Save the AAA Players!!! Topic

Guys AAA isn't gone, its just not in Open Standard Leagues anymore. pruman1992 was kind enough to make a theme (THM65455) and MLB130812 is at 13 of 24, go fill it up and enjoy. That is the great thing about SLB you can create themes to match how you want to play the game and this seems like a prime opportunity to grow a new theme type within the SimLeague Baseball ecosystem.

The cool thing is that if you create a theme league as a commissioner and fill a league you get a free season so if you are dedicated to the Open League format w/ AAA create a league fill it up and you get more rewards.

We are going to be running a promo to bring back users and also bring in new users around opening day, so I would envision us letting this change continue to ride out for a bit to gather information. Getting new users and keeping them are vital to growing the games at WIS. It will enable us to hire more people and upgrade/update all of the games faster, bring back SimLeague Live, etc. I understand being change adverse is not a new concept especially on a game and website that really hasn't had any for the last 5-10 years, but these are things we need to do to help grow the games. Ultimately decisions like this will help WhatIfSports, I just ask that you try to be open minded about it.

Sincerely,

Adam
3/3/2021 12:50 PM
Posted by ozomatli on 3/3/2021 12:50:00 PM (view original):
Posted by just4me on 3/3/2021 12:35:00 PM (view original):

(Also, the true "middle" cap is 150M, not 80-120M. This is simple math. 255M (upper bound) minus 40M (lower bound) equals a range of 215M. Divide that by two and you get 107.5M. Add that onto the lower bound and you get 147.5M as the true middle. It doesn't PLAY that way right now, but with dynamic pricing coming back it would be the ideal "anchor").


I've covered this before, but that's not how it works... it's based on salary distribution and player pool, not by setting a midpoint on the salary bounds. In which case, it would also be lower as $40M isn't the lower bound. Dynamic pricing also won't change the distribution if done properly, so it won't affect the distinction between low/mid/high caps.

The talent bound is close to $170m on the max side. There is very little distinction between a lineup at $160m and $255m, other than depth.


I could not disagree more with this.

Dynamic pricing should change the distribution if done "properly" because the current/historical distribution is bad. I don't think your analysis is wrong, but I do think your definition of "properly" is wrong.
Dynamic pricing would change the distribution of talent within a cap range, but not the distribution of the ranges themselves if implemented correctly.
3/3/2021 12:51 PM
My guess is that most of us started off losing 90 or 100 games our first couple of seasons, and we came back. New players are going to lose, period. There is a learning curve to almost everything. You can’t guarantee success nor should any attempt be made to do so. I play lower cap primarily (40 to 120 mil) and see very few new players and it does seem logical that newer players would benefit from playing in higher cap leagues. The site needs to find a way to (1) attract new players and (2) retain a good share of those players. My suggestion is to offer a free season after completing 4 or 5 seasons (or maybe 2 or 3). After playing a few seasons it gets in your blood. Can’t make the deal so good that existing players would opt to create a new screen name to get the benefit. This is a good game but it needs to be marketed.
3/3/2021 12:56 PM
This post has a rating of , which is below the default threshold.
I just finished an open league and 19 of top 25 in ERA were pre1920
Only one newbie and maybe 3 others with less than 1000 game's
My opinion fwiw is newbies can handle losing,but when their big hr hitters hit about 40% of real life that's ano-go
I like schwarze's idea of normalizing triples by era.-for pitchers
Lastly most open leagues ive been;the newbies didn't say anything and nobody said anything to them-which is not good,I think
3/3/2021 3:25 PM (edited)
FWIW I like this change, they really did their homework.

But when is it going live? It seems that recently started OL’s still have AAA.
3/3/2021 3:34 PM
Quote post by adlorenz on 3/3/2021 4:14:00 PM:
Today there will be no AAA.


