitch-based fatigue) and the other is related to appearances related to the 70% of team games (appearance-based fatigue). There is a pitch-count weighting on the 70%, so it may reference PC instead of % of games appeared in on the latter, but the former always displays % of PC.
10/25/2020 3:57 PM
I am probably wrong on this but I "thought" but couldnt find the thread that full year pitches thrown was about 15/IP. So if someone pitched 400 innings they threw 6000 pitches.

In a league right now where the owner smartly has Big Train and Walsh both with close to 400 innings and will likely start each of them 80 times and limit pitch counts to about 75. By the discussion above, that would work. I somehow thought that for SP there was some block put on regarding appearances (vs. just % of games which should be different for a RP vs. SP) that was intended to limit Superman which focused on appearances also, not just Pitches. 80 games is only 50% so it doesnt appear there will be any impact for that but there should be. Maybe there is also no way to adjust when a partial SP year is used as a high appearance closer.

I lost a World Series in another league when 71 Tom Seaver started 3 of the 4 games 24IP, 2 ER, 3 Wins. He certainly had a good year but in no way even if he sat out all year could have have started 3 times in four days. This is WIS, so I get it but that seemed a bit excessive.

So I know I am nuts, but am I wrong?
4/14/2022 11:35 AM (edited)
Nope.
4/14/2022 11:40 AM
Appearance fatigue in the playoffs: Warning! Topic

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