Posted by upsetcity on 4/23/2021 10:59:00 PM (view original):
Posted by shoe3 on 4/23/2021 4:34:00 PM (view original):
Coaches use the superclass, but it’s not dominant. It’s one path, among many viable paths, that’s one thing 3.0 made sure to fix. 4 year promises would completely change the balance, and if you’re not seeing this, you’re not thinking very far in front of what’s in front of you.
Folks are annoyed at the starts freshmen get, but lots of players in real life see playing time diminish as their careers go on, because the teams get better around them. That’s how teams work. The question is just whether there is a natural and rational consequence for the choice of offering a promise. Currently there is. Fulfilling a promise to a freshman almost always hurts good teams in the short term.
In a long term game, where people come and go, this is just a really bad idea with lots of unintended consequences. I just don’t think you’ve fully thought them all through. If it’s not bringing the game closer to a realistic college basketball recruiting experience, it’s not good for the game, that is the real bottom line.
To clarify, I don't think the 4-year start thing is the BEST idea but I do believe it's better than what is currently available. Just to touch on a few things...
- "almost always hurts good teams in the short term" - I mean, not really? I'm super surprised at this comment. I just opened up Tark's NT now. #1 overall seed Duke: immediately sat his 2 stud freshman once the time came, #1 seed Syracuse: immediately sat his 2 stud freshman once the time came, #1 seed Illinois: immediately sat his 2 stud freshman once the time came, #2 seed Kentucky: immediately sat his 3 stud freshman once the time came, #2 seed UCLA: immediately sat his 3 stud freshman once the time came AND sat his 2 stud SOs to put in his actual lineup.. The other #1 seed, Delaware State, only had 1 freshman this season but I can confirm chapel differentiates in his season outlooks "regular season lineup" vs. "my actual lineup". My point being.. It's fine to not want 4 year starts but c'mon, you're reaching about how damaging it is in the short term..
- You're saying how 4 year starts lacks strategy.. elite tier D1 HAS one strategy. Get the best recruits by any means. Let's also not reach like there is so higher strategies that we can't comprehend. Looking over the top schools, there's one big one that you need to follow. Offer start, fulfill start, revoke start.
- "lots of players in real life see playing time diminish as their careers go on, because the teams get better around them" - look at all the teams I mentioned in point 1. ALL of those teams are traditional powerhouses. The team isn't 'getting better around the recruit', the team is hoarding talent and requires each player to move to the bench in order to succeed. It's about maximizing your talent and you can't do that without unrealistically sitting the best players after their first year if you have a future replacement coming in.
- "If it’s not bringing the game closer to a realistic college basketball recruiting experience, it’s not good for the game, that is the real bottom line." - huge overreaction imo and also completely an opinion. NCAA Football, before the whole lawsuit stuff, was pushing towards this stuff.. promises for winning conference, winning NC, beating rival state AND promising players will be the starter for multiple years. In fact, they had promises like "I won't recruit anyone at your position in the next __ years (I don't recall how long it was)". What are the unintended consequences?
I hope I'm not coming across rude in my asking. It's just that your counters as to why it's a bad idea are super vague and being portrayed as obvious.
1. No, it’s not a reach. Not at all. Fulfilling a promise to a freshman *almost always* hurts. It may not always show up in the outcome, like I’ve gotten 1 seeds starting freshmen the minimum required like lots of people. But you’re increasing the risk of losses when you’re doing that. It puts the team at risk for outcomes you don’t like. Sometimes it doesn’t show up in the end, but sometimes it’s the difference between a Sweet 16 team and a team that misses the tournament (that was Wisconsin a couple seasons ago with 3 draft picks, 2 in the first round, but dropped like 4 or 5 ridiculous games due to bad simulations while I was fulfilling promises, and missed the tournament). The risk is certainly *always* there.
