Posted by zbrent716 on 12/23/2020 4:42:00 PM (view original):
It still exists, and I haven't noticed any clear change to the frequency of the bonus.
That said, I did see something new within the past week -
Arodys Pena
Recovered from back spams to improve control from 90, to 92, then to 94. In the first "regular season" line after the final "injury recovery" line his control dropped back down to 91.
The only time I've ever seen that sort of artificial drop before was in the off-season, where players with a rating over 100 get cut back to 100 (as I expect will happen to Luigi Peraza's Stamina). I've never had it happen below 100 or mid-season before. As someone committing $20M to Med, I don't like it.
This actually isn't new. Some of my other posts reference this.
Many veteran owners call this strategy the "20 Million Dollar Medical Trick" or "60-day DL medical glitch". The above example is perfect to illustrate that we need to stop calling this a glitch or a trick and more of a strategy. What is happening above is that the injury recovery strategy was intentionally used to improve the player's ratings. However, once the player got back from his injury and had his next development cycle, he reverted back to his ceiling in that rating. This is what should happen. The injury recovery strategy should not be used to build Greek Gods. It should be used to get a player to fully recover from an injury and sometimes, when everything is just right, it allows the player to improve certain ratings upon activation from the DL (ie Adrian Peterson, Peyton Manning, Tommy John, John Smoltz).
As my other posts referenced, I never had a problem with the medical recover strategy because in order for it to work, everything has to set up perfectly.
1. The injury typically needs to be between 5 days and 27 days; or needs to be a season-over-season injury of 200+ days
2. During the season in which the injury occurs, the team's medical budget needs to near $20million;
3. The player cannot already be at his peak rating because if he is, he will immediately revert back to his ceiling rating on the next development cycle if it is a coachable rating and if it's a training rating like arm, power, velocity stamina, etc. it will revert back to the player's ceiling after roll.
4. If the injury is a short term injury as mentioned above (5 to 27 days), it needs to occur at least 60 days before the end of the season otherwise there is only one bump;
5. If the injury is a long-term injury it needs to happen near the end of the season so a DL stint the following season allows more than a couple injury recovery bumps;
6. The injury needs to to a body part that is going to improve the type of player significantly (
i.e. no sense in putting a power hitting 1b on the DL for 60 days with a seventeen day injury to his calf because he will only improve his health, durability, range, speed and baserunning);
7. In addition to a high medical budget, it is also more effective if the player has a high makeup rating.
I never understood why people complained about the injury recovery strategy. It does not build Greek Gods. It may, from time to time, give a player an opportunity to get closer to his peak/ceiling in certain ratings.
In my opinion, the injury frequency isn't broken. There are two things that are broken --
1. Rarely does a player with a long term injury fully recover from an injury and when he does it is almost always because the long-term injury took place near the end of the season and it was a significant enough injury that the player was still injured at the beginning of the next season that allowed the owner to place the player on the DL again. This is broken. The full recovery of a player from a long term injury should depend on medical budget, age and the player's health and/or makeup rating not on the timing of the injury;
2. In real life, if a player sprains his ankle and has to sit for 7-12 days, he doesn't lose speed long term. Minor injuries like this should not have a ratings loss and if they do, they should always fully recover if placed on the 7 day DL. In hbd, the 7 day DL does not always lead to injury recovery of these types of minor injuries. This is broken and should be fixed.
To answer the question of the original post, I still ride with $20MM in medical for various reasons
1. the extra $20MM is typically used to transfer to prospect budget so it is an extra $10MM in prospect money and in about half of my Worlds that would make a significant difference in getting a big intl signing. However, the intl market is so random every season that I assume there will still be seasons where I miss out and instead of sitting with an $18MM bag of cash at the end of the season, I may be sitting with a $28MM bag of cash and three guys that had career ending injuries.
2. Although the $20 million medical budget doesn't help players fully recover from long-term injuries, it certainly softens the blow. If you run zero in med budget and a player gets a long term injury, at the very least, he might have to switch positions, at worst, it ends his career and your stuck with his salary unless you can find someone that likes buying bridges and snake oil;
3. I agree that you do all or nothing (20 or 0). I think if I did 0, i would waiting around nervously for the inevitable career ending injury. No thanks.