Play distribution Topic

How would you define this under the player game plan setting?
Is this shots? Touches?
2/6/2021 11:58 AM
Posted by Jimbaumbach1 on 2/6/2021 11:58:00 AM (view original):
How would you define this under the player game plan setting?
Is this shots? Touches?
Shots is best way to think about it
8.5.7
2/6/2021 12:59 PM
It's officially plays run for the player. As cub says, it's easiest to think of it as shots.
2/6/2021 2:56 PM
Depends on how you are setting it up. If you arrange it to add up to ~60 overall for your team, then shots is a decent way to look at it. Of course it can vary pretty wildly, depending on the flow of the game, what your opponent does, etc. If you’ve set distribution up to 100, then it corresponds more to percentage of plays run, while on the floor. And then it’s also relative to who the player is on the floor with. So if you have a bench player set to 15, with your team adding up to 100, but the guys he’s usually on the floor with are all at 3-5, he will likely end up getting a bit more than 15% of the team’s shots while he’s on the floor.
2/6/2021 3:01 PM (edited)
People have a range of views on this, but I recommend making your total distribution a number around 50 - at least if you are starting to learn how to handle distro.

there is no actual difference between distro that adds to 100 and distro that adds to 50 - it is a relative allocation between players on the floor

BUT, if you create a distro that adds to 100 it is more of a hassle to increase distro for one or two guys when you game plan. At 50, it is easy - at 100 you need to add where you want to add but then also subtract from others
2/6/2021 10:43 PM
Posted by fd343ny on 2/6/2021 10:43:00 PM (view original):
People have a range of views on this, but I recommend making your total distribution a number around 50 - at least if you are starting to learn how to handle distro.

there is no actual difference between distro that adds to 100 and distro that adds to 50 - it is a relative allocation between players on the floor

BUT, if you create a distro that adds to 100 it is more of a hassle to increase distro for one or two guys when you game plan. At 50, it is easy - at 100 you need to add where you want to add but then also subtract from others
Agree with this. My distro normally ends up between 45 and 60 somewhere. Depending on the scoring talent I have on my team. I have a value that I put on each player as a scorer, and once I put those numbers in place for each player on the team, that's usually the range that we fall under. 45-60.
2/7/2021 3:14 AM
Posted by fd343ny on 2/6/2021 10:43:00 PM (view original):
People have a range of views on this, but I recommend making your total distribution a number around 50 - at least if you are starting to learn how to handle distro.

there is no actual difference between distro that adds to 100 and distro that adds to 50 - it is a relative allocation between players on the floor

BUT, if you create a distro that adds to 100 it is more of a hassle to increase distro for one or two guys when you game plan. At 50, it is easy - at 100 you need to add where you want to add but then also subtract from others
OK - I will be in the minority and disagree with this. In reality if you increase the distribution of one player you will DECREASE distribution to the rest of the team. By having a distribution that adds to 100, you choose where those additional shots are coming from vs. them disappearing out of thin air like a bad fart in the wind.
2/7/2021 11:36 AM
Since the game will not allow you to save a distribution of more than 100.. If you are at 100, then increasing one player will require you lowering someone else.

Keeping it lower than 100 makes it easier to adjust just one player. That adjustment will have an impact on anyone on the floor with that player as it is a ratio of all players on the floor.

As others have said.. It is not necessarily all shots.. But plays. Could end in a shot, turnover, foul, etc.
2/7/2021 11:56 AM
Posted by mullycj on 2/7/2021 11:36:00 AM (view original):
Posted by fd343ny on 2/6/2021 10:43:00 PM (view original):
People have a range of views on this, but I recommend making your total distribution a number around 50 - at least if you are starting to learn how to handle distro.

there is no actual difference between distro that adds to 100 and distro that adds to 50 - it is a relative allocation between players on the floor

BUT, if you create a distro that adds to 100 it is more of a hassle to increase distro for one or two guys when you game plan. At 50, it is easy - at 100 you need to add where you want to add but then also subtract from others
OK - I will be in the minority and disagree with this. In reality if you increase the distribution of one player you will DECREASE distribution to the rest of the team. By having a distribution that adds to 100, you choose where those additional shots are coming from vs. them disappearing out of thin air like a bad fart in the wind.
Well.. In reality 100 does not matter because not everyone is on the floor at the same time. In reality, if all 12 players add up to 100.. And if you exactly divided each player by 2.. And those all added up to 50. Well, the impact would be identical. This would assume the first set of numbers were all even (so divisible exactly by 2 to get to a total of 50).

It is quite a simple concept.. Take the distro total of the players on the floor, take the distro of each player on the floor, calculate the percentage chance of a play. There will be adjustments based on the type of defense played, double teams, etc.
2/7/2021 12:04 PM
Posted by mullycj on 2/7/2021 11:36:00 AM (view original):
Posted by fd343ny on 2/6/2021 10:43:00 PM (view original):
People have a range of views on this, but I recommend making your total distribution a number around 50 - at least if you are starting to learn how to handle distro.

there is no actual difference between distro that adds to 100 and distro that adds to 50 - it is a relative allocation between players on the floor

