Quality of Life/ Bug Fixes? Topic

Posted by rbedwell on 12/23/2020 8:27:00 PM (view original):
One more thing that would be fun: put bold ink on player cards for stats that led the league. Just like we used to get on the back of baseball cards when we were kids.
I like it.
12/23/2020 10:04 PM
Here's another non-trivial but straightforward coding proposal: Give me an option in my management console to enable an inbox message when one of my players with a colored dot receives a ratings update.
12/24/2020 3:16 PM
As others have mentioned: Fix coach hiring.

My suggestion: Make it similar to scouting. Set budget for it (with a minimum). $6M-$20M. Instead of hiring one coach for each spot at every level, you set a budget and that is the quality of coaching you get at every level. For anyone who puts effort into coach hiring, it is the most time-consuming and frustrating part of this game without knowing the true impact. Owners can choose to put as much or as little budget towards coaching without the frustration of going through the process of hiring each guy.
12/25/2020 5:15 PM
Posted by bruinsfan911 on 12/13/2020 8:31:00 PM (view original):
Another thing that someone else mentioned at some point in the past which I just remembered as being something that could be helpful is multi-year contracts for coaches...not sure if this is a short term thing or a long term thing, but it would likely be greatly appreciated.
Yesssssss, even two year deals would be monumental.
12/26/2020 12:24 PM
Posted by tlowster on 12/22/2020 7:49:00 PM (view original):
Just thought of a new quick fix -- Adding a header to the free agent page that shows the amount of options the player has without having to click into the player card.
+1

Also adding a header for Compensation Picks, whether they have an A, B or none.
12/26/2020 2:39 PM
Posted by rbedwell on 12/15/2020 11:47:00 PM (view original):
My only beef with the injury and recovery system is that it shouldn't matter WHEN in the season a guy is injured. He should recover just as well if he is injured at the end of the season as he does if he is injured in the first few weeks. I know a lot of owners want injuries that are less frequent, but they really are part of the real-life game, and their frequency here seems realistic to me.
My problem isn't with injuries per se but the spin of the chuck a luck wheel aspect of how and who get's them, currently you see a top FA signing with a high injury rating go down shortly after the season starts in a number of seasons almost as if only the FA class was in the group spinning or a maybe a 98 rating just doesn't mean squat in the programming.
12/26/2020 8:56 PM
It would be nice if commissioners had some control settings for their worlds. In ULB we use a $25M prospect cap, it would be nice to be able to set a limit and not have to check it constantly.
12/27/2020 9:09 AM
Allow people not in a given league to see the league's private world rules page. Would help out when trying to decide on which league to join.
12/27/2020 4:31 PM
Sometimes an anecdote is the best way to communicate how a bug is significant enough that it needs to be addressed. I will be sharing one below regarding injury recovery, but before I do, I'll say that I agree that putting a high emphasis on recruiting players with a high health rating gives an owner a higher probability to have less injuries which leads to dealing with inconsistent injury recovery less often. However, somebody has to recruit the good players with low to mid-range health ratings. The recruitment of players with high health ratings may solve the issue for your team, but it doesn't solve the issue for the other 31 teams in the World.

I had two pitchers go down with identical elbow surgery this season. One was early in the season and the other was late in the season. So, unless the significance of the weather and the moon have been implemented into HBD, the below inconsistency needs to be addressed.

Player Profile: Walt Rodgers - Hardball Dynasty Baseball | WhatIfSports -- early season injury
Player Profile: Albert Sosa - Hardball Dynasty Baseball | WhatIfSports -- late season injury

Rodgers had a higher health rating, so I assume that is why he took a less significant ratings hit than Sosa did. Rodgers had a 73 health rating at the time of injury. Sosa had a 54 health rating at the time of his injury.

