Posted by copernicus on 8/6/2021 7:02:00 PM (view original):
the way I think of it is this - behind all the What If' window dressing what we are actually doing is running stat tables through a statistical simulation engine
I think what you mean by cookies equates to fielding whichever guys best express whatever the current most successful exploit of that engine might be
In the NBAsim right now the dominant model is 'assist % stacking' - cosmetically that looks like cloned Stocktons w Magic and Lebron downshifted into forwards and a Giannis or Jokic at center - what it really means though is you are fielding ca. 170 assist percentage points cumulative across your 5 positions (and effectively that is all that it means - I can get more or less the same results w 5 completely other guys)
what it does is drive FG% so high that none of the other player stats have the impact they are meant to &/or are valued at (this sports sim team-building stuff all ultimately winds up being an exercise in market economics just like in real life I guess) - the exploit undermines market value of all the other stats and so everyone has to draft the same way to compete
and so right now in the NBAsim world, everyone is upset about clones and Stocktons and clones of Stocktons etc but making Stockton more expensive doesn't address the real underlying issue which is that there should be a ceiling on stacked assist % - address that and we can all go back to having multiple different ways to win (at least until the next smart somebody comes along with the next exploit)
if all the stats were balanced and valued appropriate to their impact on outcomes and assuming any exploits were redressed consistently by admin we wouldn't need dynamic pricing
AND not only won't dynamic pricing address the underlying issues with cookies it will just F up the market valuation situation further and it will still require the kind of admin activism I have only ever seen promised and never seen produced
tl/dr? at least as far as the NBAsim is concerned just cap the assist % boost at 100% and we can move on to other things without the dynamic pricing, thanks anyway
Some good points here copernicus. I read all the posts and think I understand dynamic pricing when another post mentioned usage of players in high cap leagues driving up the price, therefore I understand the dynamic pricing means players chosen more often would cost more. Is there an advantage to to dynamic pricing? For example Bill Russell is one of the top 5 players in the history of the nba is except for maybe progressive leagues, guys like Clint Capela, Hassan Whiteside, Karl Anthony Towns, Andre Drummond - just to name a few - are usually taken before Russell. If his price was more affordable he could be chosen more often.
Another approach would be to use the 2pt%# (maybe the 3 as well) like I believe the baseball sim does to normalize to the league average. In 61-62 Bill Russell shot 45.7 and his 2pt# is 46.6 in wis. The league average was 42.6 putting Russell 7.2% higher than the league average.
The league average for FG% in the 20-21 season was 46.6% and 7.2% higher than that puts you just about at 50%. Those are extreme examples, but I think there would be more diversity in player usage if WIS adjusted shooting relative to the era.