BUT, if you create a distro that adds to 100 it is more of a hassle to increase distro for one or two guys when you game plan. At 50, it is easy - at 100 you need to add where you want to add but then also subtract from others
OK - I will be in the minority and disagree with this. In reality if you increase the distribution of one player you will DECREASE distribution to the rest of the team. By having a distribution that adds to 100, you choose where those additional shots are coming from vs. them disappearing out of thin air like a bad fart in the wind.
i get what you are saying - and of course, to each their own, especially for something like this. but if your concern is that you want to decide where the additional shots are coming from, it seems to me you can essentially do the same thing at any level of distro by simply replacing what you take away (or the reverse). its just that doing so would always be a choice for me, at sub-100 distro (if i am at 60, and i add 2 to one guy, i certainly have the option to find 2 distro to remove - but am not required to do so)

that is without getting into the reality of things like, taking away 2 distro from some dude to give 2 to your stud starter facing someone crappy, is quite often a far cry from 'deciding where the shots come from'. its a decent way to put into english, something that is hard to put into english, but its also not that accurate either. my expectation would be that forcing a subtraction for every addition is likely to push the casual coach into thinking about distro in addition-subtraction terms, which is quite counter productive as distro is a multiplication and division based function. one should regard distributions between players as ratios of how many shots (or plays) each player will get, over the long haul, because that is what it is (with the understanding that big men get shafted for some unknown reason and compensation for that fact may be in order).

to take it to a slightly ridiculous place - we are the programmers of our own minds, and constantly putting our minds in the position of regarding distro in terms of additions and corresponding subtractions... it just seems unlikely to foster the ratio based analysis that distribution really calls for. using 100 distro is like a complex chess position that computers regard as theoretically equal, but which humans recognize has a side which is very hard for a human - even the best human - to play under time control. you CAN play 100 total distro almost as well as a float around 60, in theory. however, it is extremely unlikely that a coach in HD will ever achieve this. nobody even tries. instead you see approaches like ill take away 2 from this guy to add 2 to that guy - an approach that is entirely disconnected from the mathematics underpinning distribution.

ill grant that the percentage differences in single cases are unlikely to make a material impact. however, i think with distribution, like other things of similar nature (complex and murky), our best bet is to line up the way we talk and think about the thing, with the underlying nature of the thing itself. the underlying nature of distribution is ratios. the distribution figures of single players are the numerators and (form the) denominators in those ratios, and when you work with numerators and denominators, working to keep the total sum of the individual parts (numerators and denominators) fixed is just not a thing we do (although you can probably find an excellent paper on the subject by erdos, published in a journal in kurdish). therefore, i think the better starting point is this:

'distribution figures are shot ratios - and when it comes to ratios, the 'total' of the parts of the ratios often has no particular relevance to anything - correspondingly, in HD, your distro total should not be fixed and is largely irrelevant, except that you are not allowed to exceed 100 or go below 0 - so stay away from those values (0, 100), so they don't inhibit your ability to freely set the ratios'.
2/7/2021 12:56 PM (edited)
Posted by mullycj on 2/7/2021 11:36:00 AM (view original):
Posted by fd343ny on 2/6/2021 10:43:00 PM (view original):
People have a range of views on this, but I recommend making your total distribution a number around 50 - at least if you are starting to learn how to handle distro.

there is no actual difference between distro that adds to 100 and distro that adds to 50 - it is a relative allocation between players on the floor

BUT, if you create a distro that adds to 100 it is more of a hassle to increase distro for one or two guys when you game plan. At 50, it is easy - at 100 you need to add where you want to add but then also subtract from others
OK - I will be in the minority and disagree with this. In reality if you increase the distribution of one player you will DECREASE distribution to the rest of the team. By having a distribution that adds to 100, you choose where those additional shots are coming from vs. them disappearing out of thin air like a bad fart in the wind.
I will say that I haven't agreed with anything mully related since he left us high and dry in the Smith Big East. So until further notice, I disagree on all aspects..... just kidding bro!
2/7/2021 2:15 PM
In some ways, a distro total of 100 may be more precise - in the sense of more fineness of control - what matters is the ratio of the numbers for the five players on the floor but small numbers have less fine-ness

Lets compare two distro plans - both assume that I have three excellent offensive players, four good offensive players and the rest are terrible offensive players

Plan A - three players at 20, four players at 10, five players at zero - total 100

Plan B - three players at 2, four players at 1, five players at zero - total 10

Lets ignore for a moment any debate about the meaning of zero distribution....

If you have on the floor players with distro of 20, 20, 20, 10 and 10 that is exactly the same as five players at 2, 2, 2, 1 and 1

But, if you want to adjust the distro in the scheme where it total 10, whatcha gonne do? change the guy who is playing against a weak defender from 2 to 3 - that's a 50 percent change in his distro. Now in plan B if you want to increase one guy whose expected defender is weak you can move him from 20 to maybe 24? ....ah, but you have to reduce other guys by a total of 4 to make room.

Fine-ness argues in my view against Plan B where distro totals 10. Laziness argues against Plan A where one has to change several settings.

There is of course no right answer - but there are easier and more difficult answers
2/7/2021 3:30 PM
Well described. Well said. ^^^^^
2/7/2021 5:35 PM
Reading through this, I might try to update my system. I currently aim for a total of 25 with each player receiving between 0 and 5 (sometimes up to a 7 if needed). I usually try to have a total of 15-18 among starters and 7-10 among bench players. Of course, its not always perfect, but those are the goals.

But I do sometimes notice big swings in a player's shots from only moving +1 or -1. Maybe if I use 50 as a team total, I can make more minute changes over the course of the season.
2/8/2021 1:06 PM
I often start the season with a couple primary scorers at 10 (one starter, one bench), a couple secondary scorers at 8, a couple tertiary scorers at 7, and then the rest 0-5 based on IQ. That gets me between 60-70 usually, which is a fair amount of breathing room to adjust. Alternately, if I’m really unsure about how a team is going to work together, sometimes I’ll run exhibitions by adding LP+per, dividing by 10, then subtracting some for each IQ letter grade below A (I tweak this a little with every team) and setting distribution there. Those results are also pretty fun. Usually settle back into something more like the format at the top by the end of non-conference, though.
2/8/2021 2:13 PM
12 Next ▸
Play distribution Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2025 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.