Rodgers
Durability 40 to 37
Stamina 49 to 46
Control 81 to 76
L split 76 to 71
R split 74 to 69
P1 80 to 75
P2 75 to 70
P3 50 to 47

Sosa
Durability 32 to 29
Stamina 86 to 79
Control 80 to 74
L split 72 to 67
R split 82 to 76
P1 77 to 71
P2 83 to 77
P3 55 to 51
P4 61 to 57

As you can see, despite an identical injury, Sosa took a bigger hit. I assume this is because of his lower health rating. Yet, i predict that Sosa recovers significantly better than Rodgers because Rodgers was injured about 45 days into the regular season and Sosa was injured with only 17 games left in the season. As you can see, despite Rodgers being injured near the beginning of the season, he has not received a single recovery since the injury. I predict that both Rodgers and Sosa will receive the injury recovery on the second to the last day of the season, then no injury recovery in the playoffs. Rodgers will likely become eligible to come off the DL during the playoffs so he'll miss the injury recovery that would normally happen in the off season and he'll definitely be healthy by the beginning of next season. So despite Rodgers having a better health rating and not getting a ratings hit as bad as Sosa, Sosa will likely have a significantly better recovery and it will be almost entirely due to the timing of each injury as opposed to health rating, makeup rating and team budget in training/medical.

Ideally, the 20 million dollar training and medical budget I have would allow both players to fully recover. However, that is not the issue here. The issue is that two players had identical injuries. The recovery of those injuries should be predicated on training budget, medical budget, makeup rating and health rating as opposed to the timing of the injury.

Certainly if both players had a health rating of 90+, maybe neither one gets injured and then I can't have this post that perfectly illustrates the injury recovery issues that the Sim has, but as stated above, good players with low to mid range health are still in the game and if these issues are not fixed, I would think that a certain number of HBD players would eventually leave the game. I have had conversations with a handful of veteran owners and some are contemplating leaving or taking a break due to this. None of them have mentioned that they will continue playing, but only recruit or sign players with elite health ratings.


12/28/2020 11:10 AM
Posted by bripat42 on 12/27/2020 10:11:00 AM (view original):
Posted by rwings1927 on 12/26/2020 8:56:00 PM (view original):
Posted by rbedwell on 12/15/2020 11:47:00 PM (view original):
My only beef with the injury and recovery system is that it shouldn't matter WHEN in the season a guy is injured. He should recover just as well if he is injured at the end of the season as he does if he is injured in the first few weeks. I know a lot of owners want injuries that are less frequent, but they really are part of the real-life game, and their frequency here seems realistic to me.
My problem isn't with injuries per se but the spin of the chuck a luck wheel aspect of how and who get's them, currently you see a top FA signing with a high injury rating go down shortly after the season starts in a number of seasons almost as if only the FA class was in the group spinning or a maybe a 98 rating just doesn't mean squat in the programming.
Anecdotal complaints don't mean much.

I have franchises in two worlds, and those two franchises combined have 18 players on their ML rosters with health ratings of 90 or higher. They have combined for 173 professional seasons. In those 173 professional seasons, they have combined for only 8 trips to the DL. And only 2 of those 8 trips were trips to the 60-day DL. I've run such numbers multiple times over the more than a dozen years I've been playing this game, and they always come out pretty much just like this.

To break it down by averages, my players with 90+ health are making a trip to the DL once every 21.6 seasons, and the odds of one of those injuries requiring a trip to the 60-day DL are 1 in 4.

In my experience, the 90+ health rating works pretty much exactly as it should work. On average, a player like that gets maybe one injury in his entire career—and the odds are overwhelmingly in favor of that one injury, if he gets one, being a minor injury.
An additional thing to think about regarding high health rating players is that although they may not get injured as often and when they do get injured, they take a less significant hit to ratings; because they are out a less amount of days, the injury recovery issue referenced above will affect them more frequently after a major injury than a player with lower health ratings.

As a hypothetical, if a #1 starter with a 90+ health rating goes down with elbow surgery, maybe he only loses 4 points to his splits and pitch ratings, but since he will be out for a less amount of days, the timing of his injury significantly affects his recovery. If he gets hurt in the beginning or the middle of the season, he will likely get only one recovery bump and maybe that -4 turns into a -3 and that's it. Whereas if he gets hit near the end of the season with the injury, he will likely get the end of the season injury recovery and the off season recovery bump. However, because the off-season is 110 days, the high health rating player will likely not be able to be placed on the DL the following season because the high health rating player will likely be fully healthy after the off-season. He won't be fully recovered, but he'll be fully healthy.

