Quality of Life/ Bug Fixes? Topic

Please remove hiring coaches. Please

It’s no fun. We have no idea what we’re buying. Nobody knows it it’s better to have 5 more hitting points or 10 more patience points.

Make coaching one or more budgets. Give us what we pay for, like Training and Medical.

You don’t make us hire individual doctors and trainers with several undefined rating values. Because that would suck, too.
1/19/2021 7:56 PM
Posted by McGirkTheJer on 1/19/2021 6:17:00 PM (view original):
Buffing Advanced scouting, how about giving it a bit of a boost. In real life advanced scouts can refer to scouts that prep for the opposition. There certainly is a great advantage to knowing where to stay away from a hitter, pull tendencies to better position the OF, etc... so how about giving the equivalent to an additional 5 PC, 2 Range, 1 Eye, and 3 splits to players (numbers are just out of a hat) at max

Just a thought...
This is actually what I originally thought it was when I first starting playing lol. Quickly learned that Adv Scouting I invested was useless
1/19/2021 8:03 PM
I think it would be totally awesome to let us hire training and medical staff. I would love to be able to hire guys with a "shady" rating who are able to give your players "Juice", would have to make it so that players can get caught cheating and get suspended like in real life.

I would say pick a hypothesis and work with it until its proven false. For example I have decided to treat patience as a percentage multiplier so I take the pitching rating and multiply it by patience as a percentage and that would be what I think a given coach can cram into a players head. However, I don't know if I would want to know the exact numbers or formulas. At that point it would become an exercise of who can do math the best.
1/19/2021 9:53 PM
I recall that someone had a post earlier on this thread that he labeled frivolous, but fun. I think this would fall under that. I like the idea, but then again i enjoy tinkering with Sims that have a lot of moving parts.

However, I just like the roids part of it. I'd prefer not to hire medical/training staff like we hire coaches. I'd prefer it to be a slider similar to the manager argumentative slider. I also like the idea of getting caught taking roids being tied to the temper rating -- if you go into a roid rage after striking out on a called third strike, they test you right after the game. Also, add in the patience rating and makeup rating so that guys with a high temper rating are not the only ones getting caught. The makeup rating could be how quickly the player's ratings respond after injection. If the player has a low makeup rating, there is a large lag between the injection and the training rating increase. If the player also has low patience, he increases the dosage and ups his chance to get caught (like in real life -- the more in your system, the higher the chance it shows positive on the testing kit results).

I still think a lot of this should stay low percentage randomness (similar to injuries). With the health rating, a player with a rating of under 20 is inevitably getting injured. Same with the 100 temper. If your slider is even set to rare on roids, the 100 temper guy will inevitably will be suspended. Speaking of injuries, if we're adding roids to the game, think of how that affects injury recovery (I.e. Peyton Manning). Also, think of how it breaks down ligaments over time. Should a player who used roids have an earlier decline in ratings?

Lots of goodies here. Lots of fun. Not sure it's a quick fix or quality of life change, but I love the idea. Anything that adds a snippet of reality and a snippet of more tinkering sounds fun to me. Also, just the extra things to think about from a team building perspective. You could build a team that used roids strategically by recruiting guys with low temper ratings, but high makeup and patience ratings. These guys could be third and fourth round picks, but because you're feeding them roids, they are serviceable mlb players.

Not sure WIS would implement something like this that emulates the use of illegal substances, but it is a fun idea.

1/19/2021 11:40 PM
Posted by McGirkTheJer on 1/19/2021 9:53:00 PM (view original):
I think it would be totally awesome to let us hire training and medical staff. I would love to be able to hire guys with a "shady" rating who are able to give your players "Juice", would have to make it so that players can get caught cheating and get suspended like in real life.

