Posted by piman314 on 8/17/2021 2:27:00 PM (view original):
Frist, I hope this is not a major change. I play high level D1 and deal with early entries all the time and have no problem with how they are set up. I hope the twist involves any of the following:
1. Making D2 schools wait until the cycle before D3 schools can sign D1 players to sign D1 players (so 5 PM eastern on the second day of session 2). This would mean in theory that D1 schools could open a scholarship at 5 eastern, offer minutes and a start and home and maybe campus visits by 11PM. In a lot of cases this would mean the D1 school getting the recruit over the D2 school, which is really how it should be. This would also help the lucky crapshoot that is D2 right now be more playable, because right now it is almost unplayable (I have 2 D2 teams and I'm really trying to like it, but it's just so hard to). You could also make it so late recruits don't sign with anybody until 11 AM on the second day to give new coaches a chance to battle other D1 schools as well, but it also means the guys looking to replace EEs could get involved and I don't think that is a good thing.
2. Give more original recruits late signing preferences. This could be done in conjunction with 1 above. Alone this does not solve the problem, because so many late recruits sign early in session 2. Don't create more recruits for session 2 just out of thin air.
3. This is the one I like and could be done in conjunction with both above, but I know I am in the minority on this one. Make a "transfer board" similar to the early entry board for D2 (and possibly some really top D3 players). Each year the top 30 - 50 returning D2 players (and maybe a D3 player or two would sneak in there) leave their school and and are immediately scouted to level 4 for all D1 schools to see. Actions would still need to be opened. These players would have to go D1 (even if it is to a sim, you couldn't have a D2 school lose their best player because he wants bigger and better things and then have them go to a rival D2 school). The coaches at D2 and maybe even D3 who is recruiting this level player knows how to replace them, and it is a lot easier to find talent late that can play D2 and D3 when compared to D1. Again, I know most will hate this idea but it gives more talent to the end of D1 recruiting and levels the playing field in D2 (and possibly D3) a bit.
Anyway, just my 2 cents. Thank you to the development team for all you do and for taking our opinions during the firing update. You've done a great job.
Piman you and I have discussed this a dozen times, but in your #1 point, I just can't wrap my head around it. D2 is easily THE most fun level of the game to play. To be clear, I view you as one of the best coaches ever to play HD. And maybe THE best. So please don't take this comment out of context. But I just feel like you don't grasp how to approach D2. It's not because you can't do it of course, you're a legend! But you dominate D1 and D3. And in D2 you don't have near the success. That doesn't make it almost unplayable. It's just not your groove.
Now that I've stepped up to D1 to make everyone happy, and I'm solid at it (as well as D2) and competing, and winning ships, I STILL view D2 as the most fun to play by a wide margin FOR GAMING PURPOSES. It's got so many twists and turns in recruiting that it's 1000x more fun than D1 and D3 are. I'm not sure how you dont have fun (or don't have success, whichever you're referring to mostly for your personal opinions), but it's the only level that really feels like we're recruiting!
D1 feels like you just throw darts and wait to see who hits the bullseye (winning the roll). D3 you just wait and see.... wait and see..... wait and see...... and wait and see some more. At D2, you're actually recruiting! You're starting out by trying to find the proper talent within your reach, aim too low and you're not going to contend. But you can also reach high enough to wrestle those fringe players away from D1 schools that they aren't valuing, and in a timely manner. Not at the last second. If you swing and miss, you still have time to pick on D3 schools that are leading on a player that shouldn't be in D3 anyways, and get you a nice back up. It's like the perfect balance of real gaming.
In D1 most big 6 schools have all very good preferences (at least the teams I've put together after a few seasons), you just pick who you want and hope you get them until you're out of money. Then you either take a walk on, or a player that fills a roster spot so the sim doesn't sign one for you. That's not "recruiting". That feels like working around game logic/rules to me. (And to be clear I don't mean "YOU" specifically, piman. I mean any coaches).
D2 is the best game play and it's really not even close. I think most coaches generally have the outlook of whatever they are most successful at, is what they feel is "best". It's their style, their approach. And piman is super super elite at D1 and D3, but (we could argue that he's) not on the same level with his D2 career. To me that doesn't show it's not good game play. It's just that piman is not AS successful at D2, so it's "this is unplayable" to him. I don't agree with that. It's very playable, very fun, and has the most options and strategy of all levels if you know what you're doing.
I waited until the right time to comment on this because the community has rightfully viewed me as a D2 coach for a long time, and the same could be said about my vision. "Top plays D2 so of course he'll like D2 the best". But now that I'm an all D1 coach basically, and a proven winner (and I personally feel I'm better at D1 than I was D2 but I just need more time to pass to REALLY show that), I still believe D2 is a much much better game.
piman, you're still the man. One of the best this game has seen! Not attacking you. Just agreeing to disagree. And hoping you understand my thought process even tho you disagree.