Attention points Topic

Do attention points still matter after I’ve unlocked everything?
11/26/2020 8:11 AM
Yes. Attention Points will impact the "impact" each recruiting action takes. For example, if you have 10 AP on a guy and you give him a Campus Visit it won't have as much impact as 80 AP and a campus visit.

You can also win recruits with just AP. AP's matter throughout the entire recruitment process, but not as much as CV, HV, promises, etc. Because in a battle, your opponent will put in a CV, 20 HV's, promise a start or minutes, then it will come down to AP to see who will win. (to oversimplify things).

Hope this helps!
11/26/2020 9:12 AM
Yeah AP definitely still matter.

I think most coaches believe a home visit is equal to 60 AP, so you can use that as a gauge.

(Vets, correct me if I'm wrong)
11/26/2020 10:28 AM
Yes, they still matter, as they are used to accumulate more recruiting "credit," if you will. Now, if you had 25 APs/cycle on a kid, have everything unlocked you want unlocked, and you're the only school on a recruit, you can certainly shift some of those APs to another recruit to line up back up options give them to another kid you're pursuing to accumulate credit elsewhere if you expect a battle.
11/26/2020 10:28 AM
Posted by salag on 11/26/2020 9:12:00 AM (view original):
Yes. Attention Points will impact the "impact" each recruiting action takes. For example, if you have 10 AP on a guy and you give him a Campus Visit it won't have as much impact as 80 AP and a campus visit.

You can also win recruits with just AP. AP's matter throughout the entire recruitment process, but not as much as CV, HV, promises, etc. Because in a battle, your opponent will put in a CV, 20 HV's, promise a start or minutes, then it will come down to AP to see who will win. (to oversimplify things).

Hope this helps!
I disagree with your first statement. If you do 80 AP and a campus visit one cycle and stopped all effort after that, it is NOT stronger than if you did 10 AP and a campus visit on one cycle, and each cycle going forward you did 10 AP until you reached 80.

If both totals end up being 80 AP and a campus visit, it is equal effort. It's not stronger because one coach did 80 AP with it, and the other coach "built up to" 80 AP over time.
11/26/2020 11:10 AM
agree with dogg. AP do not impact the value of other things. the only thing that works that way is promised minutes in the presence of a playing time preference. get those on early folks! otherwise, it doesn't matter when you did your actions, whether you spread them out or do them all at once, whether you do them by themselves or in batches, etc - from a battle perspective. given that d1 recruiting is largely about perceptions and such, the order can make a big difference. but not from a battle or total effort standpoint!

while AP are used to unlock actions, they really make a difference in recruiting battles, too. i underestimated their impact when i started, they are really pretty valuable.
11/26/2020 11:31 AM
Meaning if you’ve unlocked everything, have done tons of visits and such, it’s good to keep high AP going until they decide just because?
11/26/2020 5:43 PM
Posted by Jimbaumbach1 on 11/26/2020 5:43:00 PM (view original):
Meaning if you’ve unlocked everything, have done tons of visits and such, it’s good to keep high AP going until they decide just because?
It’s all tactical Jim on how you want to use your AP. Are you in a battle for this recruit? Piling on extra AP will contribute to your odds of winning the battle.

Is the recruit only considering you and you feel confident you’ve spent enough on him
to have him sign? Do you need your AP to unlock different recruits?

Example: I currently have limited AP to use because I only have one open scholarship. But during the second phase I’ll be cutting many players recruited by Sim. I have a player considering me and one other school, I have promised minutes and a start and I’m winning the battle... I’d like to take all AP off of him
so I can unlock other recruits... but each AP I have on him currently has extra value than the previous APs to unlock him. The APs I keep on him now are weighted by the promise start and the promise minutes.
11/26/2020 5:53 PM
Posted by Jimbaumbach1 on 11/26/2020 5:43:00 PM (view original):
Meaning if you’ve unlocked everything, have done tons of visits and such, it’s good to keep high AP going until they decide just because?
I regularly have 1000+ AP on my top recruit (that's while being a D2 school targeting D1 recruits. Meaning that it's always getting dragged into the first cycle of RS2 at least). It's not often I have small classes once I'm set up. I like a 4-4-4-0 class structure or as close to it as I can get. That isn't important here but the point is, I usually end up with 100 AP per cycle or I'm not recruiting at all. On the seasons I have only 40 or 60 AP I dont get to 1000. But I still stack AP. As gil said, (if you have great preferences) AP are so much more valuable than I think people realize.