I would say pick a hypothesis and work with it until its proven false. For example I have decided to treat patience as a percentage multiplier so I take the pitching rating and multiply it by patience as a percentage and that would be what I think a given coach can cram into a players head. However, I don't know if I would want to know the exact numbers or formulas. At that point it would become an exercise of who can do math the best.
Somebodies played Blitz the League lol.
1/20/2021 3:29 PM
That old ESPN show that was super popular -- Playmakers. It was so real that the NFL put pressure on ESPN to cancel it after only one season. This is the very reason that I don't think HBD would implement the use of roids.
1/25/2021 9:09 PM (edited)
Hey not to revive this after a few days of nothing, but a small bug I've run into often is perhaps a fixable one under the new regime.

Late season signing of FA players, I assume it's some sort of a rounding error within the demanded salary code but when you offer the demands, I'd say 25% of the time they reject the offer but if you increase the offer by literally $1 they accept it every time.
1/25/2021 4:22 PM
Here's an easy one:

The Transfer Budget page has "Set Budget" on the browser tab and the title on the page

Opportunity to look at the page display code.

While someone's head is there, please move the team order on the Waiver page to the bottom. Removing it would be fine, but I suspect someone is proud of the effort. No need to anger a new programmer. It's only in the way. Provides no valuable info. Bottom of the page is best for things like this.
1/26/2021 7:09 AM
When I designate a big leaguer and he clears waivers and then assign him to AAA, it shows up on his ratings history as a 'Promotion' when it clearly is not.
You can see the ratings drop of a demotion hit, but it would be nice to have it labeled better.
1/26/2021 7:33 AM
I think budgets should be able to move in incrementals of 8-10 Million, I only say that because you may go from winning a title to tearing it down and rebuilding, hard to really do if you can only move up or down 4 million when you need to move double or even more than that down. It can help guys who are on the fence at returning because of budget reasons and not being able to really do what they want to do!
1/26/2021 11:10 AM
Posted by dyoungquist on 12/31/2020 3:05:00 PM (view original):
1. The current balanced schedule is not realistic. In real life MLB teams play more games against teams in their own division than they do against teams in other divisions. It needs to be the same in HBD. How about this: 18 games games against the other 3 teams in your division-8 games against the 12 other teams in your league-12 games against your same division in the other league. (18x3)+(8x12)+(3x4)=162 games.

2. In budgeting, certain categories are limited to only changing a maximum of +/-4 from one season to the next. Increasing the maximum to at least 6 and preferably 8 would be an easy code change.

3. Several people want to have the draft expanded to multiple stages over multiple days to allow a chance to reorder the draft list after 1 or 2 rounds. I want to go on record stating I am NOT in favor of this. After the 2nd round, 99% of the players still available are good for nothing except filling roster spots on minor league teams. With most owners not caring about their minor league teams, the vast majority of owners are not going to take the time to reorder a minor league draft list. Why make the draft more complicated and lengthy when this is the case? There are several other things far more important to update than this.

4. International free agents (IFAs): Change the current system to be more like the regular free agent market in that there is a start date when all the IFAs become available. Maybe like 30 games into the regular season or right after the AS break the IFAs are all posted and available to bid on the rest of the regular season. Still build in varying quantity/quality in the IFA market from season to season as is done now. While maybe not entirely like the current real life IFA system, it would be a closer approximation of it I think. The international scouting budget could still work the same as to how many of them you see and the quality of the ratings you see being tied to how much one spends on that budget. I would enjoy this new IFA system much more than the current system.
#1 You could even rotate the divisions from the other league like the NFL does with their scheduling
1/26/2021 5:58 PM
I know its not a small tweak or bug fix but I figure we are throwing everything at the wall in this thread so I'll add that I think the DiTR system needs an overhaul.

I got 3 this season and even with the boost the will barely make AAA. It doesn't really effect me at all if my 19th round guy with splits of 11/12 now got bumped up to 20 and 30. He isn't even going to make a blip on my radar.

Honestly, if we got 1 DiTR each season but it was someone that would, for sure, at least make AAA and potentially make the Majors even as a 25th guy, I'd be happy.
1/27/2021 8:12 AM
Good point. Id be for ditr with less of them more with them all being better. Maybe make it only guys that are on the same team they were drafted to or something like that to reward signing your picks.
1/27/2021 8:23 AM
Posted by hockey1984 on 1/27/2021 8:12:00 AM (view original):
I know its not a small tweak or bug fix but I figure we are throwing everything at the wall in this thread so I'll add that I think the DiTR system needs an overhaul.

