Posted by lilspike0738 on 9/30/2020 8:54:00 AM (view original):
Im not sure how anyone thinks this isn't a glitch... Maybe there was another glitch as Gil points out, but Red Stamina is a glitch. Every single other stat in the game declines and reverts colors...etc as the growth potential increases. If you recruit someone with Red ST, it will NEVER revert back to another color and grow, it will continuously regress every single season guaranteed. Edit: Apparently a few examples of guys gaining ONE point back lol....
It doesn't work like any other stat (Even another color of Stamina), when you recruit someone at Red stamina, which would means it's a glitch.
again, its not that i disagree its a problem - i just disagree it is a glitch, as a glitch strictly speaking implies something is not working as intended. the reason stamina works differently is because stamina, by design, has always worked differently. going back much longer than my 12 years, stamina is by far the worst improvement in the off season, and this was intentional to simulate the players sitting on the couch over the summer or something.
what compounded the situation was the also very intentional change to have the rate of growth of ratings correlate with their distance from the maximum ratings. as in, on an 85 cap, a 55 player will grow very fast, a 70 fairly fast, an 80 pretty slowly and an 83 at molasses speed. this happens for all ratings consistently.
when you put them together, stamina can both 1) drop greatly over the off seasons and 2) not grow back. however, both of these are intentional. there WAS a glitch where once a rating was almost maxed - say 83/85 - if it dropped a lot - the growth rate never recovered. as in, if the guy dropped from 83 to 75 over 2 off seasons, the rating grew like it was still 83/85, not 75/85. this was a glitch as was not intentional - and was in theory fixed - but oldave's example sure makes me question that (his case looks like the growth rate did not rebound - but for sure it has rebounded for many players i've seen since this got fixed some time ago).
again - the whole thing sucks but - oldave's example aside - it is really the byproduct of two very intentional designs that have been in place for a very long time. i personally would like to see stamina stop getting beat up so bad in the off season. the reason i object to 'glitch' is because by definition, the baseline fix for a glitch is to fix the glitch, to implement the functionality that was intended. but when it is all working as intended as a result of design, and there is an unintended by product, you can't just 'fix the glitch'. you have to change the design. its just a different conversation.
i have failed spectacularly but my original intent was 100% about steering the conversation to 'what should be done to fix it'. nobody seems to talk about that, and IMO that is pretty important. i ASSUME - perhaps incorrectly - that nobody talks about 'how to fix it' because everything thinks it is a glitch, and therefore, the 'how to fix it' is implied. but maybe just nobody wants to talk about how to fix it - im not sure - that tends to be a topic folks are eager to take up on all the other subjects though. so i sort of assumed the mis characterization as a 'glitch' as opposed to 'an unintended consequence of intentional designs which are working properly' (although maybe they aren't, per oldave's case), was part of the problem.
long story short - call it a glitch if you want - but the question remains - what should be done about it?
P.S. the line about them never reverting to another color and growing is wrong - i've had a bunch of guys lose stamina and then gain some of it back during the season. its just usually small growth, as they are still pretty close to the cap. specifically though, a few years ago, what you are saying is exactly what happened - it did never revert and then grow. that is the glitch that was fixed, in theory. also my experience is orange stamina roughly has all the same issues as red stamina, and frankly the black staminas too.
9/30/2020 11:21 AM (edited)