Posted by cubcub113 on 11/17/2020 9:27:00 PM (view original):
Posted by topdogggbm on 11/17/2020 9:24:00 PM (view original):
Posted by gillispie1 on 11/17/2020 2:53:00 PM (view original):
Posted by topdogggbm on 11/17/2020 12:38:00 PM (view original):
Posted by cubcub113 on 11/17/2020 10:25:00 AM (view original):
Posted by craigaltonw on 11/16/2020 5:57:00 PM (view original):
Posted by oldwarrior on 11/16/2020 5:53:00 PM (view original):
The scholarship offer is worth more than 80 AP. If you're just looking for a Home Visit, they will be unlocked after the scholarship offer without any additional APs.
Sweet! Thanks. Roughly, how many APs is a scholarship offer worth?
125-130. use 130 so you're safe. Larger numbers are actually more safe here ;)
8.5.2
Why would "assuming" it's worth 130 instead of 120 be safer tho? If you bank on the scholarship being worth 130 AP when really it's only worth 120 AP (assumptions here)...... if the recruited needed 122 total AP to get the promises unlocked, if we assume a scholarship is 130, and we don't add any AP with it, it wont unlock. If we assume it's 120, we'll know to add a few AP to make sure it unlocks the promises because we know we need 122.
I guess that's what I meant by playing it safe. I guess to me, playing it safe means making sure it gets done for sure. Rather than safe meaning cutting it down to the last tiny lil percentage point. I always intentionally overshoot by a couple AP. Nothing worse than getting that 99% or 100% bar but it doesn't unlock
now that you are in d1 where you can unlock more cheaply and the early cycles go quickly, you'll be well served if you convert to doing the math (over the extra few AP). i know it sounds like a small deal, but its not - AP are really tight in those first 3-4 d1 cycles and getting established early is of massive importance. being 1 cycle late on 1 player can easily put your entire recruiting session in jeopardy.
i know i tend to care about details more than most folks but basically when anyone asks me about d1 recruiting the first thing i ask about is how aggressively they manage those first 3-4 cycles. that is really of incredibly high importance. when i came back to 3.0 i almost lost it trying to recruit, always being a cycle behind, its incredibly frustrating. but only because i know what its like not to be a cycle behind and so it makes me crazy where it starts cascading and its like man if only i wasnt 1 cycle late on this then i wouldn't have been 1 cycle late on that and that other dude maybe would have never got involved and then 5 cycles later this other guy probably wouldn't have fought me but i looked weak and now im just like praying for some good coin flips to bail me out. its sort of like one of those grazing blows to the family jewels where its like oh whew that wasn't so bad wait OMG YES IT IS WHAT IS HAPPENING MY LIFE IS A LIE AHHHHHHHHHHH
Gil, you're not understanding my point at all. I always do the math. Always. I aim for 100% and then I add 2 AP just to be safe. I'm not sure where everybody is not understanding what I'm saying. The only "specific" math I do not do, is "the exact amount of AP a scholarship is worth". And I don't do that math because I've been told what it is here. By you guys.
So i do the simple math that doesn't need to be drawn out on paper. If 24 AP gets me to 48%, I do a grand total of 52 AP to unlock. Did I "waste" an AP or two? Maybe. But what I didn't do was waste a cycle by getting to 99%. Now, new situation...... usually AP aren't needed to be added with a scholarship until the recruits are costing +80 AP to open the scholarship. (Based off what you guys are saying with the scholarship being 120, 125, 130, whichever it is. If 80 AP unlocks scholarship, the promises are at 40% or 41%. Simple math means just a scholarship will push those promises to 100%). In D1 I haven't been spending 80 AP on unlocking any player. It's always been cheaper. So I'm not sure why you mentioned D1.
I don't just throw AP out there and see what works. I didn't get where I'm at, as far as success, or helping the community, by just guessing and hoping. I always do the math. I'm excellent in the early cycles, and it's what allows me to compete with the elites. I'm no where close at D1 yet. But I'll get there eventually. Even tho D1 is all luck. All in, wait to see if you win or lose. Boring. (Had to dig at ya)
you talked about being a cycle behind. I'm NEVER a cycle behind. And I'm as efficient as anyone. So in my opinion, we're just speaking different languages here cuz I have no idea what you're talking about. Or what made you think that I'm not being efficient based off my comment (if that's what you were implying). The only thing my comment addressed was "the amount of AP a scholarship is worth".
If 24 AP gets you to 48%, it will take a grand total of 49.48-50.52 AP to unlock. So 51 AP will be the maximum you need to put on.
So now we're really arguing over 1 AP? I'm not arguing with that math by any means. I'm saying I don't care about 1 AP as over hang to make sure it gets unlocked. I stated that I play it safe. I've never in my career ran into a point where for example, I used 1 AP to many last cycle, and if I had it back I could've unlocked two players on this upcoming cycle because of a previous blunder, and end up at 99%. So i just don't really care about 51 or 52. I do care about making sure it's unlocked, and it's worth 1 extra AP to me. If i ever ran into that position, I'd surely rethink how foolish my 1 AP extra decision was. Maybe suspend myself from a game and let the assistant coach for a night. Shame on me.
As far as the other point, about the value of a scholarship, I'm just riding with you guys. I've never tracked it. So I'm not opposed to any number you're throwing out. So if you say 128, thank you. Players aren't costing me more than 80 AP to unlock at D1 yet, don't know if they will. At D2, lots of times it's more than 80 AP to unlock a ship. And AP+ship are needed to unlock promises. So I try to play it closer in that case. But here's the thing...... even if it were to effect me negativity for playing it safe with an extra AP or two, it won't show until after about 5 or 6 cycles in. Every cycle I'm unlocking a player or two early on. So sure, maybe cycle 6 I can only get a player to 93% when if I watched closer on the previous 5 cycles, I could've been at 100%. But so what. It's D2. By cycle 6 so many things are happening that I'm changing courses, D1s came in on a player I've already unlocked. Or I've found a better player I wanna make a move on. I can unlock 4 players at D2 for 4 openings. And by the time recruiting ends, I sign 4 totally different players.
I'm all about being efficient. But 1 AP? Come on. That NEVER affects me. You guys act like I'm a failing coach that can't figure out how to play HD. I'm not a spreadsheet guy. "I hoop". If I ever run into problems created by my 1 or 2 AP safety net, I will rethink my stance on this.
As another coach just wrote to me and made me laugh, you guys are criticizing me because I didn't put a comma in the correct place on my post-it note on my desk at work.
But..... I will add if the ship is worth 128-130, and I said 120 in my earlier post, I apologize HD world. That part isn't my specialty. Was just going by vague numbers I've heard here.
11/17/2020 9:59 PM (edited)