So, the injury recovery issue may affect high health players less often because those tpye of players get hurt less often. However, when the high health type of players do get hit with a major injury, they are more likely to be affected by the injury recovery issue that is directly connected to the timing of the injury.

12/28/2020 12:13 PM
Posted by bripat42 on 12/28/2020 11:38:00 AM (view original):
Posted by tlowster on 12/28/2020 11:10:00 AM (view original):
Sometimes an anecdote is the best way to communicate how a bug is significant enough that it needs to be addressed. I will be sharing one below regarding injury recovery, but before I do, I'll say that I agree that putting a high emphasis on recruiting players with a high health rating gives an owner a higher probability to have less injuries which leads to dealing with inconsistent injury recovery less often. However, somebody has to recruit the good players with low to mid-range health ratings. The recruitment of players with high health ratings may solve the issue for your team, but it doesn't solve the issue for the other 31 teams in the World.

I had two pitchers go down with identical elbow surgery this season. One was early in the season and the other was late in the season. So, unless the significance of the weather and the moon have been implemented into HBD, the below inconsistency needs to be addressed.

Player Profile: Walt Rodgers - Hardball Dynasty Baseball | WhatIfSports -- early season injury
Player Profile: Albert Sosa - Hardball Dynasty Baseball | WhatIfSports -- late season injury

Rodgers had a higher health rating, so I assume that is why he took a less significant ratings hit than Sosa did. Rodgers had a 73 health rating at the time of injury. Sosa had a 54 health rating at the time of his injury.

Rodgers
Durability 40 to 37
Stamina 49 to 46
Control 81 to 76
L split 76 to 71
R split 74 to 69
P1 80 to 75
P2 75 to 70
P3 50 to 47

Sosa
Durability 32 to 29
Stamina 86 to 79
Control 80 to 74
L split 72 to 67
R split 82 to 76
P1 77 to 71
P2 83 to 77
P3 55 to 51
P4 61 to 57

As you can see, despite an identical injury, Sosa took a bigger hit. I assume this is because of his lower health rating. Yet, i predict that Sosa recovers significantly better than Rodgers because Rodgers was injured about 45 days into the regular season and Sosa was injured with only 17 games left in the season. As you can see, despite Rodgers being injured near the beginning of the season, he has not received a single recovery since the injury. I predict that both Rodgers and Sosa will receive the injury recovery on the second to the last day of the season, then no injury recovery in the playoffs. Rodgers will likely become eligible to come off the DL during the playoffs so he'll miss the injury recovery that would normally happen in the off season and he'll definitely be healthy by the beginning of next season. So despite Rodgers having a better health rating and not getting a ratings hit as bad as Sosa, Sosa will likely have a significantly better recovery and it will be almost entirely due to the timing of each injury as opposed to health rating, makeup rating and team budget in training/medical.

Ideally, the 20 million dollar training and medical budget I have would allow both players to fully recover. However, that is not the issue here. The issue is that two players had identical injuries. The recovery of those injuries should be predicated on training budget, medical budget, makeup rating and health rating as opposed to the timing of the injury.

Certainly if both players had a health rating of 90+, maybe neither one gets injured and then I can't have this post that perfectly illustrates the injury recovery issues that the Sim has, but as stated above, good players with low to mid range health are still in the game and if these issues are not fixed, I would think that a certain number of HBD players would eventually leave the game. I have had conversations with a handful of veteran owners and some are contemplating leaving or taking a break due to this. None of them have mentioned that they will continue playing, but only recruit or sign players with elite health ratings.


