Posted by cal_bears on 6/11/2021 1:45:00 AM (view original):
Posted by shoe3 on 6/10/2021 1:36:00 AM (view original):
Posted by cal_bears on 6/9/2021 11:27:00 PM (view original):
It seems almost like cw that the lower % team wins at a very disproportionate rate.
Sure, if you believe what people say on CC and the forums. The problem with that is most folks remember the bad beats a whole lot better and longer than the ho-hum 65-35 battles they win, well, ~65% of the time. I don’t think we’re all intentionally lying, but most of us are pretty unreliable sources when it comes to isolated and small sample size reporting.
I meant to quote you for the above comment. It would seem it doesn't really pay to try to win a battle, meaning just be in the game, don't try to knock them off, is a viable strategy. It's not my preferred one, but I imagine some people are successful that way.
I don’t doubt your personal numbers, I’ve had two stretches when put together amount to what you report (a little worse actually), starting 1 for 11 at Oregon, and then 2 for 12 at UConn a while back. Especially frustrating at an A+ baseline school, right? But 3 for 23 is a drop in the bucket in a sea of thousands of battles in a season. It’s certainly valid to adapt strategies, though; I recommend it to players who continue to spend AP and effort only on a few very high-level, high-priority recruits, but find themselves frustrated and constantly disappointed in their class. When I go 0-7 in battles like I did at Wisconsin last season, the 3 guys I did sign (without battles if I recall, because I took them from D2/3 teams) won’t get me to the promised land by themselves obviously, but when they’re upperclassmen, can be good role players on a bridge squad that can be quite good if a decent class can be scored this year.
Beyond being willing to take some lower level players, other coaches also find it beneficial to do what you suggest, and instead of maxing on say 3.5 guys, they’ll try to get just in to range on 6-8 guys. It’s another way to play the percentages, and it works out for some (sometimes). It probably takes a little more planning and adaptability, since you have less control over who signs and when, but if what you’re really after is just generic overall talent with those resources, and can fill in holes in other ways, you can make that work.