1000 AP on a player you have 3 very goods and 1 good, situations like this put you in awesome shape for the recruit.
11/26/2020 9:19 PM (edited)
Yeah, AP is just another resource to use in recruiting someone. From what I've read, its something like 100 AP = 1 HV or 250 AP = 1 CV. I don't know if anyone has the exact numbers, but probably somewhere in that range. If you're battling another human, load up as much AP as you can afford (the max is 80 AP on a recruit per cycle). If there is no battle, feel free to give 0 AP and use it somewhere else.

Its especially powerful on a late recruit where you can amass a huge AP lead on another human coach. On my top recruit, I usually try to get 50-80 AP depending on how many open scholarships I have. It's a balancing act sometimes, but you'll get a feel for it with more experience.

11/27/2020 2:41 AM
Posted by topdogggbm on 11/26/2020 9:19:00 PM (view original):
Posted by Jimbaumbach1 on 11/26/2020 5:43:00 PM (view original):
Meaning if you’ve unlocked everything, have done tons of visits and such, it’s good to keep high AP going until they decide just because?
I regularly have 1000+ AP on my top recruit (that's while being a D2 school targeting D1 recruits. Meaning that it's always getting dragged into the first cycle of RS2 at least). It's not often I have small classes once I'm set up. I like a 4-4-4-0 class structure or as close to it as I can get. That isn't important here but the point is, I usually end up with 100 AP per cycle or I'm not recruiting at all. On the seasons I have only 40 or 60 AP I dont get to 1000. But I still stack AP. As gil said, (if you have great preferences) AP are so much more valuable than I think people realize.

1000 AP on a player you have 3 very goods and 1 good, situations like this put you in awesome shape for the recruit.
are you suggesting AP are impacted by preferences but things like HV aren't? or perhaps that AP get more benefit? i think AP are more important than some people realize, but not that preferences has anything to do with it.

i honestly have zero experience to suggest any answer to either. but i always assumed the game retained its classic recruiting mechanics at its core. each action being worth a fixed amount, with coaches getting effort equal to the fixed amount times their prestige - but now also times their preferences, too. the points resulting from each action (times prestige) are simply added together to a running total per school. in the olden days, more points = win. now, the ratio of the points seems to lead to the odds. but i'm still generally operating under the assumption that all efforts work the same way they used to, but with the added flavor of preferences, which i assume are a straight % modifier just like prestige.

like i said - zero ability to back any of that up from 3.0 experience. but that is my baseline assumption and while many of my other core assumptions about 3.0 recruiting got destroyed by reality pretty quickly, that has not.
11/27/2020 10:18 AM
Posted by gillispie1 on 11/27/2020 10:18:00 AM (view original):
Posted by topdogggbm on 11/26/2020 9:19:00 PM (view original):
Posted by Jimbaumbach1 on 11/26/2020 5:43:00 PM (view original):
Meaning if you’ve unlocked everything, have done tons of visits and such, it’s good to keep high AP going until they decide just because?
I regularly have 1000+ AP on my top recruit (that's while being a D2 school targeting D1 recruits. Meaning that it's always getting dragged into the first cycle of RS2 at least). It's not often I have small classes once I'm set up. I like a 4-4-4-0 class structure or as close to it as I can get. That isn't important here but the point is, I usually end up with 100 AP per cycle or I'm not recruiting at all. On the seasons I have only 40 or 60 AP I dont get to 1000. But I still stack AP. As gil said, (if you have great preferences) AP are so much more valuable than I think people realize.

1000 AP on a player you have 3 very goods and 1 good, situations like this put you in awesome shape for the recruit.
are you suggesting AP are impacted by preferences but things like HV aren't? or perhaps that AP get more benefit? i think AP are more important than some people realize, but not that preferences has anything to do with it.

i honestly have zero experience to suggest any answer to either. but i always assumed the game retained its classic recruiting mechanics at its core. each action being worth a fixed amount, with coaches getting effort equal to the fixed amount times their prestige - but now also times their preferences, too. the points resulting from each action (times prestige) are simply added together to a running total per school. in the olden days, more points = win. now, the ratio of the points seems to lead to the odds. but i'm still generally operating under the assumption that all efforts work the same way they used to, but with the added flavor of preferences, which i assume are a straight % modifier just like prestige.

like i said - zero ability to back any of that up from 3.0 experience. but that is my baseline assumption and while many of my other core assumptions about 3.0 recruiting got destroyed by reality pretty quickly, that has not.
Gil, I think you're overcomplicating this.

Recruiting action * prestige * preferences = value of action. That applies equally imho to AP, home visits, etc.