It seems like this post was in response to mine, but I can't say for sure. If so, we're talking about two different things. I was responding to someone else who stated that he didn't think his player's 98 health rating meant squat. I disagree with that assessment; I think a 98 health rating means quite a bit in this game.
I agree. Health rating is huge. I mean no offense to anyone ever on this board, but I am convinced that there is a timing issue with injury recovery in this game and I want it to be 100 percent clear to Admin that this is an issue.
12/28/2020 12:16 PM
Posted by bripat42 on 12/27/2020 10:11:00 AM (view original):
Posted by rwings1927 on 12/26/2020 8:56:00 PM (view original):
Posted by rbedwell on 12/15/2020 11:47:00 PM (view original):
My only beef with the injury and recovery system is that it shouldn't matter WHEN in the season a guy is injured. He should recover just as well if he is injured at the end of the season as he does if he is injured in the first few weeks. I know a lot of owners want injuries that are less frequent, but they really are part of the real-life game, and their frequency here seems realistic to me.
My problem isn't with injuries per se but the spin of the chuck a luck wheel aspect of how and who get's them, currently you see a top FA signing with a high injury rating go down shortly after the season starts in a number of seasons almost as if only the FA class was in the group spinning or a maybe a 98 rating just doesn't mean squat in the programming.
Anecdotal complaints don't mean much.

I have franchises in two worlds, and those two franchises combined have 18 players on their ML rosters with health ratings of 90 or higher. They have combined for 173 professional seasons. In those 173 professional seasons, they have combined for only 8 trips to the DL. And only 2 of those 8 trips were trips to the 60-day DL. I've run such numbers multiple times over the more than a dozen years I've been playing this game, and they always come out pretty much just like this.

To break it down by averages, my players with 90+ health are making a trip to the DL once every 21.6 seasons, and the odds of one of those injuries requiring a trip to the 60-day DL are 1 in 4.

In my experience, the 90+ health rating works pretty much exactly as it should work. On average, a player like that gets maybe one injury in his entire career—and the odds are overwhelmingly in favor of that one injury, if he gets one, being a minor injury.
If you read closely enough you would've noticed my gripe was how the programming is grouping these "players" when it decides that today is injury day, my belief is the grouping is small and this is why you get injuries to highly rated guys you shouldn't normally see especially early in the season to what seems like only the recent FA signings. As far as what means much you gripe your way professor and I'll gripe mine.
12/28/2020 3:23 PM
Posted by rockindock on 12/20/2020 3:38:00 PM (view original):
Posted by bripat42 on 12/19/2020 2:58:00 PM (view original):
Posted by rockindock on 12/19/2020 2:46:00 PM (view original):
Change the trade approval process. An abstaining vote now counts as an approval of the trade. Many owners don't care about trades and don't vote. I would be thrilled if the approval process only counted votes of owners that vote, and the outcome be decided by a simple majority. It would also be nice to see the vote totals. Not necessarily by owner name but just something like (12 yes, 7 no, and 11 abstain).
So, if 1 owner opposes a trade and no one else votes, it gets vetoed.

Please, God, no.
YES. Absolutely. If only one person cares enough to vote then the world is in deep ****. What kind of response is that? You just made my idiots list.
Please no. Many coaches only vote if against and abstain as approval. Whether for reference if he trade comes up in discussion or to reconsider if they are on the fense.
12/28/2020 3:42 PM
Eliminate whatever it is that reverts your prospect order when you change draft settings.
12/28/2020 5:27 PM
Another example of injuries

https://www.whatifsports.com/hbd/Pages/Popups/PlayerRatings.aspx?pid=9832889

When from:
Overall 84 to 78
Arm Strength 88 to 78
Durability 85 to 78
Health 54 to 48
Contact 99 to 88
Power 42 to 37

This player just had an injury with about 50 games left in the regular season. He is only 24 and I already know he will never be the same because his recovery will be in the off season.

Also, I have had herniated discs and a couple of back surgeries, and I was back on the softball field in 30-45 days. I know it's not the same level but 200 days seems a bit lengthy. And I had these surgeries in my early and late 30's and I recovered completely.

It sucks to know that a stud player is ruined forever and he is only 24. What a shame.
12/29/2020 12:18 PM
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