Posted by shoe3 on 12/20/2020 7:21:00 PM (view original):
Posted by gillispie1 on 12/20/2020 6:38:00 PM (view original):
Posted by shoe3 on 12/20/2020 3:06:00 PM (view original):
In essence gil, you go off the rails after your first sentence in this thread - which is essentially the only one that has been on point. That’s where we should get back to if you’re interested in actually discussing, rather than resurrecting whatever old conversations are going through your head today.
”if the thread is suggesting that uptempo has a more narrow use case than slowdown, in HD as it stands today, i would agree”
This. This is what the thread is suggesting. You can even ignore usage for the moment, because people are always going to vary in how well they use the tools. Slowdown benefits far more teams than uptempo, because it does not come with the same sort of extreme negative risks uptempo has. That is the root of the gameplay problem. Everything I discuss in this thread stems from this factor. If it was *just* possessions and fatigue, I would not expect slowdown to rather consistently beat uptempo in otherwise even-looking teams; but that’s what I’m seeing. I’m not the only one.
you are full of it. i already agreed to all that. that was my first post - i said i agreed slowdown had a wider use case and that tempo is poorly implemented in this game as a whole. your response was that i should read better (i'll also agree, running uptempo is not a great counter to slowdown in many cases). you said
"If you read more closely, you’d see the problem is not that slowdown is a limited possession concept to allow less talented teams to *sometimes* compete - that’s a given, and accepted. The problem is that it’s being used by exceptional teams to win championships, with no viable gameplay counter."
and now, in your last 2 posts, you BOTH tell me to ignore the usage, that its only about the raw balance of slowdown itself, not to worry about the favorites running slowdown - as well as telling me, its already been proven by plenty of other coaches and i need to wake up to today's game.
dude, make up your freaking mind. either you want to stake a claim that elite teams running slowdown is causing a balance issue, or you don't want to stake the claim. you can't claim it at all moments except when someone is arguing against it, and then say that person is responding to random stuff you never said.
You are a trip gil. I’ll give you that.
In your first post you agreed with the premise of the thread (kind of) but went on to explain that we should be “countering” a slowdown strategy by building deep press teams. That’s what got us off the rails. That’s why you’re twisted in knots right now telling me to make up my mind, because I’ve responded to a bunch of weird side tangents you’ve gone off on (mea culpa, my bad, I should have said from the very start, dude, just stick to the point).
Again: a deviation from normal is a game-by-game gameplay decision. That gameplay decision should have a risk/reward proposition attached to it that is balanced. If it’s not a balanced proposition, that leads to lots of other potential gameplay problems. My Oregon team has no real stamina or turnover concerns. If a team like that can get all benefit and no real risk by choosing slowdown, the same should be true by deviating from normal the other way, and that isn’t the case. So again, before you go off on all the other stuff you want to get off your chest again tonight, please do respond to this actual point first. Because for all the words you’ve typed in this thread, including quite a few that have gotten pretty personal for some reason, you still haven’t touched this one.
merry christmas shoe. there's a difference between a team building slowdown strategy and a game planning one, and i think both are valid (both were raised before i started posting). however, if we are only talking about game planning in this post, i'll go for that.
i don't really have anything to add to your question, that i haven't already said. as a game planning strategy, i don't think slowdown is substantially unbalanced, but probably a little bit, in terms of a lack of offsetting negatives for the underdog. generally speaking, no game planning response is needed to an opponent's slowdown. play your team first and the opponent second.
that said, i do definitely recognize tempo as a whole is kinda whack in this game, and i think slowdown has a broader use case than uptempo. i just don't think there is a competitive imbalance that results. so its sort of like... i'll agree there's an issue, but i don't think its a major one, and i definitely don't think it causes a rift in the competitive balance of the game. also, while not in this last post - i would agree uptempo vs slowdown tends to see the uptempo team disadvantaged compared to a normal/normal battle between the two teams. i'm not convinced this is a problem, however. if uptempo and slowdown were just opposites, i'm just not sure that's a good thing - right now, the better team doesn't always run uptempo, and that's good. the worse team also doesn't always run slowdown, although its definitely more common. but i think that is good, too. in general, the idea that a team would run slowdown one game and uptempo the next, as a regular course of events, seems a little silly (compared to reality). so i'm not really convinced tempo as a stand alone game planning decision makes a ton of sense, honestly.
back to oregon. the downsides of that slowdown, i agree, if you have the depth, you don't really pay in stats. you pay in volatility if and only if you are the favorite, which i think is pretty important. but also, if you are a short stacked team backed into slowdown, you've also lost the game planning option of uptempo (at least in most cases, presumably), which is something. if you aren't a short stacked team backed into slowdown, and you aren't the favorite, then IMO you are using slowdown as it is intended in this game, and in a way that isn't terribly balanced but not terribly dangerous from a competitive balance standpoint, IMO - because the favorites do not have this same luxury. as in all such things, balance at the top takes precedence.
12/21/2020 11:38 AM (edited)