2. The claim is made that 4 year promises “adds another layer” of strategy, and I am simply declining to view it that way. People have said similar things about allowing unlimited HVs and APs. This is a similarly bad idea, for similar reasons. I understand that the intention is that it will carry more weight, and therefore will be used more sparingly, but that’s where the unintended consequences come in (see below).
3. Ok, so? Again, folks get annoyed because they look at the promises as sort of “gaming the system”. My point (in the comment you removed from context) was that the process of kids getting early playing time, especially for development purposes, but then sitting later in the season, is not entirely unrealistic. So the annoyance is more with the hoarding of talent (the outcome) rather than the procedure (promising a recruit playing time). There are lots of ways to address this, ways I’ve been talking about since before beta for 3.0. But making promises 4 years long is moving in the wrong direction, because again, it is moving away from college basketball recruiting, and toward something else (see below).
4. I’ll just address everything else here I guess. Sorry if it seemed vague. My response was to mlitney; we had a similar conversation on this topic months ago, but in a little more detail. Since I am often accused of going on and on, and being repetitive, I generally don’t like to rehash the specifics of old conversations, unless it is required. I could probably go searching for it, but I don’t really want to, so here we go.
First of all, I make a distinction between sports dynasty games that *recruit* and games that *select* or draft players. These are very different types of games. To a large extent, this game has been oriented toward selecting, I suspect because it has been meant to appeal to fantasy sports fans. This is why there is such a heavy emphasis on resource allocation in the “recruiting” process. 3.0 did make some headway to correct that to some extent, which is good for what it is. I’ve always argued it didn’t go far enough. The game would be better if there was no cash, if recruits made selections based on prestige, preference matches and the prioritization of attention that teams made for them. Every advantage we think of in terms of nice facilities and air miles and cool parties and such should be covered by the concept of prestige. And everything we think of in terms of prioritization should be covered in terms of attention. But since the game masters chose to hold on to that resource allocation aspect, we are left with that *hoarding* component (see #3). Promises are actually the area of the game that most closely resemble pure college recruiting (I mean, when you compare it to 20 home visits at a time, lol...). You are on the trail, you are telling the kid “I can tell you that with the team I have next year, you will *definitely* play x amount of minutes.” “With the guys I have coming in, and coming back, I think I can probably put you in the starting lineup, how does that sound?”
Many (not all, so this is not an accusation, but many) of the folks who complain about promises simply don’t want to offer so many to get the recruits they want to get. They don’t like fulfilling them. They’d rather not. What’s the net effect of fewer promises (if that was indeed what we would see)? Higher prestige teams would benefit. Promises are an equalizer. Promises are easier for lower prestige teams to fulfill, they are easier to manage. If my team sucks, I’m handing them out like candy, and that annoys the **** out of teams with prestige a grade or 2 higher, because they want those guys cheaper than I’ve made them with my promise. Chilling promises is not the way to go, if we are annoyed by teams hoarding talent. And if the new Big Board stars are indicative of the intention to eventually move up early entry decisions, then even moreso. So the big reason I oppose this, related to the reason I oppose things like unlimited HVs, APs, or capping divisions of recruits, is that I think those things will ultimately close the gap within which lower prestige teams can realistically challenge for recruits. Those things are not good for the game. Yes, this is, like, just my opinion, man.
The way to address the issue folks have with this is so simple, and doesn’t require anything but reintroducing something that used to exist - let upperclassmen transfer because they’re unhappy. It could be related to a baseline set by freshmen promises, that’s fine, but it shouldn’t be standard or deterministic. But all they have to do is just say hey, you know I’m not getting enough playing time, I’m going to go somewhere else next year, AND THEN ACTUALLY GO. This used to happen. Now it doesn’t. Why not? Just make the system *intelligent* and not gamed or gimmicked. A recruit that comes in who “wants to play” should want to play. He should be bugging you about PT for his whole career. And I think likewise, there should be players with an inverse preference, like team player. Those players should be bugging you about leaving if you’re taking walkons. No reason that stuff can’t work, that I can see.
4/24/2021 7:27 PM (edited)