Posted in a different thread
3/3/2021 4:19 PM
Posted by farleyfustle on 3/3/2021 3:25:00 PM (view original):
I just finished an open league and 19 of top 25 in ERA were pre1920
Only one newbie and maybe 3 others with less than 1000 game's
My opinion fwiw is newbies can handle losing,but when their big hr hitters hit about 40% of real life that's ano-go
I like schwarze's idea of normalizing triples by era.-for pitchers
Lastly most open leagues ive been;the newbies didn't say anything and nobody said anything to them-which is not good,I think
This is another problem, I am trying to tackle. I could get everyone up in arms and say that I debated making open leagues the last 100 years of players but I think the solution we are coming up with in terms of dynamic pricing will fix this, but it needs to be very carefully done. It will probably end up pricing out a lot of the deadball era pitchers from being feasible in an open leagues, or at least having multiple of them.

:insert the groans:
3/3/2021 4:20 PM
Posted by chargingryno on 3/3/2021 4:19:00 PM (view original):
Quote post by adlorenz on 3/3/2021 4:14:00 PM:
Today there will be no AAA.


Posted in a different thread
chargingryno is correct it may have been a couple days ago but right now there are no AAA.
3/3/2021 4:21 PM
Will disable dynamic pricing for theme leagues be an option?
I find this is very important and will give players more flexibility.
3/3/2021 6:00 PM
By the way...

I'd be sort of surprised to find that new customers complain more about something as obscure as others trading scrubs for AAA players, than those who complain about the deadball pitchers that virtually cancel home runs and don't even substitute other long hits for a bunch of them.

I've been playing for about fifteen years, and that still annoys me.

Should I say it this way? Maaaayyybeee that prevents me from playing as many seasons as I otherwise would? Hm......
3/3/2021 6:13 PM
@adlorenz
Dynamic pricing in the past was flawed. Yes it did manage to rotate the most abused cookies out of the way to be replaced by others, but the way salaries were adjusted resulted in a steep rise of salaries pretty much across the board and little to no salary decreases.
I don't have precise % in mind but I do recall how even non cookie players saw significant salary increases by being drafted very moderately while players that were almost never drafted barely saw a decrease in salaries.
I had tested that by drafting a few players who had never been drafted at all, showed no performance history, and after I had completed a season with them, I checked the salary decrease and it was almost insignificant, something between 20 to 30k less. You'd think that players who would almost never get drafted would show an important drop of salary but it just wasn't the case, especially when compared to how the more frequently drafted players saw dramatic increases in salary, 300-500k to a million+.
There should be a balance between salary increases and decreases otherwise what will keep happening, as it did when dynamic salaries were implemented, is simply to keep lowering the talent pool for OLs or low cap Themes, because the high cap leagues in particular will keep driving up salaries for any of the top talents until their salary becomes outrageous and then they grab the next bunch of high talent players and drive them up too.
So yeah, dynamic salaries can work, but be careful with the formula, do make sure that when a player starts getting drafted fewer times, his salary does go down again so that he becomes more available to lower caps and OLs.
Thanks for caring!
3/3/2021 7:01 PM
I got da Funk on dat. What he says (unless that actually is already figured in). Plus, then, figuring out how to peter-out the very top of the salary scale, so the highest-priced players would be adjusted back some --- and then keeping them in the the solar system -- then bringing dynamic pricing back -- would be very cool.
3/4/2021 10:26 PM
Honestly, running dynamic pricing the same as last time, but with only referencing OL and CLs (leagues that impact players performance histories and are static to the salary baseline) would probably be entirely sufficient. It would solve the issue of players drastically rising in disparate fashion from those declining (because the increases are distributed more instead of centered around specific players only), would also keep all-time player seasons from quickly becoming unusable because of high cap theme leagues, and would also keep from pricing out players from the late 60s and early 70s because of being common progressive starting points.
3/5/2021 10:42 AM
Posted by adlorenz on 3/3/2021 4:21:00 PM (view original):
Posted by chargingryno on 3/3/2021 4:19:00 PM (view original):
Quote post by adlorenz on 3/3/2021 4:14:00 PM:
Today there will be no AAA.


Posted in a different thread
chargingryno is correct it may have been a couple days ago but right now there are no AAA.
And we still have AAA's, league just generated!
3/5/2021 2:47 PM
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