AP has a value just like a home visit or a campus visit, etc. It just has a *dual purpose* of unlocking recruiting actions but that function is independent of the recruit action / influence.
11/27/2020 10:40 AM
Posted by sol_phenom3 on 11/27/2020 10:40:00 AM (view original):
Posted by gillispie1 on 11/27/2020 10:18:00 AM (view original):
Posted by topdogggbm on 11/26/2020 9:19:00 PM (view original):
Posted by Jimbaumbach1 on 11/26/2020 5:43:00 PM (view original):
Meaning if you’ve unlocked everything, have done tons of visits and such, it’s good to keep high AP going until they decide just because?
I regularly have 1000+ AP on my top recruit (that's while being a D2 school targeting D1 recruits. Meaning that it's always getting dragged into the first cycle of RS2 at least). It's not often I have small classes once I'm set up. I like a 4-4-4-0 class structure or as close to it as I can get. That isn't important here but the point is, I usually end up with 100 AP per cycle or I'm not recruiting at all. On the seasons I have only 40 or 60 AP I dont get to 1000. But I still stack AP. As gil said, (if you have great preferences) AP are so much more valuable than I think people realize.

1000 AP on a player you have 3 very goods and 1 good, situations like this put you in awesome shape for the recruit.
are you suggesting AP are impacted by preferences but things like HV aren't? or perhaps that AP get more benefit? i think AP are more important than some people realize, but not that preferences has anything to do with it.

i honestly have zero experience to suggest any answer to either. but i always assumed the game retained its classic recruiting mechanics at its core. each action being worth a fixed amount, with coaches getting effort equal to the fixed amount times their prestige - but now also times their preferences, too. the points resulting from each action (times prestige) are simply added together to a running total per school. in the olden days, more points = win. now, the ratio of the points seems to lead to the odds. but i'm still generally operating under the assumption that all efforts work the same way they used to, but with the added flavor of preferences, which i assume are a straight % modifier just like prestige.

like i said - zero ability to back any of that up from 3.0 experience. but that is my baseline assumption and while many of my other core assumptions about 3.0 recruiting got destroyed by reality pretty quickly, that has not.
Gil, I think you're overcomplicating this.

Recruiting action * prestige * preferences = value of action. That applies equally imho to AP, home visits, etc.

AP has a value just like a home visit or a campus visit, etc. It just has a *dual purpose* of unlocking recruiting actions but that function is independent of the recruit action / influence.
i'm not going to say that is exactly what i just said, but it is exactly what i meant to say :)

'with coaches getting effort equal to the fixed amount times their prestige - but now also times their preferences, too'

my point was i thought dogg was over complicating it!

'As gil said, (if you have great preferences) AP are so much more valuable than I think people realize'

that is what i was trying to respond to, not sure what having great preferences has to do with AP being more valuable than people realize. my take is, nothing.
11/27/2020 10:44 AM
Posted by mlitney on 11/27/2020 2:41:00 AM (view original):
Yeah, AP is just another resource to use in recruiting someone. From what I've read, its something like 100 AP = 1 HV or 250 AP = 1 CV. I don't know if anyone has the exact numbers, but probably somewhere in that range. If you're battling another human, load up as much AP as you can afford (the max is 80 AP on a recruit per cycle). If there is no battle, feel free to give 0 AP and use it somewhere else.

Its especially powerful on a late recruit where you can amass a huge AP lead on another human coach. On my top recruit, I usually try to get 50-80 AP depending on how many open scholarships I have. It's a balancing act sometimes, but you'll get a feel for it with more experience.

i started with a 50-100 AP range as a pseudo-random guess based on some comments i read. i am very far from being a 3.0 recruiting expert, but the thing i am most confident was wrong was my initial AP range. at least in high d1, AP are worth a lot more than that (but i believe AP : HV to be the same universally until something suggests otherwise).
11/27/2020 10:49 AM
AP are really about your priorities. They lose impact fast once the higher value effort starts piling up, so in those all-in battles, it’s a question of how you want to spend that capital; stacking it all on top of a battle you’re already heavily invested in, or diverting some to places where it has bigger impact. For a B and up level D1 team, 10 AP per cycle has very large impact on a juco who only has D2 teams on him. Over the course of 15 cycles, it might make a couple percentage points difference in an all-in battle. For the juco, it could put you in a position where you could simply take the recruit with only a scholarship offer, or if a D2 team invests and fights you for him, perhaps a CV and/or a promise of a few minutes.
11/27/2020 10:51 AM
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