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Posted by adlorenz on 12/8/2020 4:17:00 PM (view original):
What should those numbers be in the draft center? Right now its 1500 IP and 6000 PA.
Think of the bottom of the barrel new player, if they didn't know how to use $200k players to soak up innings in blow outs or utilize their AAA's properly... what do you think the recommended IP/PA should be in the draft center.
Thanks!
Adam
1,300 IP and 5,200 PA
With the built in 10% buffer already, that's more than enough for anyone, even without AAA or even if they choose a hitter-friendly park like Coors. That would go a VERY LONG WAY towards helping new owners be competitive from the get go. But if you're afraid that's cutting too close (I don't think it is), you could even add a small note that if they choose a hitter friendly park, they may want to have a little buffer and take another 50-100 IP and 200-400 PA.
This still isn't right, IMO.
1,300 IP for a new player will lead to a ton of fatigue death spirals. The right number should be 1,450 (162 * 9 = 1,458). Adding a note that says expert players go much lower should be enough and give them something to work for. If you combine this with the suggestion of a "beginner's league" that isolates newbies from vets, recommending a number like 1,300 becomes less important for competitive reasons since everyone will be new. Then, they'll learn over time and understand there will be a learning curve when they "graduate" to regular leagues.
The PA recommendation is about right, but it'd be more useful to recommend a per position number. This makes it more actionable for new players. Oh, I need 650 PAs for each position, cool (rather than, ok I need 5,200 between my starters and bench)
This doesn’t take into account the 10% buffer. With that added in, 1,300 IP equals 1,430 give or take. With 1,350, even in Coors, there’s no real chance of a fatigue death spiral unless a team is just completely neglected, and even then, it would happen with 1,600 IP under those same circumstances.
There’s never a reason to draft more than 1,350 IP in an $80m league. 1,300 is very reasonable and only needs more in the most extreme circumstances.
That’s assuming new players draft good pitchers. I’ve seen some guys put pitchers with 7 ERAs IRL in their rotation, and play them on a regular basis. Gotta account for...illogical reasoning
But those poor quality pitchers have extra pitches built in by default. See https://www.whatifsports.com/forums/Posts.aspx?topicID=522636 where I took the literally worst/cheapest 1,300 IP I could into an OL and had no fatigue issues, ended up waiving one and picking up an RP and bringing me to 1,222 IP and still had no fatigue issues (and finished 83-79). I wasn't in Coors, but even in Coors with poor pitchers, unless severely mismanaged (which if is happening would still happen with significantly more IP), you don't need more than 1,350 as a safeguard against fatigue. 1,300 is adequate even in Coors unless you get significantly unlucky with a bunch of extra inning games early on or completely mismanage your staff.
Right — but again, what's a more likely reason to leave the site:
- Not winning quite as many games in their first season as they would have with 50 fewer IP
- Winning 20 games all season because you (as a newbie) severely mismanaged your staff and/or had multiple extra inning games
This isn't about helping newbies win the WS, it's about helping them stay on the site longer than 1 or 2 teams.
The example above was to show the effect of poor quality pitchers in regards to the effect of needed IP. Quality doesn't affect it because they have extra pitches built in. Mismanagement is the culprit as long as you have at least 1,300-1,350 IP at $80m. If they're mismanaging 1,300 or 1,350 IP, they'll also mismanage 1,400 or 1,600 IP. (And the extra innings would only come into play if they had 1,300 IP and then had somewhere north of 40 extra innings in their first 12 games - unlikely, but thrown out there because it is possible; at 1,350 IP, that's no longer an issue.)
Agree on the goal being to keep new users on the site and not winning titles, but the more wins they get in the first run (without risk of snowballing), the more likely they are to stay. 1,400 is a good compromise to start, but there's still wasted salary, especially if they discover and use AAA. I'm just saying the wasted salary should be a choice, not a recommendation.