I got 3 this season and even with the boost the will barely make AAA. It doesn't really effect me at all if my 19th round guy with splits of 11/12 now got bumped up to 20 and 30. He isn't even going to make a blip on my radar.

Honestly, if we got 1 DiTR each season but it was someone that would, for sure, at least make AAA and potentially make the Majors even as a 25th guy, I'd be happy.
Something to keep in mind is the total level of player distribution for the world you're in. The player generation algorithm has to be set up to aim for an overall distribution in order to create a World. The FAQs talk about "average for a position" for a reason. A team is not only just as good as its best players, it's also only as good as its worst players.

If you were to pull one ML level DITR every season, that would screw up the whole thing. It'd be like having two drafts per season, and drive the overall level of players up throughout the world.

Think about what it's like to play in a high-cap WiS sim league, which I hate. The more excellent players everyone has, the more it drives down the simulation results because the players cancel each other out. Everyone underachieves. I don't think we want to be sitting here saying that unless a player has five 80+ Hitting ratings, he won't be able to OPS .800.

1/27/2021 8:58 AM
Posted by damag on 1/27/2021 8:58:00 AM (view original):
Posted by hockey1984 on 1/27/2021 8:12:00 AM (view original):
I know its not a small tweak or bug fix but I figure we are throwing everything at the wall in this thread so I'll add that I think the DiTR system needs an overhaul.

I got 3 this season and even with the boost the will barely make AAA. It doesn't really effect me at all if my 19th round guy with splits of 11/12 now got bumped up to 20 and 30. He isn't even going to make a blip on my radar.

Honestly, if we got 1 DiTR each season but it was someone that would, for sure, at least make AAA and potentially make the Majors even as a 25th guy, I'd be happy.
Something to keep in mind is the total level of player distribution for the world you're in. The player generation algorithm has to be set up to aim for an overall distribution in order to create a World. The FAQs talk about "average for a position" for a reason. A team is not only just as good as its best players, it's also only as good as its worst players.

If you were to pull one ML level DITR every season, that would screw up the whole thing. It'd be like having two drafts per season, and drive the overall level of players up throughout the world.

Think about what it's like to play in a high-cap WiS sim league, which I hate. The more excellent players everyone has, the more it drives down the simulation results because the players cancel each other out. Everyone underachieves. I don't think we want to be sitting here saying that unless a player has five 80+ Hitting ratings, he won't be able to OPS .800.

But that isn't what I'm saying though. Right now in Riley my DiTR's were
Rod Brooks
Nash Giolito
and Adam Roberts

Issue 1 that I have is I really don't care that these guys gained DiTR status. None of them will even make AAA and will all be an afterthought. Really, the game could have told me only about Adam Roberts being a DiTR as with my Advanced scouting of 0 he is the only one that projects over 70.

The second part is that the DiTR process doesn't need to be a second draft. I'm not expecting MLB all stars or even serviceable players, but at least give me 1 player that I want to keep my eye on. The person could project to be 70/70 splits with a control of 50. Or be a defensive catcher with 40's for hitting stats. Or a SS with no bat. Just someone that I actually want to pay attention to rather then throw back on the junk pile.

The problem right now with DiTR's is that (from what I have read from other owners) there is a formula. Draft or get your guys as close to X overall without going over in hopes that they will DiTR and gain as many points possible to making them a ML'er. You know as well as I do that in Riley you pretty much have to sign every player you draft, then pick up guys off of the spring training invite list to fill your minors because there just aren't enough players. Add on top of this its a strategy that benefits owners that have figured out the algorithm and can exploit it.

Like I said, I don't expect a Mike Piazza or Albert Pujols in every draft, but if we are going to bother giving players DiTR status, give me something to pay interest in.
1/27/2021 9:21 AM
◂ Prev 1...13|14|15|16|17...37 Next ▸
Quality of Life/ Bug Fixes? Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.