Posted by fd343ny on 12/18/2020 2:01:00 AM (view original):
if slowdown reduces the number of possessions in the game, it should - and I think does - give a weaker team a better chance.
This isnt game engine, its statistics. If each possession is an independent event, fewer events make an upset more likely. If the better team is 55-45 on each possession to "win" the possession, a large number of possessions makes the favorite waaay likely to win. Fewer possessions, higher chance of upset.
Hence, for example, more upsets in baseball than in say tennis or basketball.
I get that, and accept it, even though the idea of slowing down effectively increasing your odds against a strong and deep full court press (as if such a thing exists in high level D1 anyway) is pretty absurd. Whatever. This is fantasy, and it’s about gameplay. As long as there is a good counter for the favorite to employ to neutralize the threat of amplified bad RNG shakes by limited possessions, cool.
That counter would be running uptempo, right? But it isn’t. It just doesn’t work that way. Uptempo doesn’t *just* increase possessions, it also definitely seems to increase your rate of turnovers and hurts fg%. If running slowdown also did those things, we would still have a balanced gameplay situation. But that doesn’t seem to be the case. So, if all this anecdotal speculation is true, we would have the double dip situation. The upshot is that the counter isn’t for the stronger team to run uptempo, it’s actually for the stronger team to
also run slowdown. Lots of coaches are picking upon this. That’s why a coach like cubcub reports doing it like 6 of 6 NT appearances, or whatever they said on the other thread.
In the big picture, this situation also leans a little heavy on the side of favoring teams running short rosters every year. That has its own gameplay implications, which I’m not sure are positive.